Reviews from

in the past


Fond memories of playing the shit out of this as a kid. Nothing too groundbreaking but the submarine theming does make it stand out among a sea of aerospace shooters. Spritework is really nice too, as expected of the team behind Metal Slug. I like that the PS version had alternate soundtracks available but the originals are almost all better.

Oh look, Irem made a shmup that isn’t R-Type! Is this a sign of the apocalypse?!
Actually, this is one of my favorites in the genre. The graphics are good, the power ups are wtf inducing.
Irem has had some misses, but this is not one of them!

El metal slug de los submarinos (es muy dificil)

Un excelente shoot em up, con unos excelentes gráficos.

Im a big metal slug fan and also a big shmup fan. So I assumed this game was for me. It was not. I didn't like it as a shmup and it is nothing like metal slug except for the graphics.

This is an okay game but there is nothing too interesting here imo


The graphics are awesome and I appreciate a Shmup that doesn't involve flying. There's no reason you have to be airborn for a shmup to work and this game proves that. The gameplay is middle of the road though. There's some cool boss fights but that's kind of it - there's not even power ups. If this game was longer I think it'd get tiring but there's only a couple levels.

In the Cunt!!!

(only the most special type of freaks can beat this game (. . . I'M NOT A FREAK . . . :/))

I played this on my Evercade on the Irem collection, which I assume is just the original Arcade version.

It's a pretty fun, short (5 levels) shmup with great old school arcade style graphics. It's pretty unique in that you play as a submarine, instead of a spaceship.

The big problem I have with it is that this game would've been near impossible to beat without a couple pocketfuls of quarters. It's a tough game with projectiles flying everywhere, all the time and I had to continue many, many, many times, so this game definitely lives up to the old "impossible to beat on one quarter" style of arcade games. If I didn't have unlimited credits on the Evercade, I wouldn't have enjoyed this at all.

it was alright, art was really cool and music was good but honestly the gameplay was boring as shit. sorry Irem

I'm convinced that any arcade game that allowed for infinite continues knew that its difficulty level existed purely to separate you from your quarters and offered you a way to at least buy your way to the ending.

In The Hunt has the bones of a great horizontal shooter if it wasn't so obnoxiously obvious at every turn that it's just designed to kill you every inch of the way to the end. Despite piloting a submarine, most of the levels only have a percentage of the screen filled with water, and if they are mostly traversable they're chock-full of obstacles and hundreds of enemy ships all trying to ceaselessly murder you. This could just be considered challenging if it wasn't for the fact that your submarine is painfully slow, never manages to feel meaningfully powerful, and loses any powerups you did pickup upon death which is one hit of anything.

It's a shame that the game is such a money grab because the visuals are fantastic and there are some really cool set pieces and bosses throughout the game, but Irem makes it painful to enjoy any of this.

Este jogo é uma obra de arte. Lindo, desafiador e inovador. Comecei jogando a versão de Saturn mas acabei migrando para a versão do Playstation já que nesta existem menos slow downs. Mesmo nos níveis mais fáceis o jogo é bem complicado de terminar.

I kind of hated this shmup. I have very negative feelings. more negative than I thought. but in theory, it's serviceable

Irem-tier handsome shmup with unique, deliberate pacing and multi-directional shooting. The submarine premise makes for some clever setups. I wish I had a bomb, though, and that big-ass sub hitbox can really be a pain.