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in the past


Puta igual y no entendí el final

A game that I deeply enjoyed but can't truly recommend.

It has... problems. It fumbles it's ending so so bad. It's really weird about teenagers and romance. It doesn't make good on the promises of what it's choice and flow chart system should mean.

And yet. And yet.

I still had a blast playing it. I think this game is really carried by it's protagonist - I'd say he's a mix of Sigma Klim and Battler Ushiromiya, with some of his own insanity bundled in. His charisma really carries the game, even in its weakest moments. えっと...

Also, this game goes above and beyond with its new game +. Literally so much fun getting to go back through with revelations mode on and seeing the inner dialogue of other characters.

Fuck me for playing this one, I guess. The bulk of the game is better than my two star rating would imply, but the combination of a momentum halting, seemingly endless exposition dump at the climax of the story combined with sudden-onset-stupid-Japanese-wordplay made this one a chore to finish. I was just happy by the time it was finally over.

There's various plot twists, all of them dumb, but if taken at face value and contained to just the first three routes, Raging Loop is not the worst game in the world.

Put that on the box, please.

im so sad bc a friend recommended me this and it started off so good but alas...
to start with:

pros
+ art style that fits a lot with the theme, its not particularly "pretty" to look at but it does the job
+ character designs both fit the time period (early 2000s) AND the setting (u'll understand when u see it)
+ if you ignore the stuff ill talk in the spoilers section the first 10-15 hours and some additional info you get at the end are just. really good writing
+ worldbuilding that makes sense and makes you go "OHH.. THAT'S WHAT IT WAS" in a good way
+ lots of anti-frustration mechanics such as the game telling you where you fucked up and what you should have done, and which keys are for which choices
+ rly good ost!!!
+ i just like mafia/werewolf
? there's no real gore, everything is drawn with a red silhouette instead.

general thoughts are:
SPOILER TERRITORY!!!




HOOOAHHH!!










complaints about haruaki and rikako:
i think the first loop where you dont participate in the feast and the second loop where you DO participate and play as the snake are flawlessly written, aside from chiemi's behavior in wit (which is explained later) is written in a really cringeworthy way, i think that just fits her personality. characters react differently to familiar people and events depending on their role during the feast which keeps the story fresh during each loop and you learn more about them. my problem with the wolf route which also has characters behaving differently than usual is mostly with haruaki's behavior with haru. chiemi and rikako are his love interests during the first loops which i have no problem with, but haruaki is (self reclaimed) 24 years old and haru is a 15 year old. haruaki is just really creepy about her, saying that she is "becoming his type" and that he has "fallen for her" and "would like a relationship with her had she not been a wolf". although haruaki himself is an unreliable narrator, lying about pretty much everything ever, no one in the game questions the age gap when haruaki says he had fallen for her (although this can be explained with the fact that yasumizu is a hypertraditionalist religious village, and as i am currently living in a country filled with and basically ruled by these villages i can see that being ok with them, however the journalists are educated people from the city, they should never be okay with a 24 yr old saying he has fallen for a 15 yr old.

i also hate that rikako is also a pedophile and a rapist, at least she gets called out, not because shes a rapist or a pedophile but because she is trying to resurrect an ancient evil god and destroy japan. i mean ok priorities. i know japan isnt the best with these topics (rape and pedophilia) so thats all i will say.

i didnt like the ending. i hate the whole "dreamer" thing, i hate that fucking sheep so much just ruining the immersion completely and destroying the setting the game had established, and i hate the game trying to justify EVERYTHING about yasumizu with "facts and logic", such as miguruma and higuchi controlling yasumizu and making them think ookami-sama DOES exist, and while learning about these with nosato was fun and made me go "ohhhhhhh", i just hate that how haruaki had an answer for everything. the corruption? its miguruma destroying the bodies with machines. the marks? they put sleeping gas in their room. the locks opening themselves? miguruma must have put motion activated locks on the doors. just bulldoze the whole village at this point whats the fucking point the cops wont come anyway

anyway it was ok the ost was really good. as for who i think is autistic (because i have to pick an autist from everything i play) i think its both kiyo and mocchi, i think autism just runs in the nosato family. also i love haru / the badger god combo theyre so fucking funny

In a rush? Don't worry, I gotchu'!

What Works:
Intriguing Plot: Raging Loop offers a compelling narrative centered around a murder mystery with psychological horror elements, reminiscent of Danganronpa and Zero Escape.
Engaging Gameplay Mechanic: The game utilizes an intuitive flowchart for navigating story decisions, allowing players to explore multiple endings and easily backtrack to make better choices. The looping mechanic is integrated into the story, adding depth and justification to the gameplay.
Accessibility: The game is newcomer-friendly, with a charming tutorial explaining the basics and a Hint Corner that helps players when they reach undesired endings.
Characterization: Both main and secondary characters are well-developed and memorable, adding to the story's richness.
New Game Plus: The Revelation Mode offers additional insights into character thoughts, increasing replay value and depth for players who wish to delve deeper into the narrative.

What Doesn't Work:
Slow Start: The plot takes time to kick into gear, which may deter some players initially.
Inconsequential Choices: Many decisions lead to quick deaths that do not progress the story, potentially frustrating players.
Artistic Simplicity: Backgrounds are too simple and repetitive, which detracts from the overall immersive experience.
Audio Issues: Sound effects such as bird songs and running water end abruptly, breaking immersion.

🎭 A Macabre Exploration of Persistence: Raging Loop

One of life’s lessons is that persistence leads to success. However, how well does this advice hold up when the context is death? Raging Loop is a macabre exploration of this question and a high-profile venture from KEMCO, published by PQube. This visual novel, rich with psychological horror elements, centres on a murder mystery theme, reminiscent of titles like Danganronpa or Zero Escape, thanks to its overall strong execution.

🌌 An Intriguing Murder Mystery

The story begins with Haruaki Fusaishi, a 24-year-old Japanese man fleeing Tokyo after a falling out with his girlfriend. He then stumbles upon the village of Yasumizu seemingly by chance. In this seemingly peaceful place, full of curious and distinct villagers, the main character becomes embroiled in a variant of the social deduction game Werewolf (or Mafia). For further context within the Raging Loop universe, the experience always features two groups: a minority of informed individuals (werewolves) and a majority of uninformed individuals (humans). The goal is always to crown the surviving group as the winner. On one hand, the werewolves must achieve numerical advantage. On the other hand, humans rely on guardian spirits to help deduce who among them is different, choosing each night through voting and dialogue, one participant to kill in the hope that they are a werewolf.

🌀 A Looping Narrative with Multiple Endings

Although it takes a while to really kickstart it, the plot is quite fun to unravel, with multiple endings to discover. To reach them, decisions must be made throughout the story, which are easily accessible via an intuitive and simple-to-navigate flowchart. Unfortunately, many outcomes are inconsequential, detailing how Haruaki dies from making a wrong decision that doesn't progress the story. Despite many choices being relevant to the story’s context, their sole purpose is to push the narrative forward, as each time the main character witnesses his death, he returns to square one (hence the Loop in the title) and carries with him fragmented knowledge to make a better decision next time. This is particularly interesting as this feature is backed into the game's narrative, justifying its presence, unlike other visual novels where going back in the story (via flowchart, for example) is merely a player mechanic.

💡 Helpful Hints and Engaging Tutorials

Raging Loop is also very accessible to newcomers to the genre. At the beginning of the adventure, there is an optional, charming tutorial narrated by a chibi version of one of the characters, which provides the player with all the important aspects for an enjoyable experience. It even goes further by advising occasional breaks and discouraging sharing spoilers at a certain point in the story. Additionally, each time Haruaki reaches an undesired ending, a Hint Corner option appears, featuring a rude sheep that explains the obtained ending and offers a suggestion on how to progress.

🎨 Artistic Strengths and Weaknesses

However, Raging Loop has some weaker areas. Artistically speaking, the player is treated to well-characterised main and secondary characters, each sufficiently memorable. However, the background areas are too simple and unimpressive. At a certain point, it’s possible to have seen most of what this department has to offer. Additionally, some sounds, such as birds singing or water running, end abruptly (ironic in a game where half the title is Loop), breaking any existing immersion with the game.

🖥️ Text Legibility and New Game Plus Mode

Nevertheless, the text is always legible and comprehensible, even on a Switch Lite. Another noteworthy point is that there is a New Game Plus mode called Revelation Mode which provides more information and context about each character's thoughts, increasing the title’s longevity for those interested in learning more about its overall story..

🌟 A Solid Choice for Fans and Newcomers Alike

With an interesting and mysterious plot, despite the initial time it takes to become more engaging, and notwithstanding its minor flaws, Raging Loop is a solid choice not only for fans but also for newcomers to the genre.

🌟 M I S C 🌟

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◻️ ⚠️ Review originally written for FNintendo (defunct website) and published on November 16th, 2019.
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◻️ 📜 Review Number 008

F I N

Interesting premise with a strong main character and cast. The narrative starts off a little slow but ramps up quickly revealing a very entertaining story. It doesn't quite stick the landing on the final stretch and some parts feel a little silly but it was still a fun ride overall.