Reviews from

in the past


Unfortunately, this game is kind of a disappointment, and I really REALLY wanted to like this one. I've been playing it since Alpha/Beta and I thought it had so much potential, I still do. Except that now the game is apparently in full release and it still feels...empty and unfinished. I watched it grow and the dev team had made some great improvements, if only they had kept going. There's no motivation, no direction, and no clear ending or goal. It is a beautiful game, and if they fleshed it out a little, there is still so much potential. But I can't recommend this game to anyone in the state that it's currently in.

This isn't terrible game, just not something I'm looking for... honestly this feels like an early access game, but apparently it's been considered a full release for almost a year now.

It just feels lacking. If it had more life in it (like critters running around, villagers walking around outside the village), I might have stuck with it a bit longer, admittedly I only played for a couple of hours.

If you have no desire to get to know the villagers and just want to play shopkeeper to customize your home, then this is perfect for you. I might come back to this in the future.

In Alchemy Garden you don't really take care of a garden and you'll instead spend the first hour of gameplay going around looking for random wild plants instead. You are also given a pickaxe instead of seeds for some inconceivable reason even though you need to sell about half a dozen potions to even afford the crafting table.
The process for creating potions feels anemic at best and as far as I could tell the only reason you make potions is so you can sell them to buy new floor tiles and such. You can't even purchase seeds in any significant amount and you instead buy, once again, completely random seeds, one at a time for a maximum of maybe 6 per week in total.
Alchemy Garden feels like a prototype. Some mechanics are superfluous such as mining or chopping down trees which could be cut off without affecting the game by much while other mechanics that you'll use constantly such as watering plants or crafting potions are far too shallow. This is the sort of thing that you solve as you continue development and have people actually play the game. I mean if you plant seeds close to one another, which is optimal for watering, then you run the risk of not being able to harvest them later because you just can't interact with stuff sometimes.
I think that in order to be a worthwhile game Alchemy Garden would need to have a more involved gardening and crafting processes and some kind of goal besides replacing the floorboards. As it stands I don't think I can recommend it.

This plays like it was made by people who have never played a game in their life.