Reviews from

in the past


As much as I love the 2nd and 3rd Ape Escape games, I couldn't remember if I'd ever played the first one, let alone beaten it. Having played through it in Japanese now, I can say quite confidently I had never played it before XD. It is simultaneously quite surprising how similar it is to Ape Escape 2 and also shocking just what an improvement the sequel is by comparison despite how little overall is changed. It took me like 8 or 9 hours in total to get all of the Specter Coins and all of the monkeys.

Story-wise, Ape Escape 1 is much more grounded than its sequels. There's a big monkey park run by The Professor, and one day their star attraction monkey gets his little hands on one of the experimental new Monkey Helmets. It corrupts his mind and gives him super smarts and telekinetic powers which he then uses to build monkey helmets for all his monkey buddies. Now dubbed Specter, he attacks the Professor's lab, and uses his time machine to go back in time and rewrite history to make monkeys in charge of the world instead of humans. It's up to our intrepid boy hero Kakeru to catch all those monkeys messing up history and stop him!

I say it's more grounded, but that's mostly in terms of the locations and the villains, as the Freaky Monkey Five are an invention of the sequel. Your main rival here is your childhood friend Hiroki, whom Specter has brainwashed into being his servant, and even then the rivalry isn't that present up until your final encounter. You could also say the story has somewhat of a point of strength not being about power (and by extension, technology), and technology itself being a potentially horribly corrupting influence, as is at least implied to be the case with Specter's relation to his original monkey helmet. Regardless, it's a 3D action platformer from late-ish in the PS1's lifespan, so the plot isn't really the most interesting thing here.

The most interesting thing is capturing those monkeys, and the game does a pretty good job of that. This is the only game I know of on the PS1 that outright requires the dualshock controller to work, and was clearly developed as a vehicle to convince people Sony's new controller was worth the upgrade. The D-pad handles camera direction and the face buttons change your weapons. Movement is handled by the left joystick and your attacking is done by the right joystick. Compared to the sequels, it takes a bit of getting used to with how you attack, as there isn't any tracking in how you swing your baton or your net. This does have the effect of making the baton a far more useful weapon, as trying to catch a feeling monkey with just the next is far harder to do with how much slower and less accurate your net is in this game.

Other than that, the overall formula of the game is really similar to how the mainline games would go on to do. You start a mission, you gotta collect so many monkeys in order to pass it. There are some slight differences such as there being hidden Specter Coins in each stage to also collect, but they're just an extra thing to collect to unlock some extra mini-games. Other than that, it's just Ape Escape on PS1.

However, being Ape Escape on PS1 DOES carry with it some unfortunately conditions. The game has a pretty poor draw distance which can make navigating some levels a bit of a pain when you're hunting for monkeys (even with your monkey radar). Even worse, some levels have really significant slowdown, and it makes the already somewhat clunky/awkward controls even worse by affecting the latency (especially for jumps). I was beginning to think my controller was broken because the button delay was so bad for jumping, but no. That's just the slowdown. That slowdown is the main reason I would say this game might be difficult to stick with for fans of the PS2 games like I was. However, it's not all bad. The game looks quite good for a PS1 game, even despite the low polygon count. The music is also good, and I'd say even better than the sequels, as well as the VA being excellent as well (at least in Japanese).

Verdict: Recommended. Somewhat clunky controls and fairly annoying slowdown aside, this is still an excellent game. Good music, good gimmick, good level design. It's all things that are improved in the later games, but they're still really solid here as well. If you're a fan of the series or a fan of 3D platformers in general, you can certainly do better than the first Ape Escape game, but you can easily do a lot worse as well.

Didn't enjoy it as much as I hoped, didn't play it when I was younger so don't have a nostalgic attachment to it and the controls were frustrating

I boot up Ape Escape,
I see monkey,
Neuron Activation.

Крайне оригинальный платформер, который использует возможности дуалшока по полной программе.
Местами игра довольно душноватая (будь то из-за неудобной камеры или дизайна в целом), но большую часть игры было весело.
Музыка просто супер. По моему здесь нет ни одного саундтрека, который был бы плохим. Геймплей - пушка. Ловить обезьян при помощи гаджетов одно удовольствие, хоть и попадаются сомнительные моменты. Графика красочная и работает на атмосферу каждого уровня. Попалась бы игра в детстве, то возможно могла быть одной из любимых.

Из реальных минусов отмечу до смешного дебильную озвучку на английском. Ее хоть на мемы режь.

Ape Escape is a classic early 3D title that favors experimentation over refinement. It's two main goals are to demonstrate novel uses of the dualshock's analog sticks and to be a collectathon where the collectibles themselves offer a unique challenge. While Ape Escape partially succeeds in these goals, it's only at a surface level. Despite being a first party title, Ape Escape makes a good argument for why all expansive 3D platformers of the 5th generation that were on the PSX would've benefitted from being made for the N64 instead. This might be one of the best games of the 5th gen I've played that suffers horrendously from such a small draw distance. Actually scanning the environment for apes is largely a fool's errand when you can't see 20 feet in front of you. The aggressive texture warping doesn't help either and makes the game a bit of an eyesore to play at times. Outside of Spyro, I don't think any PSX platformers I've played have managed to avoid the common stumbling points of the system's limitations.

The game's reliance on the dualshocks' analog sticks is probably the best counterargument to the game being a better fit for Nintendo's console, but I don't think the game makes a good enough case for its unique control layout. Being a collectathon, you're expected to freely move in all directions and search for secrets. Placing camera controls on the D-pad makes the process of simply keeping the camera looking forward more of a hassle than it has any right to be but that's not really a deal breaker for me. Bad cameras and 3D platformers go hand-in-hand, after all. My real issue is how the right stick is used for your assortment of gadgets, but very few of these would lose much if they were instead mapped to a simple button press. What does rotating the stick to use the hula-hoop accomplish? What's the point of flicking the stick to use the Ultra Hand? If performing these actions is supposed to further immerse you into the game's world, then I think all the times your gadgets fail to register your inputs should balance things out and make the effort moot. The only exceptions are the Monkey Radar and the RC car. Both of these allow the player to move and use the device simultaneously, which is of little use for the radar but admittedly is necessary for a few puzzles with the RC car. You could still map these gadgets to a single button and lock the player's movement during their use and the experience wouldn't change THAT drastically. While initially charming, this is a rare case where I can't really justify the unorthodox use of the right stick.

"But what about those funny apes?" These little gremlins are what would happen if you gave the power stars in Super Mario 64 legs, and maybe an uzi for good measure. Actually collecting an ape is a tad more involved than grabbing a standard collectable since they'll flee you on sight. It's up to you to decide whether you want to sneak up and get the drop on them or just chase them down like a rabid dog. The most interesting apes are the ones hidden behind unique fortifications. Sometimes this'll be a cage you need to find a way to open, while other times an ape might be riding the back of an animal and you'll have to knock them off. Without going back to count, I'd wager there's around 20 or so apes hidden in one-of-a-kind manners. With 204 monkeys to capture, these outliers add some nice variety but aren't enough to stop the act of catching monkeys feel a bit rote after a few worlds. Too many monkeys are placed on small platforms with nowhere to run, making the whole act of having to chase after your collectibles feel arbitrary. I'll give credit to the game for giving each monkey a name and a small one sentence description. They tend to be pretty generic but occasionally you'll find a funny fact, like how one is afraid of the ocean, despite being in the water-themed world. These extra details, along with the impeccable soundtrack and colorful environments, help give the game some extra character which does go a long way in a subgenre that tends to focus so heavily on this front. I only wish the game leaned harder into the sneaking and chasing aspects and made more of the monkeys stand out instead of so many of them feeling like a formality. Still, I had a fun time and would recommend Ape Escape if you're looking for more early 3D platforming fun.

Side Tangent: The hardest thing in this game for me was the collapsing bridge in the hot springs level. You need to run at that bridge perfectly straight on or you ain't making it.


De chico me gustaba más. Ahora es un poco pesadillo, pero sigue siendo muy divertido.

Simple, effective gameplay. I love the charm of the PS1 era and this is no exception. The game plays pretty well for a game of its time, and catching all the monkeys was super fun. The level design is pretty sick.

I give Ape Escape a strong 7!

Such a fun game. The premise is really silly - a bunch of apes mind-controlled by a super-intelligent ape are sent to different time periods and you've gotta travel back in time to capture the escaped apes. I love it. This game is so colorful, lively and fun in every aspect, the apes are very entertaining little fellows and capturing them is infinitely satisfying.

One thing that's really interesting about this game is the control scheme. It's one of the first, if not THE first, games to require the DualShock and the devs were really excited about that. It's really weird to think that the dual analog sticks that we are so used to by now used to be a revolutionary, exciting feature. They are used to the fullest extent here, not for controlling the camera, but instead for controlling the various gadgets and vehicles you come across. Some real original stuff here.

The game really didn't age too bad. The camera is not even half as bad as I would expect from a 90's 3D platformer, I never really found it to get in the way of my enjoyment and the control scheme, while unusual, is easy to get used to.

I'd recommend giving this one a try.


This game feels like the devs were just so excited to do anything and everything with the new DualShock controllers. It doesn’t always work, and some stuff like camera controls feel wonky but it’s never dull. Will probably revisit this and go for 100% before moving up the series, it’s just that fun.

I played this game when I was really young, maybe 4 or 5, so most of my memory of this game is really spotty. Replaying it now, it honestly aged way better than I expected it to! The environments still look amazing, the music is impeccable (of course) and the monkeys are very entertaining lil dudes and I love observing them from afar.

Biggest con is the camera being a lil clunky in certain areas or segments and the very insane difficulty spikes it can throw at you while you're unprepared, but its not too frustrating when you figure it out!

Me gusto el juego en general, como siempre el mayor problema es la cámara llega a desesperante, el cambio de arma también es un poco molesto, pero en general se disfruta del juego.

Rejugué este título cuando lo pusieron en la tienda digital de PS4 y, salvo por el doblaje, ha envejecido estupendamente. La jugabilidad se siente tan fresca como entonces, siendo el primer juego en centrar todo su movimiento y mecánicas en los dos joysticks del Dualshock. Una aventura extremadamente bizarra pero que es un hito en la cultura pop actual.

absolutely blew my mind that they all had british accents, also the first hints line I ever phoned to get the last GOD DAMN ape.

I wanted to go back to my roots and play a fun monkey game. After experiencing Ape Escape, I don't think I've played a game that accomplished everything it set out to do so perfectly since Celeste.

Ape Escape is so fun and it's full of that old school ps1 charm. The premise is super unique and the art style is great and just fills you with that warm feeling of comfort that you can only get from a chunky ps1 game. The goofy voice acting comes around to being great and just makes the game all that much more enjoyable.

I don't think I've ever played a game that took as much advantage of the controller as Ape Escape either. It's obvious the game was designed with the dualshock in mind and the game does a great job of utilizing every feature of the controller without making it overly complicated.

The structure also feels unique compared to other 3D platformers. Going in, I was expecting it to play like a
collect-a-thon platformer, but I was surprised by how unique it felt. The gameplay style is hard to describe, but it feels like it's halfway between a 3D collect-a-thon and a more typical 3D platformer and it was very refreshing.

Each ape serves as a unique puzzle that has multiple different ways of approaching it, depending on the gadgets you like to use or the type of movement/approach you like to take which helps replays stand out.

It's not a perfect game, but my issues with it are so small they're just nitpicks. For example, I never fully got used to the menu UI. It's hard to describe, but the menu options default to undoing what you just selected, so for example, if you want to load a save and select that option, the first option in the subsequent menu is to go back to the previous page instead of confirming you want to load the save. This just really messed with my muscle memory from playing other games.

I'm also not a fan of how the time trials are tied to 100% completion. Time trial modes don't really appeal to me in general and in games like Ape Escape, where there is no reward for 100% completion, making the time trials contribute to the completion requirements just feels like padding.

Ape Escape has always been one of those bucket list 3D platformers for me and I'm just so happy that it lived up to the hype. It's not one of my favorite games at the end of the day, but it accomplishes everything it sets out to do so perfectly and is just so fun and unique that I can't help but give it 5 stars.

achei que era delírio coletivo mas eu realmente joguei isso quando tinha uns 8 anos

This game is bananas!

^Initially that was gonna be my entire review, but this game surprised me without how much I like it so I'll give some brief thoughts.

Fantastic look and sound. I think this game has a real nice aesthetic even if it doesn't hold up as well technically compared some other games on the ps1(There can be slowdown at times and the draw distance is pretty low). The monkeys look really silly and helps make them endearing. The music by Soichi Terada is fantastic, really good. It constantly surprised me with how good it was. Crumbling Castle and the final boss theme are probably my fave songs from the game. The dub is what you expect for the time, pretty cheesy and stilted but it's fine. I think Specter's voice fits the character pretty well at least. The game feels pretty great to play, finding the monkeys was fun and replaying a level I already finished with new gadgets was really satisfying. It felt so good to skip parts of the level that took a bit of time the first time I went through with it. The camera did get in the way sometimes and the controls could feel a tad bit unresponsive at times even if I felt the game-feel was really nice overall. Some of the gimmicks like the boat felt kind of finicky too, but overall I really enjoyed my time with this game.

Goofy Japanese camp with splendidly horrible English voice acting.

I had wanted to play this game for a few years and was excited to finally check it out. It's fun to try and figure out the best way to catch each ape, and the platforming is fun too. The graphics in this game look great for the PlayStation 1. The fact that each ape is unique and has a name and fun fact about itself is very cute.

I did not like how repetitive and overly energetic the music is. I also wish the levels were more consistent in length. The castle level and the final level dragged on and on, and I think together they took up 1/3 of the game's runtime (the game has 22 levels). The voice acting is abysmal and the cutscenes have no subtitles. I think if I had watched the cutscenes with the original Japanese voices and English subtitles, I wouldn't have been so disinterested in the story.

The camera is wonky too, and once you have a lot of gadgets, it is annoying having to constantly map them to your controls. Couldn't they have just added a second menu of gadgets you could switch to by holding a shoulder button?

Even though this game has a lot of clunkiness and weird design choices, it's still a fun time and I was glad to have this much fun with an older game. I may check out the sequels.

Juegazo de la play muy atrevido y creativo, sus controles no eran lo fuerte pero su gameplay y banda sonora, ufff de lo mejor

Insanely fun game. I was locked away from it for a long time but once I got the controller to play it, it was so much more worth it.

Jogo bastante divertido e carismático da Japan Studios.
História bacana e gameplay divertida.
O maior problema dele ao meu ver é o controle de câmera, eu que estou acostumado a controlar a câmera pelo analógico direito sofri com os controles.

De resto, é um jogo legal.
OLHA O MACACO!!!!

Ape Escape occupies a special place in Sony's history as it was the first game on the platform to require the use of the DualShock analog controller. While modern gaming has coalesced around a standard control scheme for analog sticks, Ape Escape's developers had the challenge of being one of the first development teams to design a game around such a controller. This results in a 3D platformer that feels unlike any game I've ever played.

It was a constant delight to encounter how much thought was put behind Ape Escape's non-standard control scheme. To tackle the game's ultimate objective of capturing every monkey on the loose, the different gadgets you acquire are critical. The left analog stick controls your character movement while the right analog stick gives you precise control over each of your gadgets. Each gadget is assigned to a face button on the controller and the function of the right analog stick contextually changes depending on which gadget is being used.

With the beam sword or time net equipped, a flick of the analog stick corresponds to the direction the item is swung. But other items, such as the propeller that allows you to gain extra height, can only be used by quickly moving the right analog stick in a circle. With each item's movement assigned to the right stick, you can be much more precise in your movements. Instead of having the range of your item be locked to the direction your character is facing, any gadget can be used in any direction at any time. It's a great mechanic that makes the act of tracking down and capturing the monkeys satisfying. Ape Escape is chock full of different scenarios and boss fights that take full advantage of the gadgets you acquire and the analog controller.

The whole package is tied together with an appealing Saturday morning cartoon aesthetic and an incredible drum and bass soundtrack. The PlayStation library is slowly becoming one of my favorites because of the amount of incredible music made for its games. Never would I have guessed that Ape Escape's soundtrack would be spearheaded by a famed Japanese house and jungle music composer.

Favorite Tracks: Soichi Terada knocks this soundtrack out of the park. The soundscape is atmospheric, up-beat, and off-kilter.

Time Station: https://www.youtube.com/watch?v=GqeaFVsz30w&list=PL06360565CFC0FAC0&index=3

The Lost Land, Molten Lava: https://www.youtube.com/watch?v=9iAqWfD6q_0&list=PL06360565CFC0FAC0&index=10

Mysterious Age, Dark Ruins: https://www.youtube.com/watch?v=1jbNHgmU1TM&list=PL06360565CFC0FAC0&index=14

Mysterious Age, Cryptic Relics: https://www.youtube.com/watch?v=BsYXbnGv2Gg&list=PL06360565CFC0FAC0&index=15

Oceana, Inside Dexter's Body: https://www.youtube.com/watch?v=gcxbrsYU_ds&list=PL06360565CFC0FAC0&index=18

Cave Area: https://www.youtube.com/watch?v=glDCWh1cnz4&list=PL06360565CFC0FAC0&index=21

Medieval Mayhem, Crumbling Castle: https://www.youtube.com/watch?v=nBy_pkcsdzs&list=PL06360565CFC0FAC0&index=26

Futurama, Tv Tower: https://www.youtube.com/watch?v=dmYCG6Jyog4&list=PL06360565CFC0FAC0&index=30


I’ve always loved games like Mario 64 and Banjo Kazooie, that let you loose in cool 3d spaces to find some MacGuffin. I was never quite sure what a star or jiggy was or what it had to do with saving the day, but reducing the goal of gameplay to “find the things!” beautifully centered the game on the joy of exploration and traversal. It also - in a quiet, casual, effortless way - was as nonlinear as anything that would later be billed as Open World.

Ape Escape might be the best of these.

The genius of Ape Escape is that it asks, "What if the MacGuffins were the story?" The narrative, for the purpose of gameplay, is beautifully simple ("The apes have escaped. Catch them.”). The monkeys can be anywhere, in any kind of zany environment and requiring any kind of shenanigans to catch. But unlike Mario's stars and Banjo’s jiggies, catching a monkey in Ape Escape always feels like it matters. The monkeys overflow with personality and fight back. They are rebels, reckoning with their newfound sentience, and creating havoc in the process. Placing a net over each one has profound consequences for both the ape and the story. While you are "saving the world", you are by no means clearly the "good guy", but simply playing a role in a larger drama. This perfect synthesis of narrative and player action culminates beautifully in the final battle after catching all 205 monkeys: reducing Specter to helplessness, and finally putting a net over that little bastard. I cannot express how satisfying this was. It was also oddly poignant, especially when preceded by the revelation that Specter missed his trainer, painting a portrait of a tragic hero who, in his last moments, questioned whether he even wanted the freedom he so desperately sought.

And, of course, all this is to barely touch on the gameplay, which is as fun as anything I have ever played. (Spin the right stick to helicopter, or use it to independently remote control a car!) And the inspired locales and art design. (Seeing a mammoth walk out of the fog in the ice age level was one of many moments that took my breath away. And those skyboxes and weather effects!). Ape Escape is peak PS1 hotness, forging into the unknown territory of dual analog 3d gaming with artistry and verve. The series would produce more classics - Ape Escape 3 is also a masterpiece, and Million Monkeys a hidden gem - but Ape Escape 1 remains a unique and thrilling encapsulation of the most exciting era in video games.

Played through Playstation's emulation for PSPlus. It's cool to go back and actually play through such an iconic game! Love the concept ... I didn't really love playing it. But we were all still figuring out how to use dual analog sticks in games, so I get it.

The first game that required a Dualshock controller, I believe! It took me a while to understand that I had to push the stick all the way to run as a kid. It's a good sized game with a good amount variety and some fun gadgets to use. It's a crime that they don't make Ape Escape games anymore.