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This game effortlessly exudes an atmosphere full of darkness and warmth, weaved perfectly with its classical synth soundtrack. At times you can feel the slowness of the game, especially when backtracking or looking for hidden items, but almost every effort taken to explore for items is met with useful rewards. Exploring the cleverly interlinked Ancient City was deeply satisfying, while still keeping that sense of tension and unease that King's Field is known for. A great conclusion to a great series.

Picross is fun, Mario is love, put them together and you have Mario's Picross. Music is comfy and catchy, though some songs are way better than others. Both game modes are great; Mario's levels have more room for trial and error with respectably difficult puzzles, while Wario's levels don't track your mistakes, making the puzzle solving considerably difficult but satisfying to complete. Even if I never complete all the levels in this game, I can certainly say I am a picross fan thanks to it.

As soulful as Evergrace but with a lot more digestible plot and a bit more action mechanics, though I prefer the story of Evergrace more. Stringing combos of palmira actions is pretty enjoyable, but the execution of it can be quite wacky at times. A number of systems in this game are wacky, such as the defense system and hilariously grindy upgrade system, but the soul gauge along with unique character abilities and equipment conditions are quite endearing and ambitious for its time.

The art direction is warm and nostalgic, and the character designs are very cool, continuing the unique style Evergrace is known for. The soundtrack is simply incredible; Kota Hoshino truly refined the sound of Evergrace and made an ost of earworms from start to finish. Overall, love this game just as much as Evergrace and hope that one day From can work with the artists of this game on a new project channeling the vibes felt only in this series.