"Crazy Taxi" is set in an alternate timeline where the gig economy has ushered in a utopian society, shortly before the arrival of the 21st century.
Established corporations like Pizza Hut and Levi's are still thriving. Yet counterculture artists like The Offspring & Bad Religion are seeing mainstream success. And there have been zero vehicular injuries reported despite the newly relaxed traffic laws.
Welcome to California, 1999. Life is good.
Established corporations like Pizza Hut and Levi's are still thriving. Yet counterculture artists like The Offspring & Bad Religion are seeing mainstream success. And there have been zero vehicular injuries reported despite the newly relaxed traffic laws.
Welcome to California, 1999. Life is good.
Kickin' soundtrack. Neat idea for a game in general, but one that I feel should have stayed in arcades, as there isn't enough content to justify a console release (considering the arcade and console are different it's kinda weird they don't have separate pages here).
I actually spent most of my time in Crazy Box, trying to master all the various moves. The game does a terrible job at teaching you these, so you're best off looking online. I ended up clearing every challenge and...I still don't really get a lot of it. When it comes to drifting I have no idea what the heck is going on. Sometimes I'll do a perfect 90 degree drift and stop exactly where I want, other times I'll spin around a full 360 degrees and go sliding 5 miles away from where I wanted. The crazy dash was easy enough to get to grips with, though I found that doing it while starting was consistent, doing it while in motion was surprisingly difficulty - on the other hand the "limit cut" move which is a bigger speed boost but more mechanically difficult to pull off I found very easy to do consistently.
So even though I cleared all these challenges meant to teach me the advanced moves, I barely even know how some of them work shrug and don't even ask me about stuff like crazy drift stops.
When you do get to grips with these you go into one of the two maps the games has and just kinda do the same thing over and over. That's why I think it works better in arcade. At least for me, beating my own record over and over isn't an incentive, so once I'd gotten S rank and the credits on both maps, I didn't feel like there was much reason to keep playing.
The amount of branding is kind of funny, and combined with the music and overall vibes really cements itself as a time capsule of the late 90's/early 2000's.
Physics were all over the place. It felt like even the smallest physical object could bring you to a complete halt, get you stuck in some weird hitbox orgy or toss you a mile off course.
Great arcade game. Not all that great for a console game...especially for the sixth generation.
I actually spent most of my time in Crazy Box, trying to master all the various moves. The game does a terrible job at teaching you these, so you're best off looking online. I ended up clearing every challenge and...I still don't really get a lot of it. When it comes to drifting I have no idea what the heck is going on. Sometimes I'll do a perfect 90 degree drift and stop exactly where I want, other times I'll spin around a full 360 degrees and go sliding 5 miles away from where I wanted. The crazy dash was easy enough to get to grips with, though I found that doing it while starting was consistent, doing it while in motion was surprisingly difficulty - on the other hand the "limit cut" move which is a bigger speed boost but more mechanically difficult to pull off I found very easy to do consistently.
So even though I cleared all these challenges meant to teach me the advanced moves, I barely even know how some of them work shrug and don't even ask me about stuff like crazy drift stops.
When you do get to grips with these you go into one of the two maps the games has and just kinda do the same thing over and over. That's why I think it works better in arcade. At least for me, beating my own record over and over isn't an incentive, so once I'd gotten S rank and the credits on both maps, I didn't feel like there was much reason to keep playing.
The amount of branding is kind of funny, and combined with the music and overall vibes really cements itself as a time capsule of the late 90's/early 2000's.
Physics were all over the place. It felt like even the smallest physical object could bring you to a complete halt, get you stuck in some weird hitbox orgy or toss you a mile off course.
Great arcade game. Not all that great for a console game...especially for the sixth generation.
It's undeniably an arcade-first game, but Sega was really cooking when it came to car games. At first playthrough you might get by with only 3 or 4 passengers, but slowly you learn how to drift, dash and stop effectively, and it's strangely engrossing. Soon you're dashing between traffic, drifting through corners, and finishing with an S rank and a new high-score.
Never played this as a kid, but if I did I think I would've been obsessed with it. With no nostalgia or attachment to the original before playing, I still loved it enough to 100% it and try to perfect all of the mechanics.
The mediocre PC port aside (with a neutered soundtrack no less, don't forget to mod that shit back in immediately for the full experience), I still think Crazy Taxi is something everyone should try if they're given the chance. The controls feel very awkward at first and take some getting used to, but once you learn the timing of everything it really starts to click.
I'll definitely have to track down an arcade version to try at some point. I have a feeling that'll be the definitive way to play.
The mediocre PC port aside (with a neutered soundtrack no less, don't forget to mod that shit back in immediately for the full experience), I still think Crazy Taxi is something everyone should try if they're given the chance. The controls feel very awkward at first and take some getting used to, but once you learn the timing of everything it really starts to click.
I'll definitely have to track down an arcade version to try at some point. I have a feeling that'll be the definitive way to play.