Reviews from

in the past


To me... Crazy Taxi, is just a Normal Taxi

Wanted to try it out for 5 minutes, turned out I played for 4h and got S rank in the meantime. Amazing arcade goodness.

Just like drivers training school

Despite how long it's been since the series got an actual new game (especially if you rule out the slightly more recent mobile games), I've always considered Crazy Taxi to be one of Sega's most iconic franchises, as having it spawn a few sequels and a ton more knockoffs really cemented its place in both the racing genre and video games as a whole. Even with this in mind, I never got the chance to try this game out, and as much as I wish I could give the original arcade cabinet a try, I decided to play the game's PS2 port instead. This is one of those games that I can see myself coming back to very often in the future, because while it does have some drawbacks and I really can't see myself playing it for more than 30 or 60 minutes in one sitting, Crazy Taxi is still an absolute blast to play.

Growing up, pretty much every clip of the game I saw in a YouTube video mentioning it looked totally wild and in-your-face, but even then, nothing compares to actually playing Crazy Taxi. 24 years after the game's original release, there's still nothing that plays or controls quite like it, as the blistering speeds, short fares, and hilariously janky physics will have you crashing, dashing, and drifting your way to your next stop if it means getting any more money out of your current passenger before they jump out of your cab out of impatience. Crazy Taxi has a slew of different techniques and mechanics that you absolutely need to get the hang of in order to get a high score at the cost of the game itself doing a horrible job of actually explaining them to you, but once you do figure them out, it feels great to actually pull them off and get that much closer to the fabled Class-S license, with the Crazy Drift being especially fun thanks to its potential for chaining moves to get a higher combo. Speaking of which, Crazy Taxi encourages you to pull off as many tricks and moves as you can during each fare to not only make it to your destination in time, but to also get extra money through a higher combo string, and this combined with the aforementioned amount of moves can lead to some immensely satisfying moments of linking one move to another, such as going from a Crazy Drift to a Crazy Dash so that you can jump off of a ramp before having a bunch of near misses with oncoming traffic. The game's totally-not-San-Francisco map was also quite well designed with its emphasis on landmarks and opportunities to use your moves (including a staggering amount of product placement), and memorizing the routes to and from destinations made making the most out of the simple to pick up, yet difficult to master control scheme all the more rewarding. The punk rock soundtrack from the bands Bad Religion and The Offspring gave Crazy Taxi a lot of its loud, yet charming personality and offbeat late 1990s attitude, and despite how bite-sized the game is, the voice lines from B.D. Joe (and only B.D. Joe, because I literally never picked anyone else) are practically etched into my brain.

On its own, the core gameplay and arcade modes of Crazy Taxi are as fun as they are chaotic and addicting, but the console version comes with an extra addition that I felt was totally at odds with the rest of the game, and that would be the Crazy Box challenges. On the surface, having a set of challenges to complete that also serve as a way to teach the player about the game's mechanics seems like a good idea, but for some reason, a majority of these challenges are demanding to the point where it's frustrating. A lot of these missions are ones where making even one tiny mistake means that you have to reset from the beginning due to how tight the time limits are, but because the game's almost inherent jank is the kind that can pretty much only fit a fast-paced arcade game, you'll often end up restarting the missions constantly over factors that never feel like your fault, as the controls in this context feel like they're working against you. It doesn't help that the button timings for the Crazy Drift and especially the Crazy Dash are so strict that they don't even register half the time, and while that's perfectly fine in the game's arcade mode, it doesn't mesh well at all with the challenges where every single move you make has to be absolutely perfect if you want to get even the bare minimum score. I also wasn't a fan of the game's "Original" map that was added in addition to the one from the actual arcade game, although that's more of a preference thing than an actual criticism. Despite its flaws, I still had a lot of fun with Crazy Taxi, even if I don't see any reason to pick up any of the sequels any time soon.


If people dodged this fast, I would drive like this irl

AND ALL THE THINGS YOU LEARN WHEN YOU'RE A KID
YOU'LL FUCK UP JUST LIKE YOUR PARENTS DID
IT ALL JUST HAPPENS AGAIN
WAY DOWN THE LINE

"Hey hey hey, I think it's time for Craaaazy Taxi!" - me immediately before cumming

yeah yeah there's like one stage and a half or whatever but have you considered that they just put straight crack in this?

HEY HEY HEY COME ON OVER AND HAVE SOME FUN WITH CRRRRRRRRAAAAAAZY TAXI

Take me back to the days when all a game needed to be awesome was a taxi that was crazy

teach kids how to drive responsibly

böle oyunun amk. taksi sürüyon.

I need the arcade soundtrack on the PC version please and thank you

Kickin' soundtrack. Neat idea for a game in general, but one that I feel should have stayed in arcades, as there isn't enough content to justify a console release (considering the arcade and console are different it's kinda weird they don't have separate pages here).

I actually spent most of my time in Crazy Box, trying to master all the various moves. The game does a terrible job at teaching you these, so you're best off looking online. I ended up clearing every challenge and...I still don't really get a lot of it. When it comes to drifting I have no idea what the heck is going on. Sometimes I'll do a perfect 90 degree drift and stop exactly where I want, other times I'll spin around a full 360 degrees and go sliding 5 miles away from where I wanted. The crazy dash was easy enough to get to grips with, though I found that doing it while starting was consistent, doing it while in motion was surprisingly difficulty - on the other hand the "limit cut" move which is a bigger speed boost but more mechanically difficult to pull off I found very easy to do consistently.

So even though I cleared all these challenges meant to teach me the advanced moves, I barely even know how some of them work shrug and don't even ask me about stuff like crazy drift stops.

When you do get to grips with these you go into one of the two maps the games has and just kinda do the same thing over and over. That's why I think it works better in arcade. At least for me, beating my own record over and over isn't an incentive, so once I'd gotten S rank and the credits on both maps, I didn't feel like there was much reason to keep playing.

The amount of branding is kind of funny, and combined with the music and overall vibes really cements itself as a time capsule of the late 90's/early 2000's.

Physics were all over the place. It felt like even the smallest physical object could bring you to a complete halt, get you stuck in some weird hitbox orgy or toss you a mile off course.

Great arcade game. Not all that great for a console game...especially for the sixth generation.

A game can't get more arcade-y than this, It's too damn addictive

Gus is my favorite one: you can thank me lateeeeeer (the deepest and sexiest voice I've ever heard, and that hairy chest, o m g w h e r e a r e m y p a n t s)

HEY HEY HEY ITS TIME TO MAKE SOME CRAZZZYYYY MONEY!!!

Único jogo onde eu posso jogar com uma bicicleta a 200km/h ao som de The Offspring.

I had to give a classic a try. Found myself screaming in a hotel room.

A simple, but addictive game with good driving mechanics for the time.

zoro got sick of trying to beat rob lucci so he sought out to be the world's best taxi driver

4 aspiring actors and comedians having a side hustle in West Hollywood supporting their careers??? can’t believe sega predicted uber

why was this a full console release?


Absolutely insane that I took so long to actually get through the Crazy Box in this game since I've had this game for as long as I've had a dreamcast itself, and I've played the arcade mode both at home and on the real machine an innumerable amount of times by now. Needless to say, this game is a banger. Though it's certainly a bit of an anomaly in the driving game genre as nothing before or after really controls exactly like this game. There's a lot of hidden techniques that the game either doesn't or barely explains and mastering those techniques is KEY to actually being half decent at this game. It doesn't really help that the timing for shifting gears and hitting the gas to do the various techniques is strict and the game doesn't really give you a lot of feedback on whether or not you are even doing it right in the first place. The Crazy Box really could just be considered a set of tutorial challenges as each challenge is designed around learning and mastering said tech. Considering the game doesn't do a good job explaining how to actually master its rather unconventional control scheme, it's no wonder that the crazy box has a bit of an infamous reputation as being impossibly difficult... But once you get the hang of it the third eye opens and this game REALLY gets crazy.

What's cool is even despite the weird control scheme this game is still a blast to play even if you have no idea how to do a crazy dash or crazy drift, there's just something inherently fun about barreling through a city with no regard to any traffic laws getting your passengers from point A to B as quickly as possible, and the colorful visuals and legendary licensed OST make it a game that I have rather consistently come back to for well over the past 10 years. It's fun, it's deep, it's pretty much the hallmark of a fantastic arcade game.

play any version of the game with the actual licensed music or don't bother at all.

This Taxi's gettin crazy, let's rock