Reviews from

in the past


Lmao. The writing is great.
Play it.

Mechanically speaking, this is a very solid and well designed game. The small nature of the party and scope of the game means that the systems that do exist are all able to interact with each other in a lot of interesting ways, creating lots of opportunity for strategy and build variety even throughout a single playthrough. The equipment and insanity skills in particular are favorites of mine; the equipment is designed in such a way that most of it encourages a specific playstyle, and the ever-changing nature of equipment means that this system actively encourages you to change your builds around frequently. The insanity skills are similarly fun, as the random and unpredictable nature of them encourage on-the-fly strategizing and improvisation, meaning combat will rarely get stale.

I find Zeboyd's evolution interesting. Mechanically, this plays somewhere between Cthulhu Saves the World and This Way Madness Lies, and I'm not sure how I feel about that. The Insanity skills certainly make for an interesting combat experience, but I can't say for sure whether it makes for a better one. I will say that I never felt the need to spam the rest moves to reset them, so that's a plus. The story is fantastic.

The only real negative is that the soundtrack overused Carol of the Bells. I am barely aware of the music in games most of the time, and I thought it was too much.