Unironically GOATed co-op game. Yeah it's short and doesn't have a lot of variety in how you can play the game, but just having that dark souls mentality of "im going to kill this FUCKING boss if it's the last thing I do tonight" in a 2D shoot em up is actually fun. For what it is, a 2D rubberhose styled shooter, it's probably as good as it can get. Fuck the dragon though.
This game is beautiful, especially for when it was released, it's an extremely beautiful game, incredible setting, really cool difficulty, so why did I give it this rating? Simple, this game has some HORRIBLE mechanics, I've already finished it all at A+, and now I want to get an S in everything, but there are every mechanic in this game that doesn't make sense that I could make a list of, it seems like there's no budget left for programming.
Firstly, when you create a game, which has difficulties and challenges, you have to allow the player to have options to play, something that wasn't always available in the game, several times the boss made a pattern that was IMPOSSIBLE to pass, and it wasn't a isolated detail, this happened straight away, situations where if you go forward, you die, if you go down, you die, if you go left, you die, and if you go right... you know. This is bizarre, if it only depended on how well you can learn and play, this game would be much better.
Second, the horrible parry, here are 3 points that I hated, first, the parry time, this takes away the concept of parry, normally in games you have to press the button at the same time, or a little before the damage, in this game no, you have to press it A LOT BEFORE, I don't even know if you can call it a Parry, if you came from other games, don't think of a Parry as one, think of it as if it were a shield, you see the damage coming, and uses. Another thing, IT'S TOTALLY SINISTER, when you parry, and take damage from something else along with it, like, it doesn't make sense, you're being punished for hitting a parry, and this goes hand in hand with my third point, which is when the parry takes you to damage, you parry, your character rises, and you take damage, literally horrible, hitting the parry punishes you, in addition to two other things, 1- The parry cannot be done instantly, if there is something in on top of you, there's no way you can insta-parry it, if you jump you'll take the damage, and 2- there's no way you can insta-parry another parry, did you manage to get out of one damage and there's another one coming? fuck yourself, take damage.
Now another point, HOW THE SUPERART BREAKS YOU IN THE GAME, there are times when you are in a good mood, and decide to use the superart to deal damage, and hey, you are blind, because it blocks your character's vision, you will take damage, because it gets in the way of you dodging, in any normal game, you become invincible using some type of special, not in this case, can you imagine, for example in God of War 1, when you used Poseidon's Rage you could still take damage? It would ruin the magic, wouldn't it? the same thing happens here.
Firstly, when you create a game, which has difficulties and challenges, you have to allow the player to have options to play, something that wasn't always available in the game, several times the boss made a pattern that was IMPOSSIBLE to pass, and it wasn't a isolated detail, this happened straight away, situations where if you go forward, you die, if you go down, you die, if you go left, you die, and if you go right... you know. This is bizarre, if it only depended on how well you can learn and play, this game would be much better.
Second, the horrible parry, here are 3 points that I hated, first, the parry time, this takes away the concept of parry, normally in games you have to press the button at the same time, or a little before the damage, in this game no, you have to press it A LOT BEFORE, I don't even know if you can call it a Parry, if you came from other games, don't think of a Parry as one, think of it as if it were a shield, you see the damage coming, and uses. Another thing, IT'S TOTALLY SINISTER, when you parry, and take damage from something else along with it, like, it doesn't make sense, you're being punished for hitting a parry, and this goes hand in hand with my third point, which is when the parry takes you to damage, you parry, your character rises, and you take damage, literally horrible, hitting the parry punishes you, in addition to two other things, 1- The parry cannot be done instantly, if there is something in on top of you, there's no way you can insta-parry it, if you jump you'll take the damage, and 2- there's no way you can insta-parry another parry, did you manage to get out of one damage and there's another one coming? fuck yourself, take damage.
Now another point, HOW THE SUPERART BREAKS YOU IN THE GAME, there are times when you are in a good mood, and decide to use the superart to deal damage, and hey, you are blind, because it blocks your character's vision, you will take damage, because it gets in the way of you dodging, in any normal game, you become invincible using some type of special, not in this case, can you imagine, for example in God of War 1, when you used Poseidon's Rage you could still take damage? It would ruin the magic, wouldn't it? the same thing happens here.