I Played a run and shot game which name is ruff n tumble in 90s. Whenever I see a run and shot game, I flash ruff n tumble then I start to benchmark the game with ruff n tumble. When I started to play Cuphead, I automatically started to benchmark Cuphead with ruff n tumble. I honestly say that result of benchmark is positive. I think Cuphead is a perfect run and shot game with all features. Cuphead’s musics, playing style, concept, mechanics are original and a perfect mix.
You run to boss and kill boss then you jump to a new section in standart run and shot games. Cuphead is not like that. Boss is a section in Cuphead. While you try to kill boss, boss changes and progresses its attacks. I summarize a section Cuphead: try to attack the boss, to put the boss monkey up, the boss blows up and attacks harder to you, you must be careful and go on attacking the boss, the boss blows up and attacks harder to you again, you must be careful more than before and go on attacking the boss, boss is killed finally and you can play next section. There are standart section like classic run and shot games and just run mode section that you try to run everything want to kill you. But it is clear Cuphead bases on Boss fights.
Cuphead is fascinating game. You don’t understand when you finish the game. You may fell a little upset when finish the game. But you don’t fell to start again the game because there isn’ t a concept replaying again and again. You want to finish Cuphead, you must to learn boss fight perfectly so you learn everything about the section. Because of that, you don’t find anything new when you play Cuphead second time.
Finally, Cuphead is a different projection from classic run and shot games. Cuphead gives you a different experience and a lot of fun like other run and shot classic games. Cuphead is about 20 Hours in length. Amazing Visuality and soundtrack, story base on boss, perfect mechanics are pros. Some boss fights’ difficult and different imagining are cons.
Last word: you must play Cuphead at least you give it a shot, you will not regret it
You run to boss and kill boss then you jump to a new section in standart run and shot games. Cuphead is not like that. Boss is a section in Cuphead. While you try to kill boss, boss changes and progresses its attacks. I summarize a section Cuphead: try to attack the boss, to put the boss monkey up, the boss blows up and attacks harder to you, you must be careful and go on attacking the boss, the boss blows up and attacks harder to you again, you must be careful more than before and go on attacking the boss, boss is killed finally and you can play next section. There are standart section like classic run and shot games and just run mode section that you try to run everything want to kill you. But it is clear Cuphead bases on Boss fights.
Cuphead is fascinating game. You don’t understand when you finish the game. You may fell a little upset when finish the game. But you don’t fell to start again the game because there isn’ t a concept replaying again and again. You want to finish Cuphead, you must to learn boss fight perfectly so you learn everything about the section. Because of that, you don’t find anything new when you play Cuphead second time.
Finally, Cuphead is a different projection from classic run and shot games. Cuphead gives you a different experience and a lot of fun like other run and shot classic games. Cuphead is about 20 Hours in length. Amazing Visuality and soundtrack, story base on boss, perfect mechanics are pros. Some boss fights’ difficult and different imagining are cons.
Last word: you must play Cuphead at least you give it a shot, you will not regret it
Espero nunca mais passar por uma experiência dessas na minha vida, mas enfim.
Cuphead tem uma arte ABSURDA, você está jogando um desenho dos anos 30.
Mas oque mais me chama atenção, é sua trilha sonora que fica Impregnada na sua cabeça de tão bem compostas.
Cada boss é muito marcante, principalmente aqueles que te faz querer arrancar os cabelos.
O desafio é grande mas muito envolvente.
Cuphead tem uma arte ABSURDA, você está jogando um desenho dos anos 30.
Mas oque mais me chama atenção, é sua trilha sonora que fica Impregnada na sua cabeça de tão bem compostas.
Cada boss é muito marcante, principalmente aqueles que te faz querer arrancar os cabelos.
O desafio é grande mas muito envolvente.
No, please don't enlist alongside basically any "rage-inducing" game such as Getting Over It and Jump King. This game has NOTHING to do with how the difficulty was meant to be. If you grew up with retro Run n Gun classics such as Konami's Contra and SNK's Metal Slug series, you know what to expect. I remember one time i saw a streamer who complained about Super Mario Bros. (NES)'s physics and difficulty and even called out Nintendo just because they couldn't play it well.
Cuphead is not just an ordinary deep dive into the 1930s Max Fleischer cartoons, but a thrilling journey full of fantastic creatures who are trying to stop you. The story is yet simple, presented in a children appropriate drawing style, but the game is given priority to the gameplay. The purpose of the gameplay is designed for you to get into studying the enemy's movements, mostly divided in phases during combat. Of course, you will not expect to make it out on the first try if you are not aware of how some bosses' movement work, that's why you keep failing.
In order to make things a little bit easier, there are power ups that are unlocked through the shop using coins you will find around Inkwell Islands, and using a combination that fits you allows you to build up your comfortable strategy to face the next bosses.
The graphics and music... yes, they are drawn and played by hand and NOT with digital in order to faithfully display a feeling of grain and life in it. And it is lovely. It's just there for you. Studio MHDR isn't absolutely lying about quality.
Anyhow, everything just fits in so nicely that this game is worth a play, but be sure not to cuss excessively over it, because things are gonna take a lot of time to be done in this game.
Cuphead is not just an ordinary deep dive into the 1930s Max Fleischer cartoons, but a thrilling journey full of fantastic creatures who are trying to stop you. The story is yet simple, presented in a children appropriate drawing style, but the game is given priority to the gameplay. The purpose of the gameplay is designed for you to get into studying the enemy's movements, mostly divided in phases during combat. Of course, you will not expect to make it out on the first try if you are not aware of how some bosses' movement work, that's why you keep failing.
In order to make things a little bit easier, there are power ups that are unlocked through the shop using coins you will find around Inkwell Islands, and using a combination that fits you allows you to build up your comfortable strategy to face the next bosses.
The graphics and music... yes, they are drawn and played by hand and NOT with digital in order to faithfully display a feeling of grain and life in it. And it is lovely. It's just there for you. Studio MHDR isn't absolutely lying about quality.
Anyhow, everything just fits in so nicely that this game is worth a play, but be sure not to cuss excessively over it, because things are gonna take a lot of time to be done in this game.
Great animation and a lot of boss fights don't make a great game. If you've played the Contras, the Mega Mans, the Metal Slugs, and TurboGrafx-16 shooters, you've seen most of what Cuphead has to offer, including its supposedly high difficulty (as commemorated by the adolescent, predictable outrage over Dean Takahashi's gee-whiz ineptitude: https://venturebeat.com/games/cuphead-hands-on-my-26-minutes-of-shame-with-an-old-time-cartoon-game/).
Despite the absence of a compelling array of power-ups, Cuphead is not that hard. Unlike the truly uncompromising shooters (Contra IV, Mega Man, Super Star Soldier, R-Type, and so on), Cuphead throws pieces of a game at its audience: you don't have to fight through a level to get the opportunity to lock horns with a boss. Instead, you move an avatar on a world map, which provides instant access to the bosses. If you're even halfway familiar with classic shooters, most of these battles will not be intimidating; more than a few will be quite boring due to their plagiarism. And inexperienced gamers can simply "get good" without the inconvenience of having to learn levels or any potential complexities of an upgrade system.
It's more than clear that Studio MDHR has a superficial appreciation for shooters and intended to score a trendy indie hit by overcompensating with admittedly impressive hand-drawn animation. The actual levels in Cuphead are pathetic at best: short, obvious, undramatic, phoned-in, an insulting waste of time. And the horizontally scrolling battles feel like lukewarm ideas that would have been rejected by the makers of groundbreaking fare like Gradius, Life Force, and Lords of Thunder. I could only imagine liking Cuphead if I were ignorant of video game history and the mechanical possibilities of the art form.
Despite the absence of a compelling array of power-ups, Cuphead is not that hard. Unlike the truly uncompromising shooters (Contra IV, Mega Man, Super Star Soldier, R-Type, and so on), Cuphead throws pieces of a game at its audience: you don't have to fight through a level to get the opportunity to lock horns with a boss. Instead, you move an avatar on a world map, which provides instant access to the bosses. If you're even halfway familiar with classic shooters, most of these battles will not be intimidating; more than a few will be quite boring due to their plagiarism. And inexperienced gamers can simply "get good" without the inconvenience of having to learn levels or any potential complexities of an upgrade system.
It's more than clear that Studio MDHR has a superficial appreciation for shooters and intended to score a trendy indie hit by overcompensating with admittedly impressive hand-drawn animation. The actual levels in Cuphead are pathetic at best: short, obvious, undramatic, phoned-in, an insulting waste of time. And the horizontally scrolling battles feel like lukewarm ideas that would have been rejected by the makers of groundbreaking fare like Gradius, Life Force, and Lords of Thunder. I could only imagine liking Cuphead if I were ignorant of video game history and the mechanical possibilities of the art form.
Cuphead is a work of love. It oozes charm, and is one of the most lovely coop experiences created in the modern video game era. The animation is beautiful, the controls are smooth and it's a fun challenge. I highly recommend it! I just wish I could play it online with my pals for a quick session. Other than that it's pure joy.