Reviews from

in the past


It's more F.E.A.R., so that already elevates this above the average game, but if you cut the padding, the game would last like an hour at most. It constantly abuses the "The door is locked" or "Go turn the power back on" tropes to fill the gaps between the important story segments.

The thing is that the story doesn't develop into anything; it retcons one of the events from the original game by unironically doing a Somehow, Palpatine returned. It's the only relevant event from this DLC, and it's revealed at the beginning of the game. Everything after that point is redundant, as the characters are in the exact same position before and after the game.

As much as the story is lacking, this DLC greatly justifies its existence by improving some aspects from the original game. For example, there's far more level variety, like subways, city streets, sewers, parking lots, among others. Also, the invisible enemies have a bit more presence than in the first game, where they were very underutilized.

As I said, it's more F.E.A.R., and just with that, you should know if it's worth playing this. However, I feel that even with the improvements made to the base game, the original has more of an impact overall.

As far as I'm concerned the definitive FEAR experience, amping up the horror and the action in equal amounts to craft a vulgar display of power which doesn't come at the cost of it's apocalyptically hopeless narrative.

The epilogue was free and the quality is the same as the base, how about that

An improvement in every way. The horror is spectacular, the gameplay is still kick-ass and although short (well of course, it's an expansion afterall), it's enjoyable all the way through.

Went straight into this one after finishing the main game, and goddamn the scares in this one are even better than the first + better encounters


Buena expansión del original que amplia la historia un poco, pero completamente roto y bugeado. Fácilmente me crasheo mas de 30 veces en las 3 horas que dura el juego.

Really good follow up to the first one. Starts at the energy level of F.E.A.R. and ramps up from there.

Another masterpiece DLC for the F.E.A.R. series.

F.E.A.R. is an exceptionally good game in every possible way. It got a great story line, horror elements, a perfect AI, intense action and beautiful graphics and sound, even to this day. The same goes for this DLC: Extraction Point.

Back in 2008, when I first bought the first game, I did not know what to expect. I thought it would be a horror game in which you need to run constantly from some girl. I was half right. When I first played it, I immediately got a sense of dread and discomfort and when the first horror elements came to play, I pooped my pants. I could not play this game without someone sitting next to me. It was just to damn scary, and for that it will always have my deepest respect.

The story is powerful and interesting, I am not going to spoil it, this is something you need to experience for yourself. It has kept me on the edge of my seat throughout the whole game and made an impression on me that lasts forever. The story of F.E.A.R.: Extraction Point goes further where the original F.E.A.R. game left off and it fits perfectly. In my opinion, I think this sequel is even better.

The graphics in F.E.A.R.: Extraction point are the same as the original game and still beautiful. The same goes for the sound, and like I said in my F.E.A.R. review, it is still perfect.

F.E.A.R. has some of the best AI I have ever seen in a video game, even to this day. The AI is simply perfect. Enemies communicate with each other; they react to your every move and adapt their strategy on it. Also, when you encounter a squad of four enemies and obliterate three of their buddies, the fourth one panics and his accuracy and will to fight drops instantly. Comments like “We can’t stop him” gives you a feeling of power, you are in control of this fight. Enemies can lose sight of you in a battle, giving you back your edge. They are definitely are not the bullet sponges in games today.

The slow-motion feature in F.E.A.R. was also unique for its time and really helps you in your fights. If you are flanked by the smart AI Replica soldiers you use your slow motion to take back control of the situation. The only downside of this, is that the game is quite easy because of it. If you are having trouble with a certain part, just use your slow motion and everything will be fine. Especially when you upgraded its bar to the max. The same principle goes for this expansion.

Extraction point added some new weapons and enemies that enhanced the experience even more.

F.E.A.R.: Extraction point is even scarier and more f*cked up than the original game. In the whole F.E.A.R. series today, I still think this one is the most brutal and nightmarish installments. The fear factor for this one is out of control.

Extraction point also has a special place in my black heart and will always be one of the games that I can play anytime, anywhere. The replay value is high for me. In my opinion, it is a masterpiece.

I recommend F.E.A.R. and this expansion in every way. You must have played it at least once before you grow old and senile.

Mais do mesmo, o que seria ótimo se eu já não estivesse cansado do "mesmo".

this probably shouldve just been the first half of the basegame tbh it's just more corridor shooting, some new spooky effects sort of, but nothing that crazy.

littered with so many technical difficulties and its more of the same, doesnt change the formula too much

An expansion to F.E.A.R.! Nothing much noteworthy but adds some cool new weapons and has some fun arenas. In particular there was an office near the start which just flows together incredibly in a way that makes it feel very replayable, probably the best area to show off F.E.A.R.'s combat sandbox. I liked some sections showing off the new equipment as well. The fight after you get deployable turrets fully leans into them and it makes the game feel more like a chaotic battlefield than anything else in the previous game I can think of. You're also handed a string of enemies after you get the minigun which makes that weapon feel like god.

Feels weird complimenting such direct stuff like sections of level design but most other stuff like the aesthetic is carried over from the base game as you'd expect. The church at the start is cool! The horror section near the end felt surreal in a fun way with the classy wooden doors in this jungle of really tall concrete walls! Idk it's F.E.A.R. Extraction Point yk

Lost me a little in sections like the construction site which put an emphasis on open, outdoor areas that don't suit the game's combat or aesthetic but other than that, good!

fear innit

This expansion definitely amps up the horror

An incredibly well down expansion pack that not only has a stronger ending, but a much better set of levels. Absolutely nails a more horror approach and it makes it a lot more unnerving as things go from bad, to worse. There's not much to say that wasn't already said when it comes to the first game, but the hospital level is probably a big highlight overall

Initially I didn't realize F.E.A.R. had expansion packs, so after finishing F.E.A.R. 2 I circled back and began clearing these out. I was hopeful - F.E.A.R. 2 sucked, so surely these would at least be passable.

Unfortunately, F.E.A.R. Extraction Point is a time-waster and nothing more.

The initial half-hour is actually pretty fun. But the expansion falls apart when it comes to level design. One of the highlights of F.E.A.R., to me, was the environments. Most of them were office buildings or apartments. Repetitive, but immaculately designed for fun combat encounters. You'd have multiple ways to flank and be flanked. Enemies had plenty of cover but so did you. It was a balancing act that worked wonderfully.

F.E.A.R. Extraction Point puts you in winding, endless hallways and tunnels. You normally have one way to progress, and you just alternate between tight corridors and giant battle-rooms for the entire two hour experience. It's not engaging, especially when (it feels like anyway) enemies do significantly more damage than before. And nothing new is really added to make up for this. There's some gimmicky weapons, three new enemy classes (two that hardly show up and one that's just not a threat), and overall I was just disappointed.

The story isn't much better. No spoilers, but it's a story where you practically end up exactly where you started. It doesn't feel important to F.E.A.R.'s narrative, beyond introducing a few concepts and updating you on how everyone's doing.

Also...I'm sorry, but the horror is awful. If you're the kind of person who gets scared by GMOD horror maps, or finds hallways with bloodstains and random ghosts floating around to be scary, then sure maybe it'll do something for you. But more often than not, I was laughing at the scares. Not a single one landed, and this couldn't even manage to get a creepy atmosphere going.

I'm glad I didn't skip this expansion in my series playthrough, but it wasn't really worth the time. I'm happy I can say that I beat it, but I wouldn't recommend it to anyone else.

Basically an extended epilogue for the first game with some new weapons. It's more of the same, which is good when "the same" is F.E.A.R.

Outlast 2 took the "locked door, turn around and meet a larger hallway out of nowhere" from here and really thought i wouldn't notice. Splendidly fun, packs enough ballistic brutality and richly placed paranormal encounters. Actually contributes to the campaign, had this entire expansion not be de-cannonized by F.E.A.R 2's ending. Still a bite-sized joy to play nonetheless.

it's much scarier than the original game and still has a fun gameplay so especially if you enjoyed the original game this is recommended.

I'll keep this review short since everything I felt about F.E.A.R. applies to this as well. I'll say it felt like a diet version of the base game, being half the length, half the set pieces, but still managing to cram in all the same beats as the main game.

I enjoyed the new heavy artillery enemy types, along with the machine guns you could pick up from them, not as much the new mechs since they were just tankier versions of the regular mechs. I also got a lot of use out of the laser beam rifle.

It also felt like because the game was so compact, the scares were a lot more prevalent. Partially because the story had escalated to the point where they could be used more, but also because Alma is a constant presence throughout, sometimes frightening you and sometimes saving you. However I didn't feel like this expansion really progressed the story any further, if anything is sort of regressed some of what happened in base game. It mostly feels like this existed to just reiterate some elements that were open to interpretation, sort of like the KH3: ReMind DLC.

Pretty good, but I might hold off on playing F.E.A.R. Perseus Mandate for a bit so I don't get completely burnt out before 2.

It's a DLC that tells the story after the first game. In contrast to the ever-changing atmosphere and pace, we are moving to a different phase in the story. It impressed me with its scary scenes. There are no different mechanics from the first game, apart from a few different weapons, what it offers is a continuation of the story. It's good.

So here I am writing this review and honestly I don't quite know exactly how to feel about this DLC. I thought it started strong and had some interesting stuff near the end but overall it was just more of the same with a couple benefits and downsides here and there. It does actually improve on some stuff like the balancing by making the some of the spongier enemies less spongy and putting them in groups of regular enemies vs just groups comprised of themselves like in the base game. On top of that it actually has some horror sections which were cool in the way they were presented, but still not actually scary. But the sheer amount of technical problems and some poor design choices with these annoying but also just uninteresting monsters that show up for the DLC just really brought down my experience. Also the Finale is just the most nothing wave of enemies ever comparing all encounters from both base game and the DLC itself, it's just so boring and anti climatic. Essentially my final feelings on it are that I think there was some good moments here and there and I think the team did a decent job for making a DLC for a game they didn't even initially do development for, but by the end of Extraction Point I was thinking less about all that that I just mentioned and I was more so just thinking about the fact I was glad I was done with it.

Практически ничем не отличающееся от основной игры крупное сюжетное дополнение, которое даже можно считать за сиквел. Новшеством являются только одно оружие и несколько видов врагов, если не ошибаюсь. Было скучновато в нее играть, не смог заставить себя пройти ее за один-два присеста. Однако во второй половине игры стало интереснее. Оттуда запомнился момент, когда героя закидывает в пространство, напоминающее хаб из первого The Evil Within. И музыка в этот момент была шикарная. Хотелось бы больше видеть такого в игре, а не серые стены заводов и офисов.
Если собираетесь проходить серию целиком, то это длс нельзя упускать, так как является важным сюжетным элементом в ней. Ну и пострелять будет приятно.


Extraction Point has both more combat and more scares than FEAR did which is pretty impressive considering it's about half the length. Fights are quite a bit bigger with more enemies and that's great because the gunplay is one of FEAR's strongest suits. The mechs that were pretty annoying in the base game seem more bearable now, either because they're squishier or just because strong weapons seem a bit more readily available. This is a great follow-up to FEAR but can also stand on its own even if you haven't followed the story.

Gonna give bonus points for this expansion fixes a issue I had with the base game, encounters get more varied as time goes on, throwing new things at you and I like the level design.