Reviews from

in the past


Good pacing but theres a lot of cliche in the story, and also i wasn't satisfied how it ends. It's pretty easy to guess what will happen in the story. Not a good experience for me TBH

Why the fuck did Nintendo stop making those ? Release Sakamoto from the Metroid jail and put him back on those asap.

Production values are outstanding. I really like the art and music. The mystery itself is limp though with the actual solving feeling passive.

This one was rough for me. You often couldn't tell where you missed a clue because you didn't. You just had to ask the same thing over after a specific other statement, but not necessarily because either statement actually connected to each other. It'll be a slog whenever my brother and I decide to move on to the other Famicom Detective Club just to at least play through the other game I paid for already.

Easy to see why "The Girl Who Stands Behind" is the favorite between the two original offerings. This isn't bad - it's a solid mystery, there's a couple good tonal moments (the seaside cliff in general is a great set piece), and it's neat to see Nintendo advance the formula established by The Portopia Serial Murder Case. But there's just no competing with the heights of "The Girl Who Stands Behind"'s mystery. Playing through this ended up being less "Aha, this is what I was missing" and more "Ah, this is what the prequel built upon."

Also, for all the polish (I LOVE this art style, and the music/voice acting is such a treat), there's no escaping that third-gen gameplay jank that forms the heart of this game. There was a good stretch of time where I kept running around in circles, trying to find the flag I missed during my first, second, third pass of a scene. I run into that a lot with mystery adventure games, admittedly, but it always feels at its most pronounced for me with the Famicom Detective Club games.

Still, I am VERY grateful we got this. This was my gaming white whale for the longest time, and I'm glad I was finally able to play through it.


Game #134: Famicom Detective Club: The Missing Heir

First game I've beaten on my Switch. It has extremely beautiful artwork and a well written story but in some parts it needs QoL improvements. Apart from that story is really predictable but still an enjoyable experience overall.

7/10

It's like a darker, more serious and more overtly supernatural version of an Ace Attorney game, if you replaced the humor with a more frustrating focus on sequence breaking and point-and-click exploration. That sounds like I didn't like it, but I did; adventure games of this sort are not my usual genre, so I was unaware of the way "just do the same action over and over until something happens" is a common mechanic.

The atmosphere here is genuinely haunting at times, and the late-in-game genre and play mechanic shift genuinely took me by surprise.

I'm sure it was great for its time when it came out on the Famicom but it does not age too well, especially during a time where so many great games of this ilk are at your fingertips!

I bought the dual collection when it came out, but I ended up not actually playing it until just recently for whatever reason. I decided to make The Missing Heir my first game, as it seemed to be the recommended starter.

First off, I wanna say, the production values in this are pretty incredible. New soundtrack (with the option to listen to the original soundtrack from the Famicom), nice art and backgrounds (I think the backgrounds are hand drawn and the character sprites, while I'm not sure, look like 3D models that pass off as hand drawn), lots of cut ins and CGs, it's honestly kind of incredible. For an incredibly old duology, Nintendo really put a lot of effort into it. The art is great, and the soundtrack is pretty catchy, too! Also, mostly full voice acting! Megumi Ogata is the protagonist!

The story is, overall, pretty good, too. You play as a detective who has lost his memories right before you're to investigate the murder of the head of a rich, influential family. There are plenty of twists which, honestly, I quite liked! The cast was pretty good and fun, and I quite enjoyed the story.

However, this leads to two major downsides. The first is that, this is very classic adventure game. Sometimes you have to choose the same option 4 times in a row, or you have to do things in a certain order to get the next flag set for you to progress. It's not particularly fun at times, and I ended up opening up a walkthrough towards the end for when I got stuck. I understand it's a very old game and that's how they used to work, but I kind of wish they touched some of this up to make it less... frustrating.

The other issue is the story works at a pretty fast pace, a little too fast. Some of the big twists at the end you're left with only moments to breathe and take in the current chapter and plot beats before it's over and you're on to something new. There's a lot of cool stuff in the story, and I just wish they let it sit and simmer and let you take it in before you're off to the next thing. For a pretty fun murder mystery story, it's over far too soon, which is a real shame.

I would definitely recommend it! It's cool to play a game that was only available in Japan, especially that's so present day in its production. If you like short little mystery games, check it out! I'm eager to play the next one!

its ok not even 2 years later already forgot the main plot