Reviews from

in the past


Battles begin to drag and the plot isn't engaging enough to balance it.

There are few clever design choices. Iiked items restocking every battle, it completely overcomes the I Might Need It Later Syndrome and I wish more games will adopt similar solutions. Characters getting some class experience by teaming up with others who main said class is also clever way to mix up your builds.

In the other hands some basic features are missing I.e there's no way to visualise your opponents threat zone.
You can't rotate the pre rendered map, this would be a non issue if some treasure chests were 100% obscured by the scenery. You don't feel clever when you find them .

Art style is a hit and miss mostly because all the elements don't really compliment each other. Backgrounds being the strongest element - beautiful hand painted scenes that made every battle and city unique.
Portraits are nice but again they don't work too well with the backgrounds. I like that your faceless troops can have very unique portraits. They actually have more personality than most of the cast. That along with varied model costuming brings them to life. You also see them in cutscenes hanging out or guarding perimeters, nice touches. I liked building my characters around their visuals rather than minmax my way through.

The drawback is there are crowd funding "marks" - some of the portraits are based on patrons and they usually stick out, they are well rendered but lose some of the style in favor of details that are simply not present in the rest.

The name bank was also sponsor made I assume - they vary widely in style and complexity and also repeat far too often.

The unites themselves lack personality and all have generic anime face.

Animation is barely there, but considered how awefuly slow the game can get even on double speed this may be a blessing in disguise.

Despite some harsh words I do think fans of FFT and the genre in general should check it out, even if for a short while.

My favorite SRPG gameplay of any game to date. Story is solid as well. The art gets the job done haha.

I loved the gameplay so much I put a few hundred hours into modding it.

It very much wears its FFTA influence on its sleeve, and the story and setting are bland but serviceable. However, it's influenced by FFTA which is a good game so it ends up being a good game by association. You can cheese the sidequests by setting your system clock forward, which let you breeze through the game, which is nice

Copia barata mala de cualquier final fantasy tactics

I enjoyed the tactical combat and the different ways you can build up your party with a variety of classes - especially the unlockable ones. The story seems interesting enough halfway through, with several fun characters. The artstyle is an acquired taste, but not offputting. Want to return to this game some time, but there are just so many other games out there I'm more excited about.


Yo llevaba años buscando un juego de turnos por casillas que me gustase tanto como en su día me encantó el Final Fantasy Tactics A2. Pues aquí está al fin.

La historia es relativamente predecible, pero te lleva por bastantes sitios y te enfrenta a un buen puñado de monstruos y clases. Además, de las veintimuchas clases que hay tu personaje puede aprenderlas todas, pero a combate llevarás dos con habilidades totalmente distintas entre sí. Aun así, si eso se te hace bola, al principio tienes un menú donde te deja personalizar la dificultad a tu gusto y 0 problemas. Personalmente no soy muy fan de las heridas de combate permanente y las eliminé.

Lo único que puedo sacarle es que el final quizás está demasiado enfocado a una segunda parte, y que el farmear experiencia se puede hacer un poco coñazo, aunque no sea necesario para la historia principal y para el final "malo". Por lo demás, 0 quejas, muy recomendado.

If you're a fan of Final Fantasy Tactics you will enjoy Fell Seal. The game has great tactical gameplay and a good story as well. It's not perfect but it brings back the good vibes from FFT and makes for a great time. I definitely recommend it.

Hm, tough one. I love tactics games and this one is very much based on Final Fantasy Tactics, which is pretty much the best tactics game out there. Nevertheless, I didn't like it that much, at least at first glance. The graphic style takes some getting used to and the story seemed so uninspired. Maybe I didn't really give it a chance and should give it another go at some point.

Very enjoyable isometric JRPG. The pixel art characters and monsters and great but the 2D artwork lets it down somewhat. Bit of base building (selecting enhancements for districts on the map). Some treasure in awkward places to find but that adds a puzzle element I suppose.

The plot didn't draw me in much, but the gameplay was pretty good.

Very good Indie strategy RPG, clearly inspired by Final Fantasy Tactics

I play off and on, dont get very far.

I only got about 5 hours in to this and didn't feel like continuing. There are definitely times where I'm really in the mood for a Tactical RPG, and I think I just wasn't at the time. I also played it on PC which may have hindered my enjoyment. I think this might be a fun thing to play on a handheld like the Switch.