Reviews from

in the past


fun game but nothing special

llegue a hacer bastante, pero los niveles son aburridisimos. tampoco tiene mucho de metroidvania, decepciona mucho ahi

É um metroidvania peculiar, com uma gameplay bastante puxada aos plataformas classicos de ninja, eu curti bastante praticamente tudo nesse game, acho que o queriam alcançar nesse game foi alcançado, talvez o level design não seja o melhor deste genero mas recomendo a todos que curtem metroidvanias.

Talvez o jogo mais sem personalidade que já joguei!

Quando falamos de metroidvânia, algumas coisas são bastante importantes, a movimentação (aqui o jogo acerta, na verdade a mecânica mais interessante do jogo está ao redor disso), os poderes (completamente genéricos) e o level design (atrapalhado, mal conectado, ruim mesmo).

Falta personalidade na história também, a arte é sem graça, a história parece inventada de última hora.

Pelo que vi, parei em 50% e me recuso a gastar mais algum tempo com ele.

KUNAI ha tante belle idee e il movimento è piuttosto dinamico con molto potenziale per essere sviluppato. Peccato davvero che , stile grafico a parte , il titolo regga veramente poco. Level Design piuttosto blando , il combattimento si limita al semplice Button Mashing a parte i Boss e il sistema di potenziamenti non lascia enormi soddisfazioni. Mi spiace , ma per quanto delizioso apparga KUNAI si è rivelata un'esperienza non insufficiente , ma piuttosto vuota.


I really wanted to like this one. The kunai swinging is a really fun mechanic and it's done well. It's just that the rest of the game is not very interesting. The color palette is very simple which isn't a problem in and of itself, but combined with the fact that the environmental elements are also not all that varied means that most areas look pretty much the same.
Additionally, I found the enemies to be either trivial or obnoxious to deal with. You get knocked back every time you hit someone so you have to walk forward in between every hit (I know Hollow Knight did this too but it's much more dramatic in kunai) or you kill the enemy in one hit and there's no point. I got to the third or fourth area and didn't find any of the enemies to be engaging and the metroidvania style exploration to be boring.

I have very few complaints. Movement is fun with the titular kunai grappling hooks, the stylized look suits the game well. I did encounter one glitch that left me unable to progress in a late game area, but quitting and reloading fixed it, and the checkpointing was really generous at that point in the game. On that note, the checkpoints feel somewhat arbitrary in their placement at times. They appear very frequently, but oftentimes you'll encounter a platforming segment over instant-death hazards, and the nearest checkpoint is several twisting (but themselves unchallenging) corridors away, so any time you miss a jump on that particular gauntlet, you have to make a sort of tedious trek back to it. This isn't frequent, and the platforming challenges in question aren't really insurmountable, but it happened often enough to nearly discourage me from continuing.
Also, the dialogue and visual gags include a lot of dated (or very soon to be dated) meme humor, more worthy of an eyeroll than a laugh.
Other than those, all around decent.

Mediocre metroidvania that looks smooth and has a bit of style. I was ready to give it a solid 5/10 up until the final sequence which was so unnecessarily frustrating that I now hate the game.

Pretty fun action platformer with a lot of additional combat and movement options, many of which not afraid of being kinda busted which honestly? good. Lots of love clearly paid to the feeling of each and every one of your tools. I can't stand the katana though, getting knocked back whenever you hit something is criminal (might be alleviated by upgrading the katana? I discovered that way too late lol.)
Ultimately let down by pretty uninteresting level design that doesn't meaningfully build upon itself as your kit grows, with pretty much only the grappling hook being a mainstay. The last level has a dreadful extended combat survival test in a series of abstract nothing spaces.
Overall had a good time with it, not too long, pretty full of novelty to make up for its shortcomings, and full of the joy of movement.