Reviews from

in the past


Nunca pensei que entregar cartas fosse tão divertido.

It was a cute little sim game, nothing fancy, but I had fun playing it!

Evans?!



Not terrible but put me to sleep. I was not interested in the story whatsoever and just wanted to deliver mail. I would've continued playing if the story wasn't forced every single time I delivered a package tbh.


Bem fraquinho... me senti jogando um Protótipo de um jogo em fase Alfa... não indico a ninguém ... nota 2,5/10

i think i hate this game actually so i won’t be progressing any further.

the cutest low-stakes hallmark-esque video game. a little glitchy but the story was just what I was hoping for.

Enjoyed delivering mail and meeting the townspeople but those options for an ending were a bit meh. I also wish we'd have had a b-roll at the end of her getting up to stuff with her ending decision so we could see how it went.

Blue velvet is mentioned in this video game

Não tem muito o que comentar, o jogo só cumpri o que diz. O jogo é aquele tipo de jogo para jogar em um dia chuvoso de uma sexta feira ouvindo tua playlist favorita. História razoavel, gameplay simples.

Platina extremamente fácil

Great concept but I feel like I wasn't able to enjoy the game as much as I would have liked to due to bugs. I played on the Xbox Gamepass PC version so other platforms may have had fewer issues. There were several times when I had to put the game down and stop playing for some time until an update was released. The devs have really been listening to feedback and fixing things quickly though, so I would still recommend the game just maybe wait until more things get ironed out if you plan to play it through Gamepass.

(This review was copied over from howlongtobeat and represents my experience on my logged finishing date of Feb 5, 2022 so bugs may be fixed now)

"Video games are supposed to be fun" - the motel clerk in Lake, whose name I never learned

I feel that boiling games down to purely "was it fun?" is a bit of a reductive stance... but when Lake itself said it, it distracted me. I wasn't having fun. And all told, while my favorite games are generally constantly active things like Mario or Doom, I do have quite a soft spot for small experimental titles that revel in their own weird quirks... but Lake wasn't clicking at all. And while the hotel clerk isn't even remotely presented as a likable character (at least as far as I spoke with him), his annoying griping struck at the heart of the biggest issue I was having with the game; even being down to see what it has to offer, I wasn't having any fun engaging with this game.

There's a moment near the end of Lake where you go up to a secluded cabin in the woods and deliver a package. An annoyed voice complains about you disturbing his writing process, and you have a back and forth with this pretentious author. After all, he's the one who ordered a package in the first place, what right does he have to complain about it being delivered? You drop that on him before leaving to do the rest of your route as he awkwardly gives a half-assed apology and goes back to writing his Alan Wake story. This is the kind of thing I was hoping would happen more often in Lake, mundane but mildly amusing encounters with random locals, but there's really only two or three moments like this throughout the game. We get plenty of setup for fun moments, too, but they're often just left hanging. In particular I'm thinking of what I assume is meant to be an Evil Dead joke, where you deliver a giftwrapped chainsaw to an abandoned rundown cabin. That was a moment where it felt like something could have happened, be it a spooky musical sting or maybe Meredith saying "groovy", anything at all. It was a complete softball to setup a punchline, and instead you simply knock on the door, Meredith has a voiceline expressing confusion that nobody is answering (??????), and you leave the item and go. Even something like Meredith asking why there's a delivery to an abandoned house would have been SOMETHING, but for my playthrough she remained silent as she does after leaving any package at the door. That's the majority of your deliveries, being done to relative silence - the best you can hope for is a few randomly selected canned responses from Meredith that you'll get tired of hearing. Otherwise, they're simply a means to force an interaction with an established character in the cast. In principle this isn't even really a bad thing, after all it's kind of what I knowingly signed up for, unfortunately I didn't find the locals to be even remotely compelling. The little moments just aren't really something that the game is interested in delivering despite feeling like the obvious thing to pack this game to the brim with, because what Lake thinks it's meant to be about is big meaningful moments to drastically change Meredith's life instead of smaller moments that make life feel more vibrant.

Where I find Lake particularly confusing is that the general concept is hard to swallow. Meredith has been away from home for 22 years, and she is 40 years old. She's apparently got enough of a good relationship with her parents that it's easy for her to spend her vacation house-sitting and substituting for her dad at his job so he can go on vacation instead, but she also hasn't been back here once for over half of her lifespan. It's almost a bit ridiculous how long a time she has been gone, and the way her parents and neighbors talk to her makes it feel like she's supposed to be younger, but instead she's middle-aged and with a well established job that she's eager to bring up and talk about with others. It's very clear that Meredith is proud of her job at Addit. The game then spends a good portion of its runtime trying to tear down her independence at her tech job, essentially saying "return to an idyllic small town away from a corporate tech job to regain your soul". And what's weird is that they could absolutely build up Meredith having some nostalgia for the town with some flavor text, but she only has around two or three nostalgic remarks and as a result it makes the idea of her even wanting to move back very difficult to sell. I remember her saying something about having her first kiss at the campground, but aside from that she didn't have much to muse about and it made her feel disinterested in being home. When she is offered to take her dad's job and her parent's house permanently, if you do not show interest her parents are taken aback and offended; frankly that interaction was kind of a harrowing moment. The game was pretty clear in its messaging that it felt that was not the right choice, but what it tries to say with that is that she should simply fall over and allow her parents to thrust her into a permanent change to her life because they're having a great time being drunks in Florida. Honestly, no wonder Meredith hasn't been home in 22 years if that's what she had to deal with for her first time back, and they act as if having a 20% stake in a company that's about to make millions of dollars off of her dedicated work is some silly impetuous whim. Listen - I'm not someone that's super motivated by seeking profit and personal gain, but it's absolutely jarring to have your mom scold you like a teenager for being on the ground floor of something like Apple because you're not jazzed about a bait and switch plot to move you back to a dead end place you've spent the majority of your life avoiding!

And speaking of changing up your life, there's romance in this game. I opted to seek out neither romance route simply because I found both of them to be almost too painfully telegraphed as romantic interests. That's not really fair to Lake, but it just didn't feel natural for me so I opted to simply not engage that way - I called them both as love interests off of their very first sentences and I was right. Props to Lake for some bisexual representation here by having an option for Meredith to go either way, but I wasn't feeling either of them and opted to just be a professional upstanding postal worker and go about my business politely. Even with that behavior though, you'll get Angie calling you "babe" as if you've been flirting with her too, and you'll get Maureen telling you that Robert has a double meaning with "trying to keep pretty things in PO". It's nice that there are dialogue options to try to blow people off, but it really doesn't matter and it often doesn't feel like what you say has any impact at all upon the characters and their interactions. It feels like the game thinks you're pursuing romance with your every interaction until the point where those plotlines end, and that sure does get a bit uncomfortable feeling at times when either Robert or Angie are clearly angling at you despite showing no reciprocation.

And speaking of Lake ignoring your inaction, your actions never have any consequences. The crazy cat lady wants you to help her with her sick cat? Doesn't matter if you don't! I mean, I'm glad the cat didn't die, but I said no (I'm the postman, I have work to do, you clearly have a car right there in your driveway lady) and it made no difference. I said no to hanging out with the hippies who I spoke to twice, both times incredibly brief encounters, and yet I was still forced to go say goodbye to them and listen to the guy's bad singing while they passed around a blunt - if ever there was an encounter I wanted to not do, it was this one. Hell, I'm actually just surprised that there weren't more events that I was forced to do like that. One such event I thought would be a shoo-in for a forced encounter, if you don't help Robert save the town from new apartments (who are they going to put into those apartments??? we're in the middle of nowhere and have a tiny population, who are we renting to?), he will still succeed at rallying the town to stave off the construction. If you do or don't help Angie with her movie rental store, it will always fail and she will always leave... and honestly I'm surprised that you even had the option to say no to helping her, she wanted you to do deliveries and that's what the game is all about. Most egregiously, your boss at Addit will repeatedly pester you to do work off the clock to help ensure their multi-million dollar deal goes through - I blew him off every single time he asked and not only did the deal still go through, I was still offered a huge stake in the company too. You can simply sleepwalk through Lake, never once engaging with anything, and your inaction doesn't matter. I was cordial but distant to Meredith's former best friend Kay (I'm shocked at how abrupt her storyline is, I was expecting a more natural moment for them to reconnect and it didn't really happen), and after days of being treated the way you would treat an inoffensive customer at a retail job she just decides that you're still her best friend and she'll go asking you favors and being super chatty all the time. She asked me to babysit her kids so she could go see Journey, and I didn't - she still ended up seeing Journey anyhow. Your actions don't matter, aside from whoever you choose to kiss or where you decide to go in the end. You can even be kinda rude to most people and you'll still get a radio sendoff where the town says they'll miss you if you leave town at the end.

Probably the strangest plotline in the game for me is the bit with Frank and his gambling addiction. The man is using his federal job to run an illegal gambling ring to better himself. The postmaster general gives you a threatening phone call to do postal policies correctly, and then shows up in town to ask about Frank. I actually completely spilled the beans about Frank, saying that yeah, he's misusing his position and doing some kinda corrupt shit. Listen, I don't WANT to acquiesce to the police like that, but honestly yeah Frank was kind of a shitty person for using his job to do that kind of stuff so I figured screw it, let him have some consequences for abuse of his position. Frank is then suspended for a single day, and the postmaster general immediately gives up with the provided reasoning that he didn't wanna talk to the crazy cat lady again and that Frank has some lawyer friends who scared him off. What do you MEAN this backwoods doofus has lawyers who got the federal government off of his back when he was in the wrong? The game even tries to portray Frank as the hero who is in the right here! Come on man, misuse of federal funds and shit like that, why do you want me to root for Brett Favre?

What I'm left with in Lake is a game that feels like it wasted my time. I didn't like the cast, and frankly that's all the game was really about - without that, it's nothing. The gameplay loop is to walk slowly (hold down a button to walk 1% faster), drive a clunky unresponsive van, and fight the map with its icons that rarely feel like they're in the right place for most houses. You'll chat to some locals, and if you aren't interested in them you have nothing to latch onto. The sound effects often broke, I'd constantly see massive 8 car pileups happen entirely on their own in random spots on the road, there's about 3 songs on the radio, and when I finished the game the credits song didn't even play. Maybe that's because I did what the writers clearly felt was the bad ending? It's hard to tell whether that was intentional or not when so many other things broke so frequently, but it did lead off the credits with the name of the song so I doubt that was the point. This game wants so badly to have the vibes of Life is Strange, but all I could feel the whole playthrough was how much I wish the town could be the setting of a successor to Deadly Premonition instead of what it is. It's a shame, because I wanted to find something in this game, but I felt unfulfilled the whole adventure. I guess the answer was to simply just not go back home.

THIS GAME IS AWESOME.. another xbox gamepass!!! its so cool i really like driving around in a little van delivering mail..

a simple, but cute game. it's very, very slow paced, and repetitive (so very much not for everyone), but i had a nice time with it

very pretty game, just not my thing unfortunately! (,:

i've had this on my wishlist for forever and let's just say i'm really glad i didn't have to pay for it. i usually don't mind having to drive back and forth on a map, but to have everything remotely interesting happen within the first 3 in-game days makes the other 11 days so boring. i'm also just really confused as to why the game shows its hand so quickly considering the small map. it would've made more sense to keep the player within the center of town at first and slowly send them farther out to keep intrigue.

my biggest nitpick though are the dialogue options that supposedly influence the story. the only time that matters is with the romanceable characters and the very last decision. i would pick contradicting statements within the same conversation and there wouldn't be reactions/consequences.

Achei esse título pesquisando "jogos calmos" e me peguei no meio dele tendo que lidar com um relacionamento lésbico, acusação de lavagem de dinheiro e protesto contra uma construtora.

Played this for a while on game pass, but the performance on my xbox one really hampered the experience. Might pick it up on a better system someday, as I liked interacting with the town citizen.

Justo quando eu tava me divertindo entregando carta, o jogo acaba :(
Não me leve a mal, eu gostei de interagir com NPC's e etc... Mas entregar carta foi o highlight do jogo pra mim. Eu queria que tivesse mais gameplay disso KKKKKKK 😭😭

There's a lot to like here, and there's a lot to dislike. The problem with Lake is not in it's set-up. It's a cozy game, so if the thought of driving around in a van, getting out and delivering packages is not for you then you'll be sorely disappointed. That's what it says on the tin - and that's what it is.

However, Lake incites you with characters that seem to have charming designs and personalities, but takes no time or has no time to go in depth with these. Frequently when I thought Meredith would experience a problem with a character or a struggle, she didn't. Her boss Steve, who bothers her multiple times while she's on holiday is seen in a sympathetic light. Most of the other characters like Lori or Angie have minor stories that show no real struggle or development besides Angie being your 'moving away' ending and Lori having a single scene where you form a relationship with her.

Aesthetically and on paper I think lake has a lot of things going for it. But in practice it's just not polished enough. There's nothing here to entice me and I was glad when the credits rolled for the third time after I obtained my platinum trophy.

Don't waste your time.

This review contains spoilers

apesar de saber que é um jogo que se trata de entregar correspondências, em alguns momentos achei meio chato ir ao meio do nada entregar coisa. acho que os carteiros do correios se sentem assim..

Jogo curtinho e bem calmo, bom pra passar uma tarde tranquila. Levemente repetitivo, mas de um jeito que não se torna um incômodo. Como ponto positivo tem uma trilha sonora incrível e a direção de arte é linda.

Um ponto negativo é que buga constantemente no xbox one. Tive que jogar no pc pra ter uma melhor experiência.


Única coisa q presta é a arte. Muitos bugs, extremamente repetitivo, escolhas de diálogos q n mudam nada, personagens desinteressantes e mal otimizado.

I don't know why the reviews here are so low. The game was amazing and I had lots of fun, very relaxing too!

Scenic enviornments, pretty art style, cozy story and while the gameplay loop is incredibly basic, it is calming/relaxing in a way.

Even as someone who loves walking sims I wish this had even just a little more interactivity and more than 2 songs playing on the radio, but it is a good looking game with a chill vibe.

Though I do find it weird that Meredith invites a teen to watch movies at her house, but maybe things were different in the 80s?