Reviews from

in the past


Shelved. After a few sittings, I found it felt like I just wasn't having fun. The story wasn't pulling me, but also waiting through the slightly too long loading screens, and feeling like my spells weren't really improving or getting easier to use just put the low-key frustration level too high. I wonder if this may be a case of playing a game that's just showing it's age and me being used to newer/smoother experiences. A lot has happened in games since 2017, and I'm writing this in 2024. But I put it down around the time I was on my way to my 2nd large area.

really cool system where you get to build your own spells from a set of traits kinda like a visual programming language, the only thing that holds the game back from being great is just that... it's kinda basic outside of that... understandably so, but still

Tiene un apartado artístico al que te acabas acostumbrando. Los hechizos son bastante personalizables y puedes elegir la forma que más te guste de luchar, siendo el combate simple pero divertido.

One of those games with a good core mechanic, but meeting the unfortunate end of being completely unmemorable otherwise, as it has a lack of an interesting art style, characters, or narrative. The idea would've deserved a bolder implementation.

I feel like this game would have been better as a puzzle adventure with the amount of customization you can do with spells. The story is mediocre, gameplay is okay, but I still managed to have slight interest in it. I'd say a deep discount is required for purchase if you are even interested.

Felt kinda bland. Not my jam