Reviews from

in the past


Mushroom Peaks is so iconic lol

Pipe Underworld used to be the funniest and most incompetently designed level in history I hate that they redid it so much.

It seems like its good but the game is purposefully made to throttle preformance on dolphin so I can't really tell. The maps that I did see while the game ran at 5 fps with audio so blown out it would make a deaf person wince in pain were good, but again I can't really say much. 1 star for now.

UPDATE: I will be keeping this at a 1 star. I tried playing more after upgrading my computer and it still ran horribly, and some of the tracks I could play really weren't good.

Whoever made Mushroom Peaks probably deserves to get their programming ability and/or fingers forcibly removed but aside from that it's probably the best racing game ever made.


This review contains spoilers

It’s good

Kept the online functionality alive thanks to Homebrew and the rest, and the custom tracks were such a treat. Really appreciate the community of this game, and gave me hours of fun beyond the Wii's life cycle. Shoutouts to TWD98's YouTube channel for the showcases of the custom tracks, the good the bad and the funny.

This hack made me fall in love with Mario Kart Wii all over again. I completed all the tracks with my brother and had a blast!

Mario Kart Wii is a broken , janky , unbalanced game, karts are relegated to the bottom tier and are virtually useless in a competitive sense. Sure you may be able to beat your buddies in some local play or the cpu. The bikes are just simply better in every sense you get much tighter driving and wheelies meaning that despite the supposed no yellow sparks in an attempt to make the karts equal doesn’t even matter. What’s even worse ? Only two char/bike combos are worthwhile.

I did say you could beat the cpu I however did not say that they functioned properly. If you are winning they will be relentless and spam the hell out of you with red shells (but whenever you use red shells they’ll probably hit a wall or the out of bounds before you ever hit another player) , Greens that for whatever reason have infinite bounce, at least 3 blue shells , and though it should be impossible due the supposed spawn rate of Shocks being 45 seconds after each use and a lap is average 2 minutes in my experience you’ll most likely encounter three shocks a race.
So I bet you’ve already decided to not even bother with the cpus by now, they’re unbeatable right ? False , when you are doing bad they decide to start driving 10 mph so you can catch up. Unless you’re super far behind and the game bullies you by giving you triple mushroom or golden mushroom instead of Bullet Bill or Star Power. You should realistically be getting at least fourth every single time save for whenever you get mario karted and simply can not do anything at all to make a solid comeback.

Now we get to some more fun stuff. Every new entry into the Mario Kart series must introduce a few new mechanics and items. Mario Kart Wii is where potentially the best mechanic is introduced , tricking , whenever you go off a ramp or an elevated area you can shake the remote or press up/side on the d-pad if you are using a classic controller/gcn controller which does a trick that gives you a minor speed boost when you land. This mechanic is incredibly fun and pushes a lot of boundaries in this mod where 200cc seems like 400cc. By simply doing a trick you can occasionally cut of entire sections of a track. Tricking is such a great feature that going back and playing previous games where it isn’t present almost feels wrong.

Mario Kart Wii also added a few new items but they are all mediocre. The blooper temporarily blinds you and makes your traction noticeably worse , the pow item would be cool as it’s like a mini earthquake but since it can be evaded by tricking/wheelies or just going in the air it is almost useless, now the thundercloud is a stupid item altogether it gives you a temporary speed boost (think piranha plant in mk8) but it shocks you at the end making you extremely vulnerable , this could be an interesting risk/reward item if you had control of when it was activated. You don’t so to hell with it. Thankfully CTGP allows you to turn the thundercloud effect into a mega mushroom instead. The mega mushroom is pretty lame, it is basically just star power.

Now before I talk about the mod I want to say that the official 32 tracks for this game are great and perhaps some of the most uniquely creative tracks in the series as a whole. Plus the soundtrack for this game is always s-tier

so the mod part CTGP stands for custom tracks grand prix , adding over 200 tracks there’s bound to ups and downs. Some of the tracks are great and could even be in the actual game , others are terrible and give me headaches whilst sending me into extreme rage as I fail my seventy-ninth time trial attempt all because the design is busted and I’m too stubborn to admit the track might just be unplayable for my skill level. Than there are the tracks that don’t care at all about difficulty aiming more for something fun for funs sake like my personal favorite Canyon Run. Besides adding custom tracks CTGP also adds a few new game modes. In item rain literally every item rains from the sky making the track even more of an obstacle course, 200cc is an incredibly fast paced mode (it’s my favorite because you can do lots of stupid shit), Knockout mode is a tournament style where every race the bottom 2 are eliminated til one racer is left standing , and soon there will be a 24 player mode.

CTGP also has its own online service called wiimmifi that is super active and somehow runs way better than Nintendo’s Switch online. There is also an online leaderboard for the time trials so if you want to see how good you really are that’s an option. (200cc time trialing is my absolute favorite thing to do). I’m extremely proud to say I am top ten on a few tracks.

CTGP is great and fun not because it fixes the issues that are bothersome but because it uses those problems to its advantage turns them around and makes the game even more compelling. A super easy install as well so for any MKWII fans please give this ago.

Generally, video game mods are the epitome of passion projects and labors of love. CTGP Revolution is the antithesis to that.

On paper, CTGP should've been a masterstroke. And in some ways, it is. Adding over 200 new fan-made tracks and reviving the online server has completely revitalized Mario Kart Wii and kept its legacy alive. And for what it's worth, I've sunk hundreds of very enjoyable hours into it as a result. However, despite its innovative and impressive concept, CTGP is shockingly less than the sum of its parts, and is an overhanging cloud of negativity in the MKWii modding community. Years of playing CTGP have caused its cracks to show, making it impossible for me to appreciate this mod to the extent that I once did. Here I'll express just a handful of my many problems with CTGP. This will be a longer review than the others I've made because this is a topic that I feel passionate about.

I'll start with a smaller problem before getting to my two big issues. While many of the new features such as 200cc are appreciated, the Countdown mode is incredibly underbaked, and does not serve as a worthwhile replacement for battle mode, which should've never been replaced in the first place. The fact that this mode affects your VR instead of your BR is just baffling. All the more reason to not play it.

Now for my biggest complaints. For starters, the selection of custom tracks is abysmal. While most of the custom tracks here are great and extremely creative (In particular, Sniki's absolutely astonishing New Moon Manor is better than any track Nintendo has created for a Mario Kart game), CTGP is also littered with unpolished, decade-old custom tracks, that bring down the overall quality of the pack, alienating newcomers and frustrating everyone else. It's utterly hilarious that they have the audacity to frequently remove tracks from the pack to make room for new ones, but keep these broken messes in on the basis of how frequently they're picked online (a statistic the CTGP team perplexingly calls "popularity"), even though that metric has absolutely nothing to do with quality. This problem is exacerbated further by the fact that many of the worst offenders, particularly Mushroom Peaks, were made by the creator of CTGP himself, MrBean35000vr, who not only refuses to remove his tracks, but refuses to even update them to acceptable standards. It makes the situation feel all the more tone deaf, as if this entire thing is nothing more than a vanity project. With these issues with the track selection, among other things, the CTGP team has made it abundantly clear that they only care about catering towards the desires of the OG members of the community who have been around since the beginning (a group that I would describe as nostalgia-blind, who will defend crappy design just because they're used to it) and absolutely no one else. A project like CTGP needs to accommodate various different types of players for it to work, and it fails massively in that regard.

Addendum to above paragraph: While CTGP has been making strides in the last couple of years to clean up its custom track lineup and remove outdated tracks, as long as it continues using this nonsensical """popularity""" system to determine removals instead of... y'know... just using an opinion poll, it will never reach its full potential. With the current system, the only tracks that get removed are the ones that the least people care about, undoubtedly in an attempt to upset the least amount of people possible. But when so many people are upset by the tracks that are actually in the pack to the point of being turned away entirely, what's the point in trying to cater to a vocal minority who really likes to pick these crappy tracks online just to farm VR? But even if a better system was implemented, it still wouldn't fix the CTGP team's nostalgia-pandering and self-pleasing ideology. Some tracks currently in CTGP, like 3DS Rainbow Road and Haunted Gardens, were recently even "updated" to be reverted back to how they were as custom tracks a decade ago, for no reason other than nostalgia. How progressive.

And the worst problem, that completely tanks the integrity of CTGP, is the lack of respect paid towards the creators of the 200+ custom tracks CTGP prides itself for. Actually, "lack of respect" is putting it lightly. I mean straight up not valuing their efforts whatsoever. Track creators aren't credited for their work. There are literally no credits in CTGP. This is absolutely mind boggling. It is madly disrespectful to both the community as a whole and the modders who generously pitched in their talents to make CTGP possible in the first place, undervaluing their hard work as if it doesn't matter. Hell, I occasionally see people who literally believe that MrBean created every single track in CTGP. It's just... depressing. Additionally, from what I've learned, there is a system in place when it comes to submitting a track to CTGP, a process that can be best described as long and arduous. The CTGP team demands that creators polish their tracks to near-perfection to have any chance of it being added to the pack at all (which is rich coming from the people who continue to make excuses to justify keeping Mushroom Peaks in the pack), without any guarantee of the track actually being added. I've seen instances where creators continuously update their tracks, bringing it through the entire lengthy testing process, just for it to be rejected at the last minute. Considering all of that, in addition to the lack of any form of credits, you may ask what's even the point? Why do creators even try to get their tracks into CTGP at all when it's a completely thankless job, especially in relation to how much work it requires? Simply put, at this point in time, being added to CTGP is the only way for specific custom tracks to gain attention from a wider audience. It is also the only way to gain a level of prestige that CTGP has built up for itself and its tracks. As such, tracks that aren't in the pack will most likely never be noticed. Because of this, several track creators feel stressed or pressured to get their tracks into the pack, regardless of the fact that they won't get anything for their work. So it's kind of an endless cycle. However, a few track creators have broken this cycle by leaving the community entirely, because they don't enjoy making custom tracks anymore. Great job, CTGP!

While CTGP was an incredible feat when it came out, it is now vastly outdated, mostly because the CTGP team (aka MrBean and his yes-men) are wildly out of touch with their audience, devaluing both players and modders. It has lost sight of its original purpose as a definitive update to Mario Kart Wii and a celebration of the game's modding scene as a result of its sheer self-indulgence and a desire to please its own echo chamber. Despite this, it remains the center of the custom track community, and it continues to be a source of stress and elitism in said community. I can only hope that a new custom track pack with a more respectful and positive outlook towards the community and a clear passion for modding (such as Mario Kart Midnight) eclipses this in popularity in the future... as many years as that may take.

an objective improvement to the best mario kart game ever (from a casual player's perspective, at least)

mario kart wii online in 2023 is better than ever. its great to have scores of custom tracks and many of them are on par with the official ones, but a lot of them suffer from design issues. expect long 2 lap tracks, sheer turns after a drop that you have to learn not to trick on, shitty bounce pad placement, and confusing or pointless loops and dead ends

greatest mod for the greatest game ever created

A few tracks are stinkers, but otherwise I would honestly call this the ultimate Mario Kart experience. Item Rain turns the chaos up to 11, and with over 200 new and old tracks, as well as Wiimmfi integration, you'll never get bored. And if that wasn't enough, you can always use custom music and textures via MyStuff. Overall this is one of my favourite video game mods.

Overall good modpack with an active online community and good tracks, some of the older ones are really bad though and they don't let me play on dolphin

Downloaded onto two different modded Wiis and played Vs. mode a few times. Don't intend on "completing" it per se, but may play again with some friends when the opportunity arises.

Shaped my life more than school

Not only does this game fix Thunderclouds, but it also adds 200cc and an even better game mode in Item Rain all while adding online connectivity to the game again. Hundreds of custom tracks too but I don't care for them much because most of them drag for too long, although there are a lot of tracks from older games in here. The best Mario Kart experience you'll get.

A lot of the new tracks suck, some of them genuinely look like they were made in Roblox, but it makes up for that by having like every retro course in the franchise on top of some from 7 AND Luigi Island! Who needs the booster course pass?

…I do, obviously, it has Diddy Kong.

Mario Kart Wii 2 takes the exhilarating kart racing formula of its predecessor and cranks it up a notch, leaving players in awe of the unexpected twists and turns it introduces. The initial skepticism about another installment quickly dissipates as players are met with a surprising array of new tracks. Peach Circuit and Star Road, though not the most anticipated additions, manage to inject a fresh vibe into the Mario Kart experience, proving that innovation can sometimes come from unexpected quarters.

The modding community's audacity to go beyond the ordinary and bring forth tracks like Adv_shovelware_v1 and Jb_Freddy210hell_v12 showcases the creativity and humor that sets this mod apart. The courage to deviate from the expected norms is commendable, adding an element of surprise and unpredictability to the familiar Mario Kart formula. However, the inclusion of tracks that cater to a more niche audience might leave some players yearning for more universally beloved additions.

Mario Kart Wii 2 successfully navigates the tricky terrain of modding by balancing the introduction of novel elements with a nod to the desires of its player base. While it might not be the sequel everyone expected, it manages to carve a unique identity in the vibrant world of Mario Kart mods. Score: 8/10.

As if I wasn't already never gonna get tired of Mario Kart Wii, I find this.

I put Mr. Crocker from the Fairly OddParents in this bitch

This is the mod that made Mario Kart Wii even more fantasic and extraordinary! The creator or this mod did amazing, over and beyond!


Fun af. Not every track is a winner but it is so cool to have a ton of extra tracks in Mario Kart Wii. If you have not installed this mod, do yourself a favor and download it now.