I remember being excited for this because it looked like teen goth Persona and that's like totally my vibe. And it is kinda that but like the worst version of that. I had to review it and I complained about how grindy it was and people complained that all JRPGs are grindy and I'm like no seriously, this is grindy. And it is grindy. And it ain't worth the grind.
Didn’t finish it, big chance I won’t. The grind is too much and the gameplay is just not enjoyable. The art and ost are beautiful even for the moody tone but the 3D models are bad. Story seemed interesting yet very predictable. Shelving it for now, might pick it up later but I want to try some other games out.
TL;DR I'd only recommend it if you are looking for a RPG with a depressing atmosphere and are willing to grind a lot.
The artworks and soundtrack are high-quality, but the horrendous graphics and grindy gameplay show how low budget it is. The story is interesting and rather unusual in the topics it handles and how its characters are, but it's also an edgy mess. It can be touching at times still, I cried while playing several times, which doesn't happen a lot to me. I appreciated it for being unapologetically depressing and odly philosophical at times, but it can border on being too emo to handle for some, that's for sure. I really enjoyed the quiz you take at the start of the game though, it's a nice introduction, and the way the story takes the concept of the seven deadly sins is rather cool, especially in how it's linked to the characters' respective narrative foils.
The gameplay is actually interesting and can be very gratifying if you play your cards right, but the sheer unforgiveness of it and grind being absolutely necessary to keep going brings it down a lot unfortunately.
Character-designs and artworks are done by so-bin, who worked on the LN Overlord. It's very sick and stylish, the characters sprites are very good, but the designs don't translate well to the 3D models as they are rather outdated and well. Ugly. Due to low budget issues, most likely.
I really, really loved Monark as it made me feel like I was the target audience for it a lot, but the end-game grind was a bit too much so I stopped playing it around the chapter before the actual final chapter. I'll get back to the game one day in the future to actually beat it for sure, but not today.
The artworks and soundtrack are high-quality, but the horrendous graphics and grindy gameplay show how low budget it is. The story is interesting and rather unusual in the topics it handles and how its characters are, but it's also an edgy mess. It can be touching at times still, I cried while playing several times, which doesn't happen a lot to me. I appreciated it for being unapologetically depressing and odly philosophical at times, but it can border on being too emo to handle for some, that's for sure. I really enjoyed the quiz you take at the start of the game though, it's a nice introduction, and the way the story takes the concept of the seven deadly sins is rather cool, especially in how it's linked to the characters' respective narrative foils.
The gameplay is actually interesting and can be very gratifying if you play your cards right, but the sheer unforgiveness of it and grind being absolutely necessary to keep going brings it down a lot unfortunately.
Character-designs and artworks are done by so-bin, who worked on the LN Overlord. It's very sick and stylish, the characters sprites are very good, but the designs don't translate well to the 3D models as they are rather outdated and well. Ugly. Due to low budget issues, most likely.
I really, really loved Monark as it made me feel like I was the target audience for it a lot, but the end-game grind was a bit too much so I stopped playing it around the chapter before the actual final chapter. I'll get back to the game one day in the future to actually beat it for sure, but not today.