Comecei jogar pq queria um jogo bem simples e com um loop gostosinho para jogar em paralelo com Baldurs Gate III (que é muito denso). Ele cumpre esse propósito, mas achei que enjooa rápido e depois de um tempo o desafio fica muito mais em você fazer upgrade de arma pq aumentou a defesa dos inimigos do que um desafio de combate/mecânico por si só. O que vira um jogo de farmar recursos praticamente e isso faz perder bastante do seu brilho na reta final... O bom que não é tão longo, me divertiu bastante, cumpriu o propósito e bola pra frente.
This game is fucking awesome!!!!!!
Like, fr, the idea of you going into dungeons and selling products in your store afterwards is incredible, I spent hours and hours of my life playing this, the game makes it seem like being a shopkeeper is one of the most exciting things in the world.
I love the game's soundtrack, and the combat gameplay is incredible. I loved upgrading the store too.
Like, fr, the idea of you going into dungeons and selling products in your store afterwards is incredible, I spent hours and hours of my life playing this, the game makes it seem like being a shopkeeper is one of the most exciting things in the world.
I love the game's soundtrack, and the combat gameplay is incredible. I loved upgrading the store too.
A wonderful idea for a game, and has a lot of charm. The look of it is not extremely unique, but has its subtleties that make it shine. Mechanically speaking, it's a great concept. Harvest loot from monsters, then try to balance your shop around it. Unfortunately, I ran into frequent progress-killing crashes on the switch, so at some point I plan to revisit it, but had to put it down back then.
Hell yeah, an actual unique take on the roguelike genre. Take the loot from your dungeon-dwelling adventure, alongside the monsters you kill, and sell it in the Moonlighter shop! Use the money you earn and pocket some of the monster drops to enhance/build your gear. Cute art style with a pleasing OST, my only complaint is figuring out (without searching up/using guides) was the pricings of the loot you put up in shop. other than that, it good fun
So i don't mind that the game basically requires you to stay on the early floors to get loot right it makes sense with the concept of the game, i dont mind a grind either, i do mind that this game is SO difficult. like sometimes i swear moves are just not dodgeable or they are dodged and it doesn't work. idk, enjoyable but im gonna shelf it and maybe come back to it when im in the mood for a long long grind?
A premissa de Moonlighter parecia muito boa e interessante: cuidar da sua lojinha de dia e matar monstros à noite. O melhor dos dois mundos. Uma pena que brincar de Hannah Montana ficou tão repetitivo e enjoativo depois de tão pouco tempo.
Ao desbloquear a última dungeon, desisti do jogo e resolvi assistir a uma gameplay - depois de ver o final não me arrependo da escolha. Três estrelas pois me até que me diverti por um tempo.
Ao desbloquear a última dungeon, desisti do jogo e resolvi assistir a uma gameplay - depois de ver o final não me arrependo da escolha. Três estrelas pois me até que me diverti por um tempo.
I had decently high hopes for this game from the concept alone, but unfortunately it fell flat with nearly every aspect. The shop-keeping and combat are both extremely bare-bones and uninventive. They're palatable and definitely doable, but actual "fun" seems to always be slightly out of reach. On top of that, I encountered plenty of aggravating glitches - worst of which was my health meter forgetting how much health I was supposed to have and screwing me over in challenging locations. There were also typos in the dialogue, which is more of a pet-peeve of mine, but it really makes me question the quality control that went into this game. I didn't hate my time with Moonlighter, and I absolutely take no pleasure in trash-talking indie games, but I was disappointed overall. To end with a compliment though, the boss fights are pretty damn good!
INCREDIBLY fun roguelike with mechanics similar to Cult of the Lamb, but with selling! I've always loved games where you run a little shop and Moonlighter is up there as one of my absolute favorites.
Art style is delightful and the game is a bit shallow in terms of story but it makes up for it in charm, music, and a VERY very fun gameplay loop.
Art style is delightful and the game is a bit shallow in terms of story but it makes up for it in charm, music, and a VERY very fun gameplay loop.