Reviews from

in the past


I've completed the base game and now I need to finish the DLC. But I know I just have to practice playing this game again before I do that. I used to hate this game due to my fanboyism, but I learned a lot about action games, mastering them and how to approach different games, Personally to me, this is the ultimate feudal Japan action RPG with insane amount of depths in its combat. I know a lot of people are banging on on The level designs and its mission structure hates the game. I don't know, I like that it is paced and designed that way because the devs want you to focus more on its combat. I love it as much as Sekiro and Dark Souls, but I have a feeling that once I mastered the game, I will love it more than those two games.

Sekiro but with yokai and a easier combat system

Thought it was souls-like but didn't click for me, combat is a bit overly complicated for my taste

faz um tempão que eu zerei, mas na época me divertiu bastante, lá pra reta final acaba ficando bem repetitivo e o level design é bem tosco (igual todo jogo da team ninja), no geral é um bom souls-like

Le he dado muchas oportunidades a este juego, pero es que me veo incapaz de jugarlo. Ya es como la tercera vez que intento jugar a esto, pero es que el gameplay me puede.

Alguien me puede explicar como tengo que darle yo 17 hostias a un enemigo para que muera, pero a mi me matan de 3 hostias con una armadura pesada? Me he pasado todos los souls, y la verdad es que esto esta a otro nivel.

Y eso sin contar el port a pc, empezando con las tipicas opciones de juego fuera del juego en sí, que eso ya chirrian, están en japonés (????) al igual que el manual, no hay 144 fps, esta capado a 60, y cosas del estilo.

Me rindo con este juego.


Every enemy in this game has an attack where they throw a rock that instantly kills you (stopped at Maria)

Who made this game
I just want to talk to them. Nothing else, I promise

The Nioh series is one of, if not the best traditional soulslike games not made by Fromsoft. The gameplay is much faster, and has a larger emphasis on trying multiple builds being able to respec your stats and skills for a moderate fee whenever you want, and being able to have 2 weapons equipped at once, with up to 8 slots for magic, ninjitsu, and regular consumables. The game strips things back a little with only a handful of weapon movesets and mission based singular maps instead of an interconnected world like Souls, but I feel it helps focus the game into a tighter more player friendly style without giving up the genre famous difficulty.

o chinês que fez a boss fight do umi bozu merece um tratamento vip no inferno

bonito, historia interessante, combate muito bem pensado mas muito punitivo, jogue se tiver paciencia pq eu n tenho

Se não fosse pela dificuldade, seria meu soulslike top 2. O lado bom da dificuldade mais alta é que te deixa sempre mais atento a tudo e a gameplay em si é muito gostosa, além da história muito boa.

I tried to get good at this game but couldn't pull through and I gave up on it.

Maybe it's because I'm stupid weeabo, but seeing all the traditional Japanese myths and culture in the game made me love it, just like Samurai Warriors games do. The mechanics and combat are one of my favorites in all """souls-like""" games.

For god's sake, Hattori Hanzo knows the time by looking at a cat's pupil; it doesn't get better than that.

Amazing game. Captures the essence of souls games perfectly. Good customisation options. Feels like Sekiro was inspired from this.

the stance system and combat are pretty good but the repetitive levels and always having to sort out loot killed it for me

Too repetitive. But in the end of the gameplay, I was beggin' to the end

It's a reallu fun game, my biggest gripes with it is that the more you play it, the easier it becomes. Start as a very hard game and ends up being chill

Interesting souls-like that's way more fast paced than traditional souls games. You have more room to build your character to your liking in terms of varying weapons, stats and armor sets. There's also spirit guardians, which help you in the form of different powers and abilities. It can be rough at first, but it can be easy to learn and understand

Nioh é um jogo muuuuuuuuiiiito difícil e punitivo. E isso faz dele um dos melhores souls de todos.

Não posso comentar sobre sua história, pois não entendi nada dela. Eu fico na duvida se a história do game é mal contada ou se eu sou burro e não entendi.

Mas em um souls o que importa é a gameplay, e nesse aspecto nioh manda muito bem. Ele conta com um sistema posturas, que mudam sua gameplay por completo. Com a postura alta você da mais dano, porém é mais lento. Com a postura baixa você da menos dano, mas é mais rápido. E a média é media ;-; .
Existem diversas builds que você pode fazer, magia, ninjutsu, habilidades com cada arma separadamente. Há também uma grande variedade de armas, eu tive que jogar com todas para pegar as conquistas, e todas são fortes, tudo depende do seu estilo de jogo. E a Katana é a mais maneira.

Um simples mob "fraco" te mata em poucos golpes se você não estiver atento, isso faz as missões desafiadoras. As boss fights são incríveis, as musicas, o design dos chefes, seus golpes. Tudo isso combinado com a dificuldade resulta em uma sensação maravilhosa de "Ufa, eu consegui".
O jogo tem 5 caminhos, que basicamente é o NG+ .
Um ponto negativo é a alta repetição de inimigos, mas nada que prejudique a experiência.

Enfim, todos que gostam de jogos souls devem ao menos testar Nioh. É um jogo complexo, dificil e viciante. Recomendo.



infelizmente eu n tenho paciencia o suficiente pra jogar isso sem querer estourar um rojão no cu do meu cachorro

É ótimo, mas acho que não abstrai muito da gameplay.
Pretendo voltar a jogar algum dia para terminar.


Bad PC port. You should be able to change the resolution in-game. I noticed framerate drops on my PC well above the recommended system requirements. The graphics are poor for 8th-gen standards.

I hate the default controls. They don't feel natural at all. The lack of maps in Dark Souls never bothered me because the level design was good enough that I was able to navigate without one. That's not the case here.

I dislike healing items coming from enemy drops and chests. The estus flask system is perfect for this type of game. I don't understand why this and Bloodborne had to fuck it up by making you grind for healing items every time you die. It's torture and punishes you for taking risks. It sounds like there's something closer to Estus later on, but in the first area, I only got limited consumables. Wouldn't the tutorial area benefit the most from not forcing you to grind for healing items if you don't win in the first few tries?

The starting boss (and most enemies) can kill you in two hits and it's really annoying. I don't recall that being the case with the early bosses/enemies in Dark Souls. That had a more gradual/fair difficulty curve to ease you into the experience. Inb4 skill issue.

The loot system also sucks. I got lots of duplicate weapons and armor from chests, which made exploration feel unsatisfying. You should only be getting duplicate equipment from enemies.

The graphics are noticeably bad. From Software's games are disappointing on a technical level, but they have strong art direction to help make up for it. This looks worse than their games in both ways. There are 7th-generation games that are much more impressive visually.

It's a worse version of Dark Souls.

Such a great game. I was hesitant in picking it up but I'm glad I did. Had a blast playing through it with the lance build.