Reviews from

in the past


It's hard to believe they packed all of this into a Super Nintendo cartridge, but they did.

It's probably not for everybody, especially since a lot of the game's mechanics seem to be intentionally obscured from the player.

It's not an easy game, but it is satisfying to come to grips with it.

Numerous systems, mechanics and requirements all feel like they're working against you. Be it whether you want to recruit, promote, or even just raise more than a few units. Ultimately ended up powering through with a few OP characters. Just don't think micromanaging an RTS is up my alley.

I rented this game as a kid and loved it, but couldn't beat it before I had to return it. As a teenager with a job I tried to find a store in town that had a copy. I called up every game store I could find in the Yellow Pages, including one called DK Wilds that turned out to be a porn store. Clerk on the phone asked me to repeat the game title three times before going "we don't have that."

I really don't want to know what a porn game titled Ogre Battle would entail.

pretty sweet game. Never finished it. Confusing moral choices, have you boot licking everyone, even the enemy (unless their pretty) - in order to get high ali and high rep.

Cookie Clicker for your Super Nintendo

The amount of depth this game has is something modern devs can learn a thing or two from.

My third or fourth attempt to play this. A proof of concept, but is just so dreadfully slow and brain dead. Having played this on OG hardware and emulation, playing without a fast forward button is excruciating. It's hard to call this a strategy game when all the game offers you if a series of dots to connect while the enemy sends wave after wave of enemies rushing you mindlessly. This game is easily defeated by just relying on 2 or 3 really strong units placed at chokepoints, and if you play that way there's a lot more waiting in this game than anything else. There are some interesting meta systems at play in the background, but engaging with these mechanics can be extremely frustrating. Trying to play by the rules of charisma and alignment is more an exercise in patience than anything else as it requires an extreme amount of micro managing. This is fixed a little in 64 where the enemy behavior is more sophisticated, but here it can be hard to balance everything out when enemies that you're trying to avoid are dive bombing you by the dozens. The plot is also thin, being primarily delivered in a text crawl at the beginning of a mission with some boss and town dialog. Ogre Battle 64 invalidates this game totally by improving on nearly every single aspect while having a more in depth plot. I would only recommend for series completionists.