Reviews from

in the past


I noticed a weird bug where the ball went through the paddles sometimes, the devs really should fix that on the next patch...

There's something so cosmically hilarious in the fact the CEO of Atari saw what would become one of the most influential piece of tech to ever be made as a ''fucking piece of trash'', and the main developer, Allan Alcorn, thought of it just as a side project where he did some things haphazardly to make his bosses weird-ass demands happy. It grounds the legend around Pong while being even more inspiring un a way.

It wasn't the first arcade machine, it wasn't the most creative thing you could do with the tech even back then, but damn if those beeps and boops aren't charming as hell and if playing alone isn't some of the most oddly interesting fun you could have with a game like this, even if sometimes hitting the ball when it respawns is even harder than when another player hits it back...

I could go on about Pong for 4000 words... except actually no, I couldn't; it's Pong, and beyond its unbelievably important historical value and rich history, it's still a game, and even more than half a century later, it still holds up as one.

A legacy that other games from back then and soon after do share, but one still worth praising nonetheless...

tive que programar essa poha e peguei trauma fds

Most fire game of all time.


such a great game hyped for the sequel

Played as part of Atari 50... but I'm rating my experience with the game in other settings, with actual paddle controls and opponents.

Where else to start but here? I do think the controls of this game tend to give it a bit of a raw deal from those looking back on it--when playing via most modern control methods you're going to be screwed by the paddle speed most of the time, and it was very clearly designed with the dial controller in mind (or vice versa). If you can find a way to play this game like that (or at the very least with a mouse), and with another player, it's a pretty solid game and it's clear to see why it was a hit and games like Computer Space weren't. Doesn't beat actual table tennis or air hockey, but still definitely fun enough to come back to more than once, in the context of its release at the very least. Again, unfortunately most modern ports butcher the control methods, and Atari 50 is no exception (you can control the right paddle with the mouse, which is most of the way there, but no luck for the left paddle, but I imagine I'll be thankful for that for the single player ones later on lol), but it's a pretty solid ball and paddle game and it's obvious why it's the first game anyone remembers.

I never got my pre-order bonus :(

It's all been downhill from here.

Integral to the history of the medium, but still just digital table tennis at the end of the day.

A classic, so simple but so fun

They don't make 'em like they used to!

The bare-bones of bare-bones. And it’s still fucking fun and can be funny as fuck when playing hella wasted or high with friends/family. The first video game, and what do you know?! It’s not a shitty one!

Maybe the first game but also the one to start it all

People bitch about Metroid and F-Zero not getting new games but holy shit the Pong fandom is STARVING


Just started watching these things called "movies", when do the "Good Fellas" show up?

Attempting to seriously rate/review every single game I've played - Day 2:

Pong is a game whose claims to fame are mostly dubious nowadays. It's far from the first video game, heck it wasn't even Atari's first game. It wasn't the first coin-operated video game, being beaten out by both Galaxy Game and Bushnell's previous game, Computer Space, and Tennis for Two even predates it as a tennis game. That being said, it would be foolish to suggest that Pong is irrelevant to the history of video games.

For the time, Pong is actually surprisingly innovative. The way the ball interacts with the paddles is quite intuitive, and the sound design, while simple, evokes the sound of ping-pong effectively, and all of this on basic transistor-built logic. Its simplicity is also to Pong's credit; while many other early video games can be overly complex due to trying to do things the hardware of the time simply wasn't equipped to handle, Pong is something that anyone can immediately understand.

One thing Pong can absolutely lay claim to is being the first video game of any real notoriety. While previous games were seen mainly as novelties, Pong helped to cement that games were something people could keep coming back to, and even established the home video game market with the number of unofficial home ports it received. It propelled Atari to success, and it's arguable that without them, video games as we know them wouldn't exist.

You might notice that despite waffling on about this, I still only gave this game a single star, and that's not because I think it's bad. Mainly, this is just a consequence of how I rate games, while Pong is incredibly important and well made, it simply doesn't have many of the things I personally come to video games for. Despite its importance, the game is very much a relic of a bygone age, and modern players are likely to come away with the reaction of "well that was neat", and then move on after 5 minutes. It's like early cinema: there are aspects to appreciate, and its impact is undeniable, but it's also just going to be inaccessible to a modern audience.

All these years later this exists as sort of a historical curio. We've moved too far along in time to spend much effort obsessing over the gameplay, it being as basic as they come. It deserves kudos of course, and the aesthetics and iconic blip blop of the sound will never leave us. Everyone who lived during the period will have their own anecdotes, and perhaps that's how it should be judged. So raise a glass to a true original.

Obviously a huge influence to video games as we know them, coming shortly after Spacewar. You can see it here: one of the first examples of a coin-operated arcade game programmed on a board, possibly the first video game with collisions and velocity, too. Its history is a fascinating feat, one that sees Bushnell having a single computer scientist (Allan Alcorn) craft something of this caliber.

But in the end, it's still just table tennis.