Reviews from

in the past


The combat system is totally broken, it's hard to enjoy the fight. But this vivid world is all too rare in video games.

Uma gema esquecida pelo tempo e abandonada pelo povo. Um dos melhores jogos que eu já joguei em minha vida.
TODO persinagem nesse jogo é perfeitamente montado a mão, desde sua aparência até cada centímetro de sua personalidade, e até mesmo suas rotinas completamente únicas e individualizadas, além disso, 175 de todos os 300 personagens são recrutaveis pro seu grupo, com seu próprio estilo de luta e comportamento. São mais de 100 personagens únicos que podem caminhar e lutar ao seu lado.
O jogo continua lindo até hoje, sua trilha sonora é extremamente única e marcante, e a história é boa o suficiente pra te prender por horas, incluindo uma bifurcação no meio da narrativa que leva por dois caminhos completamente diferentes um do outro.
É uma pena que esse jogo tenha sido esquecido pela indústria e pelos fãs, Radiata Stories é algo completamente único e que nunca foi, e possivelmente nunca será replicado ou superado desde seu lançamento em 2007.

One of the best jrpgs ever made in my estimation. Radiata Stories is tri-ace's standalone game that is in conversation with the genre as a whole in 2005. With mechanics inspired by the Tales of Series, Suikoden, and of course Tri-ace's own library, Radiata Stories is a very interesting game.

The story focuses on a young man (Jack Russel lol) whose father was the strongest Knight for the Imperial hegemony and a young woman who is the heir of a highly distinguished noble family. While working in a squad, the woman (Ridley Silverlake) is badly injured and the squad is forcibly disbanded in retaliation by the girls father. The captain (Ganz Rothschild) and Jack are disgraced and forced to leave the knights. This is where the game truly starts.
A core mechanic of Radiata Stories is that the world is persistent and the NPCs have lives. They move around on their own schedule and many of them, I can't remember if all of them, are recruitable!

When forced out of the army, Jack and Ganz attempt to get a job with the local mercenary guild. They take Jack and not Ganz, and the two separate. The rest of the game revolves around recruiting folks to go adventuring with, and the main plot.

The Main plots got multiple paths, and ultimately the story becomes about Imperialism vs indigenous populations. There is more going on with Ridley than at first glance, when she nearly dies earlier in the game the method of saving her changes her nature fundamentally.

Huge spoilers but by the end of the game you're either siding with the humans or the non humans. This game doesn't really pull punches about it either.

Highly recommend this game to anyone looking for a good rpg that's a bit slept on.

Favorite game of all time. This was the second JRPG I ever played (first being Dragon Quest VIII) and it's the main reason why I fell in love with the genre. This game has it all - cool action combat system, wonderful OST, great storyline, an amazing world and a huge cast of characters. Incidentally, every character you see walking around has a daily routine and can be recruited into the party.

Radiata Stories is just so charming, hilarious and full of life. I doubt any video game will ever top this one for me.

I found myself kicking a rock down the street for a while and thought, "Holy shit! I'm actually LIVING in this game."

This game is kind of a mess and doesn't really resolve itself well by the end, but I still love the damn thing. I want to kick all of the people and things while bobbing my head gleefully to the soundtrack. This should be a candidate for a remake or direct sequel.

tri-Ace returned to their roots with Radiata Stories, a medieval-fantasy JRPG with segmented real-time battling. But if it weren't for a few missing components, one could claim that they picked up where Star Ocean 2 left off (as later games turned decisively towards outer space & action controls). The reality is that SO's main merit - at its best, is the combination of talent system-based side goals and the party's doubled level cap, not the combat itself, and here they simply refurbished that system without the addictive, multi-purpose grind that gave it value. It's therefore no surprise that the result is almost as dull as their debut. Some additions (whether RPG like weapon mastery and ability levels, or action such as counters, super meter and Four Swords-esque formations) are nice but hardly a substitute for Talents; others (menu design, mid-battle dialogue, customizable movesets & chains) only prompt more Tales comparisons. Ultimately, it's the features that explore tri-Ace's 'career' (augmenting their partly-open world with a time system and a roster of 100+ characters, whose recruitment tactics compete with Suikoden in terms of sheer variety) and especially the impish humor (featuring the ability to kick objects and NPCs, with wildly different results) that save the show, or at least alleviate some of the boredom.