Reviews from

in the past


Such a simple yet effective detective game about aliens. The story of this game really connected with me as I played through it. Honestly, if I become a filmmaker like I want to, I'd love to make an adaptation of this game because I really want this game to get to more people.

Tem uma história interessante, mesmo que não seja exatamente meu tipo preferido de trama, e que termina de uma forma impactante e enigmática. O problema pra mim foi o gameplay extremamente lento que tornava o processo de revisitar os locais que você pode ir ainda pior.

Wow, surprised by how much I enjoyed this game. Perhaps not to everyone's taste, but right up my alley. The story was extremely compelling, I found myself pretty much unable to put this down and burned through it in only a couple of sessions.

Very cool vibes going on in here, a minimalist but effective score and lots of great sound effects. Lots of great dialogue and characters, the main character is no-nonsense in a satisfying way. Smart, but fallible for sure.

I am a big fan of point & click games generally, and this game was quite an easy ride in that sense as most of the puzzles were fairly simple. I had one minor criticism, that ultimately was wrapped up neatly by the end - it's a small spoiler so I won't elaborate.

Suffice it to say I enjoyed this game a lot!

I've enjoyed my time with the Playdate up until now, but while there are games I would say I enjoyed, there's always been the caveat that I enjoyed them as small indie games on a monochrome display. Saturday Edition is the first Playdate game that I would say is legitimately good, even if it weren't released on the Playdate. You play as John Kornfield, a man who claims to have been abducted by aliens, returned to Earth, resumed his normal life, and is increasingly involved in a series of mysterious disappearances in his city. It's a point-and-click style game, although there's not much actual pointing or clicking. You move between several points in the city, talking to NPCs and finding items which further the story. The UI is stylish and well done, with John only moving left or right, allowing the top of the screen to be used for notifying the player of an interactable. I really enjoyed the writing, you gain access to John's inner monologue as he begrudgingly deals with the situations he finds himself in, and both he and the overall story are charming and well written. I really sympathized with his character, and it's an approach to this type of story that isn't the most common. I think that statement applies to the entire plot. There are hints as to what is really happening sprinkled throughout, but the game still managed to subvert what I initially assumed was happening, while still remaining rewarding and organic. The game is admittedly a bit slow though, there's a lot of going back and forth between areas searching for what is new, and it might not seem like there's much happening in the middle chapters, but overall this is easily my favorite Playdate game to date.

Well, I was enjoying it well enough to see where it was going, but I hit a part where I explored each destination multiple times, using every item in my inventory and must have hit some bug, but not sure what I could do to get around it. I tried restarting the system and relaunching the game, but beyond that I was struggling to finish with its plodding pace due to the presentation. Had some decent hooks that were bringing me along, and I bet the ending was pretty cool, shame it just won't let me proceed into the final segment!

A really good mystery, which succumbs to some of the issues I have with the point-and-click genre