Reviews from

in the past


hay un hamster gordo con voz de anciano perverso

Threw this on my backlog because I saw a clip of it for like 10 seconds on a random youtube video and I thought it looked neat

Then I played it and realized

Its a first person ps1 game

Oh no


Every step a journey, every dungeon crawler a new plaque in my heart. I don't have anything new to say about Shadow Tower that I haven't said about King's Field, but oh my god it goes above and beyond with the vibes. As soon as the first title card popped up with the blotty typewriter font and the dithering, my soul was bound and I fell in love. I'm chaining myself down trying not to start Abyss right away, but it's technically irrelevant to what I'm working on right now and I can't justify it yet...

Sem dúvida um dos jogos mais assustadores que já joguei.

A ausência de uma OST aumenta demais o nível de horror que esse jogo proporciona. É só você, barulho de seus passos e o barulho das criaturas. Confesso que fiquei travado em um boss e tive que procurar na internet um jeito para passar. Tô pra te dizer que sem arco e flecha esse jogo fica MUITO DIFICIL.

Se você é amante dos jogos da From Software a partir do Demon's Souls vale a pena conferir esse, aqui muito do DNA dos jogos que temos hoje em dia, foi construído.

i hate this game so much, i have beat it two times and I will beat it again. i hate it.
i hate it
its terrible, its absolutely fucked.
i will continue playing it

I hate shadow tower with every inch of my body.

I last played this game about 10 years ago, in 2013/early 2014. Yet I remembered very little about it, and replaying it revealed why. Simply put, the way the game is designed makes it hard to remember in the moment, much less over the years. The layout of every level is a fucking pain in the ass (positive connotation), and there are very few landmarks so they blend together and make navigation quite confusing. Add to that the fact that the tower is dark as shit unless you have a Bottle of Light active, and I can see why I only remember enemy designs and nothing about the lay of the land.

With all the weirdness in layouts, design choices, and strange creatures, it's quite a unique game. It really is survival horror King's Field!

But I'd say it overall plays worse than King's Field 1-3, at least what I remember of them (I also haven't played those in 10 years, but I don't plan to replay anytime soon). Bosses suck ass, Hallow Mage can suck my cock for that stupid AoE spam, but the rest of them are just pushovers. Annoying, but pushovers. My biggest complaint is that you have to be bumping into enemies for your melee attacks to hit them at all. I don't know why this was done, considering King's Field 1-3 felt "right" with your weapon's range, but it's annoying.

Still, conquering such an obtuse game and its strange-ass world sure is a uniquely fun time...

Playing through the first three King's Field games as a post-Demon's Souls FromSoftware fan was revelatory, with many traits of the Souls games I assumed to be Miyazaki-isms were in fact simply From-isms. Turns out the whole 'spiritual series' thing we get with the Souls games, where a bunch of officially unrelated IPs are grouped as a 'series' by fans due to their obvious gameplay continuity, is in fact also a Fromsoftware staple, with Shadow Tower continuing the King's Field style of dungeon crawler despite its new name and universe.

After the interconnected King's Field II and the sprawl of King's Field III, Shadow Tower is back to basics. This is a no-frills dungeon crawler, akin to the first King's Field. This time each floor is connected to a central pillar, the titular Shadow Tower, giving each floor a bit of physical context.

If KFII was akin to Dark Souls, and KFIII akin to DSII, then Shadow Tower fills in that Demon's Souls comparison I wanted to lazily make regarding the first King's Field but couldn't quite bring myself to. Each floor is a 'realm', themed around some concept (acid, fire, etc.) which features multiple sections leading a boss which must be defeated to face the final boss at the bottom of the Shadow Tower, which acts as a partial hub. While the Nexus and the Shadow Tower are different in many ways (ain't no merchants here), there's a comparison to be made. The realms, with their various sections leading to bosses, are much more obviously comparable to DeS' levels.

Outside of interesting comparisons, how's the game? Very good! It's the most focused of the bunch so far, which means it never quite reaches the heights of KFII or KFIII, but never reaches their lows either. It's initially very off-putting and obtuse, but honestly pretty manageable once you get the hang of things. The degradation system seems scary , but the odds of you actually properly screwing yourself are pretty low. I played very conservatively for a while and steamrolled the last third of the game. Probably don't make this your first King's Field-like, but if you're into this style of game Shadow Tower is a very strong example of it.