i could write a LOT about how this game is so good but also this game is so bad and aaa the medals the progression the hedgehog oooh the boost levels thr boost levels the boost levels
but everyone has said everything already. this game is crazy good and yet crazy bad, the difference really is night and day!
one thing i dont see mentioned enough thoufh is the movement tech in this game is so fun even if its technically not a feature
but everyone has said everything already. this game is crazy good and yet crazy bad, the difference really is night and day!
one thing i dont see mentioned enough thoufh is the movement tech in this game is so fun even if its technically not a feature
With having an Xbox Series X/S and now having to play the game that isn't played either on a 360 or through emulation, I have been playing the game on and off for a few days and I gotta say this, I love it so much!
Both the daytime stages and night time stages are fun, the Werehog's gameplay is actually quite entertaining to play through, guessing it's because I love beat 'em ups games like Devil May Cry and Hi-Fi Rush for example and the bonding between both Sonic and Chip is really wholesome!
Also for the level Eggmanland, the level isn't that hard, but it's both long and challenging, but I had fun with it.
Though there can be problems with the game because of course it happens to any Sonic games, like the quick time events, like good god can you give me more time to breath so that I can press the buttons and not even making a mistake on pressing the button to fully react.
Both the daytime stages and night time stages are fun, the Werehog's gameplay is actually quite entertaining to play through, guessing it's because I love beat 'em ups games like Devil May Cry and Hi-Fi Rush for example and the bonding between both Sonic and Chip is really wholesome!
Also for the level Eggmanland, the level isn't that hard, but it's both long and challenging, but I had fun with it.
Though there can be problems with the game because of course it happens to any Sonic games, like the quick time events, like good god can you give me more time to breath so that I can press the buttons and not even making a mistake on pressing the button to fully react.
Easily The Best Sonic Game In Terms Of Story Animation And Boost Gameplay, This One Is Simple On The Surface But Is Easily The Most Difficult Sonic Game Of All Time. It Means Alot To Me Despite The Obvious Werehog Shaped Elephant In The Room And Even Then I Find Myself Enjoying It's Grindy Gameplay Loop And Structure. THE OST IS GOD TIER LEVEL BTW
A ideia é boa, a execução das fases de dia é muito boa, o roteiro é bem Disney Pixar dos anos 2000 (o que significa que é bom). O problema dele é que as fases de noite (apesar de legais) são longas demais tornando pelo menos metade do jogo um pouco maçante, mas a gameplay em si é divertida, o final do jogo acaba tendo esse mesmo problema. Mas honestamente eu consigo perdoar grande parte disso, o foda é a queda de performance.
It's a game of high highs, but low lows.
"Day good, Night bad" has been said ad nauseam, because it's true. The daytime stages are fast-paced thrills, requiring precise reflexes to keep moving. When you fail in one of these stages, it's generally because of your own error, and you learn something from it. To me, they're what Sonic is all about. Speedy gameplay, diverting routes that reward masterful platforming, and wonderful setpieces. They're just plain fun to blast through. My complaints for the day stages are minimal, and boil down to them sometimes overusing QTEs. Meanwhile, the Werehog stages kinda suck. They're full of repetitive brawls, tedious tightrope sections, boring backtracking, and so on. They really kill the pacing of the game, as does returning to them because you missed a few medals. They're not all bad, but I just can't say this is what I'm playing the game for. They really hinder the sense of progression, which is a shame.
I did at least like the boss fights. All of them were memorable, and Dark Gaia was a great sendoff to the game.
Where the game truly shines is in its presentation. I love the globetrotting nature of the game, exploring the vast array of communities that you come across. The music never misses, and the game looks and runs stunningly on Xbox Series X|S as well. I was also fond of the cutscenes. You can tell a lot of love was put into these aspects of the game, so I just wish it was this consistently fun to actually play.
I don't play Sonic games for the story. That being said, it was pretty inoffensive. It added some interesting lore to Sonic's world, which is a big plus. I enjoyed seeing the friendship between Sonic and Chip flourish too. I wish the other characters didn't get so sidelined, but oh well. Everything else was fine; I liked how Sonic was motivated by a personal goal as well as by saving the planet.
All in all, fun game, but some questionable design choices hold it back, sadly. 7/10.
"Day good, Night bad" has been said ad nauseam, because it's true. The daytime stages are fast-paced thrills, requiring precise reflexes to keep moving. When you fail in one of these stages, it's generally because of your own error, and you learn something from it. To me, they're what Sonic is all about. Speedy gameplay, diverting routes that reward masterful platforming, and wonderful setpieces. They're just plain fun to blast through. My complaints for the day stages are minimal, and boil down to them sometimes overusing QTEs. Meanwhile, the Werehog stages kinda suck. They're full of repetitive brawls, tedious tightrope sections, boring backtracking, and so on. They really kill the pacing of the game, as does returning to them because you missed a few medals. They're not all bad, but I just can't say this is what I'm playing the game for. They really hinder the sense of progression, which is a shame.
I did at least like the boss fights. All of them were memorable, and Dark Gaia was a great sendoff to the game.
Where the game truly shines is in its presentation. I love the globetrotting nature of the game, exploring the vast array of communities that you come across. The music never misses, and the game looks and runs stunningly on Xbox Series X|S as well. I was also fond of the cutscenes. You can tell a lot of love was put into these aspects of the game, so I just wish it was this consistently fun to actually play.
I don't play Sonic games for the story. That being said, it was pretty inoffensive. It added some interesting lore to Sonic's world, which is a big plus. I enjoyed seeing the friendship between Sonic and Chip flourish too. I wish the other characters didn't get so sidelined, but oh well. Everything else was fine; I liked how Sonic was motivated by a personal goal as well as by saving the planet.
All in all, fun game, but some questionable design choices hold it back, sadly. 7/10.
Link turns into a werewolf. Nobody bats an eye.
But when Sonic becomes a werewolf. EVERYBODY LOSES THEIR MINDS.
Honestly on par with Generations with how enjoyable this is but the medal collecting is pretty much the only real problem I have with this game, other then that this is a peak Sonic game with a pretty fun character action game attached to it.
But when Sonic becomes a werewolf. EVERYBODY LOSES THEIR MINDS.
Honestly on par with Generations with how enjoyable this is but the medal collecting is pretty much the only real problem I have with this game, other then that this is a peak Sonic game with a pretty fun character action game attached to it.