Reviews from

in the past


I've been sleeping on this game for way too long. Very fun metroidvania with a cool loop and the limited movement gives getting around some depth. Upgrades are very well paced and feel like actual upgrades that allow you to do cool new stuff. You feel really powerful at the end zipping around the final boss arena, and it doesn't give itself the time to get old.
Good game.

SteamWorld tem uma gameplay que apesar de não ser exatamente inovadora (afinal Dig Dug de NES já existe) traz alguns elementos novos pra esse tipo de jogo de exploração, como mecânica de vendas de minérios e power-ups que fazem parecer um metroidvania mas só parecer mesmo. O problema é que esses elementos ficaram ofuscados por alguns outros momentos que eu tive.
O loop de minerar, vender e minerar denovo acaba ficando chato e virando algo secundário do jogo, quando a parte mais legal é procurar pelo próximo power-up do mapa mais fundo na mina.
A parte que eu mais curti foram os efeitos sonoros, especialmente os do Rusty, que tu controla, os sons dele andando com o som pesado de metal das botas foram muito bem feitos.

One of those games that I've been meaning to get round to for years. The game being 89p on the Switch eshop certainly convinced me to go for it.

A really nice little time waster this one. Just keep digging for jewels and to see where you end up. The upgrades can't come soon enough, as getting that double jump and negating fall damage were a god send, and made the game as fun as it was.

It took me 5 hours to complete. That's 5 hours of digging, jumping and blowing shit up, in a really fun and fairly laid back manner. Some of the baddies can be a pain in the arse, and all the laser cannons near the bottom were a ball ache, but otherwise, it was just a lot of fun digging.

I'm probably gonna have to pick up the sequel now, as I had a very good time with this. A perfect length, too. It being inexpensive, and the great gameplay make this an excellent value game, that I honestly wish I'd played sooner. But I've played it now and I'm pretty thrilled how far that 89p got me.

It absolutely can't be overstated how formative this game was to me as a kid. Bias aside, I can't think of many things it doesn't do well at. It's an experimental metroidvania, and while Dig 2 becomes a full-fledged one using the excellent foundations here, the core gameplay of Dig 1 is so solid that I almost prefer it at times. Only wish is that it was longer and maybe a little more replayable, but that's what Dig 2 is for. Get it now while it's on sale for a dirt cheap price :)

something something little guys yearn for the mines


This review contains spoilers

Grundsätzlich netter Gameplay Loop der aber in den ersten 2 Dritteln des Spiels einfach viel viel zu langsam und dadurch ermüdend ist. Im Letzten Drittel kriegt man dann Upgrades die das Spiel wirklich tausendfach angenehmer machen.
100% sucken schon ein wenig sehr, Einerseits ist ein perfekter Run gefordert (2:30 Stunden, 20.000 Geld, 150 Kugeln und No Death) welchen ich in 2:29 Stunden abgeschlossen (Ich fass es immer noch nicht)
Andererseits muss man für ein anderes Achievement mit einem... etwas nervigen Trick (Bomb Jump) die Progression vom Spiel an zwei Orten skippen was, wenn man es so wie ich mit dem perfekten Run kombiniert hatte ein wenig sehr nervig war.
Zu guter letzt das dümmste Achievement für das man 15.000 Blöcke abbauen muss, kein Fan. Nach Casual und Perfektem Run hatte ich 10k und durfte dann 30min in ner Höhle umherspringen bis ichs hatte.

Alles in allem, ganz nett, den Anfang würde ich allerdings echt ungern nochmal spielen
5/10

A great 2D exploring game, finished the main story on the PSVita and on the PS4 but didn't do 100%.

Fun game but doesn't really do anything that amazing or interesting.
The idea of a metroidvania about digging into the earth sounds really fun but the execution was a bit underwhelming

Played it when it was free on ps+ I think, but I don't remember much.

went back and 100%ed it on steam. fun completion experience, still as fun as i remembered.

Steamworld Dig is a hybrid game in a few ways. Steamworld itself is a steampunk western, but everyone is robots. The digging meanwhile is the classic dig for gems, head up to the surface to upgrade your gear, and then return to mine deeper loop. Only, there's also a fair bit of combat. And platforming. Oh, and it's kind of a metroidvania.

I don't think it all gels, but there's no denying how compelling this world and these characters are, nor how satisfying and tactile the mining is. And that core loop of mine - > upgrade -> explore and then mine some more is very compelling.

I find controls a bit too clunky for either the platforming or action, which frustrates from time to time and takes this down a few notches. But all of the ideas thrown in here are good, just not integrated in a way that always works. Thankfully, the sequel addressed all these issues and then some. Still, this is a fun one and it's neat to see how the sequel carries on the story started here.

Legal. As duas ou três horas iniciais me deixaram maluco. O grosso da ação me deixou obcecado e eu jogava sem objetividade nenhuma, só pelo gosto de pegar a picaretinha e cavocar. Quando a novidade passou, eu perdi a vontade de continuar. Sei que isso é um problema meu e diz pouco ou nada sobre o jogo, mas não vou ter o empenho pra gastar outras cinco horas num jogo que traz pouca recompensa. A história é um fiapo de história, a música não ajuda muito, os personagens não têm lá muito destaque. De resto, eu tenho a impressão de que Hollow Knight tirou algumas ideias daqui.

one of the games that got me into indie games, still a classic in my opinion, even if it is kinda simple

I found the game a bit too repetitive. It had some entertaining aspects to it and cool graphics, but it was not enough to really get me fully engaged.

SteamWorld Dig is a cool little gem! Digging down, searching for treasure, and upgrading your gear to go deeper is super satisfying. The story is simple, but the atmosphere is fun and the world feels mysterious in a good way. Can get a bit grindy as you play, and some of the boss fights are frustrating, but for a charming indie adventure with a unique spin, I'd definitely recommend it!

A short game with charming dialogue and a simple gameplay loop. I never once wanted to put it down and completed it in a single sitting.

4☆ - This actually caught be by surprise. After being recommended this game for several years I eventually played it and it was super fun.

Although vastly superseded by its sequel, the first Steamworld Dig is still by all means a great game, worth revisiting today if you want to see the roots of Steamworld Dig, and the context to the 2nd game's story.

SD opens up in a small, cozy setting in a backwater western town called Tumbleton, and while the writing doesn't play a massive role in the grand scheme of things, I still enjoyed the setting a lot and whatever small ragtag group of characters were present, both in design and personality. It gave the shopekeeper npcs something to be remembered by.

The whole steampunk aesthetic coupled with the decadent approach to character/environment design is very charming as well as inviting, and along with the modest but atmospheric soundtrack, I couldn't help but be engaged with this game on that level despite its flaws.

The gameplay itself feels satisfying and the overall loop is addicting, even though the loop is never expanded upon, which is one of my few criticisms of this title.

More on that, SD1 is certainly not perfect; Fighting enemies is more times than not a fruitless endeavor, combat in general is frustrating and somewhat feels like an afterthought. In fact, it's probably better to ignore the enemies if you can.

The randomly generated digging space is a cool idea but can sometimes lead to weird spikes in difficulty or awkward spaces that you have to navigate through. Once, one of the wall laser enemies spawned inside of the invincible eye laser enemy...a bit strange but I guess it can happen.

With how this game is designed, I kept wondering as I was playing if it'd be possible to hardlock yourself, considering the finite resources and how said resources are necessary to progress through the game, as well as the fact that blocks that you destroy do not regenerate (with a small "but" later in the game).

There are two types of upgrades in SD1, the type you unlock by completing hand-crafted dungeons you find by digging (which are actually pretty good for the most part), and the type that you purchase with resources you find underground.

The upgrades that you can buy with the resources you collect are kind of dull, and don't offer anything exciting, it's just "oh here's an upgrade so you can dig 1 block faster", it's the lazy way to do upgrades and felt exhausted with these by the 2/3rd of the game.

To add to my criticisms, I do think the addition of boss fights would've regulated out at least some of the tedium that comes across with progression in SD1.

A lot of these problems are fixed in the sequel, SD2, which might render this entry obsolete for many people.
But I don't know, I can't help but feel enamoured by this sweet little indie game with a charming vision.
I played it first on the 3DS and didn't get very far, but thought the art direction was cool, and I'm glad I revisited it on the Switch.

It was a very fun (and sometimes frustrating) 8 hours I managed to get out of it, so if you have a weekend to spare and haven't played the 2nd game, I definitely recommend giving this a go. Especially if you're a fan of either Spelunky, Dig Dug, or love Metroidvanias.

Não é nenhum jogo absurdo, mas me fez boa companhia quando estava fora de casa só com meu 3ds!

this is like one of those flash games where you go underground, do some mining until you can't anymore, and then return to the surface and buy all the upgrades you can, but with the addition of some incredibly light "metroidvania" elements (generous definition). it's better than those, for sure, but it still feels kinda hollow and sorely lacking in intentionality for the majority of the game. there's unique areas with more level design built in with rewards of lots more money or a new power-up, but even those segments aren't all that great. story is nothing, characters are nothing, and most shop purchases are just numerical upgrades as opposed to having cool horizontal progression with optional abilities to bolster the ones along the main path. it's fine.

A metroidvania/mining hybrid with a decent sense of progression.

This review contains spoilers

A very well done take on a resource collection mining game. The fundamental and addicting gameplay makes up for the poor story and lackluster boss fight.

They hired Clint Eastwood to voice Rusty


Super fun little adventure, no notes.

Yet another game I really liked. There isn't much to say about it though. Story is okay. It's slightly janky. But has a fun gameplay loop. It's a good game still worth going through, just understand it not a masterpiece.

The game has good music. But it isn't that special. The game essentially is dig, gather materials, go up and sell to buy upgrades. Repeat. On occassion you find a new power up or challenges in the mines.

The biggest issue in this is that you can def softlock and the only way out is death. If you are smart about your tunnels this mostly isn't a problem. But on occasion things happen that are out of your control and death is your only option.

Although it didn't happen to me, I could see how if you are terrible and die enough you can lose enough materials to be hardlocked. But I imagine most people that will not be an issue.

Controls are a bit jank but work fine enough. The game has odd difficulty spikes. At times the gameplay loop can be a bit tedious. It's a light metroidvania.

In general, it's a very chill experience. A brain off game. Nothing special, but still really fun. If you enjoy it, I highly suggest play the sequel as it's vastly superior. It improves and expands on the concept. You will need the story in this game to understand the sequel. Or better said, to appreciate the story in the sequel.

Not particularly deep and meaningful, but an incredibly addictive core loop meant I devoured this game on the PS-Vita

I'm digging into world of steam