Reviews from

in the past


One time I played this game with warp zones to attempt a speedrun and I showed it to a Nintendo discord and they all got mad at me for "not playing the game right" so this game is actually terrible and anyone who likes it is a moron

I genuinely wanted to love this game, and I almost did, but i HATE the last two levels to the point where it docks a whole half star off for me. Hammer Bros are such annoying enemies to deal with and have such inconsistent behavior that after having to replay the levels of World 8 probably over 15 or more times, these enemies were the only thing that were killing me consistently anymore. They are so, so frustrating and while to some this may be an iconic aspect of the game, I just cannot stand it at all.

To me it's a real shame, because I think all the way up to the latter half of World 8, barring like... one of the Castle levels that randomly make you do an esoteric maze [which is what the final level decides to do as well for some god forsaken reason], this game is consistently solid, fun, and has fair but mildly challenging course design. Mario's physics are also a point of contention for some, but I personally find it fun how much weight all of Mario's movements have; it channels a similar appeal to Donkey Kong while just being that bit more maneuverable. I'd liken it to controlling a car just because of how much momentum Mario carries with each of his movements, which is especially fun to wrangle with in some of the tougher stages. It's not hard to understand why they changed it in future titles, but it certainly gives this game a unique feel from the rest of the Super Mario side scrollers which I appreciate so much. After all, this game's simple level design simply wouldn't work as well if it weren't for Mario just being that smidge difficult to maneuver through the stages. To me personally, it's a fantastic balance of restriction and control compared to past attempts with stuff like Wrecking Crew and Donkey Kong.

It also shouldn't be understated how revolutionary this game was for the time it came out, but for how many of these levels are bangers with that mindset, it makes the last few stinkers stick out even more in my opinion, and beyond some of the jank you may run into like with Bullet Bills shooting twice randomly, I feel like a lot of my actual 'fuck this game' moments can be traced back to either the Hammer Bros. or the Castle maze segments. Otherwise, once you get used to the physics, I think this still holds up as a classic game and achievement on all fronts.


The Bloopers were very silly

I very well might believe that this is one of if not THEE greatest video game of all time. To me, it's the game that saved the video game industry as a whole. I give it a 4.5 out of 5 as my star rating.


Pretty fun game, I hope they make more of this

Absolute classic. Much like with Sonic 1 I feel like I'm the only one who thinks this game still genuinely holds up really well.

If it feels dated nowadays, it's only because every last one of its many, many good ideas has been iterated on a thousand times over, including and especially by Nintendo themselves. Being such a trendsetter means some of its implementations aren't perfect, sure, but it's still a fun, solid cornerstone of the video game canon despite that. Hard to go wrong with that.

Pretty fun to play given how simple so many of the levels are. Not much to say other than that.

super mario bros is legendary. the physics of mario feel more advanced than anything that came before it, so movement feels natural and satisfying. the level design is consistently great, with a good progression in terms of difficulty. there’s a good bit of variety to the enemies, and there’s a reason all their designs have stayed mostly the same to this day. this is because they are awesome, much like the music which is also awesome and iconic. no matter how long i play the game i never find myself growing tired of the music or the gameplay, so for all intents and purposes, it’s a perfect experience. searching for secret warp pipes, vines, stars, one-ups, and more just never gets old.

Very good way for them to start off the series. It was fun blasting through this game. It would've been rated higher if it weren't for those last two castle levels. Whoever made those levels needs to be cremated. Overall Very good game.

Rating the game from the perspective of when it came out. This was a mind blowing experience and the start to all mainstream gaming to follow. Traversing through different levels and platforming while shooting fireballs at angry turtles gave me endless fun.

É..... Eu acabei de zerar esse jogo pela primeira vez (Aos 21 anos de idade). Isso já tinha quase 20 anos quando eu nasci e é bizarro que ele seja tão decente até hoje. De longe o maior problema do jogo são os sapatos amanteigados do Mario, tirando isso o jogo até que funciona muito bem. É criativo, iconico e eu suspeito que tenha algum contrato com uma força superior por baixo dos panos.

(Eu odeio o ultimo castelo)

PS: Esse é de longe o jogo onde o Mario mais parece um colombiano

if you think this game “plays weird” and don’t get the hype i beg you to play 5 other NES platformers then come back, relax, and feel the lushness of the first true strand type game.

super mario bros is not the primordially simple jumping game it is often introduced as. platformers had ages to mature in the hypercompetitive arena of the arcade throughout the 70’s and early 80’s. aside from its understatedly elegant aesthetic, the ambition in SMB is in the elevation of movement from merely a mode of traversal to a gymnastic, expressive activity.

megaman, simon belmont, and ryu hayabusa are all transparently simple state machines— the amount of possible actions they can take is finite and countable. super mario bros did not invent momentum in platforming, nor was it the first to leverage the additional complications that a more involved system of movement entails. the friction between the player avatar and the ground. the acceleration from a dead stop to a full run. the short moment after taking your finger off the jump button before the character truly starts to fall. all the little intricacies and details compound to make mario a much more expressive vessel for a player to inhabit. what sets SMB apart is that the movement is honed to the extent it becomes even more natural than the comparatively simple systems of the above games.

mario’s body doesn’t literally move like the human form does, but negotiating the balance of a jump in mid-air, trying to establish steady footing on unhelpful terrain, and wheelin and dealing with newton’s first law in general is central to the human experience. in super mario bros, nintendo squarely refocuses the platformer from a cabaret of obstacles to a celebration of acrobatic motivity

and so, it became the bedrock upon which their castle was built

It's the grandfather of video gaming - but much liek the beatles, it has been outdone since many times over, and is only held in such reverence due to its status and legacy. Nevertheless, everyone should play through and experience this classic at least once.

nice game,even tho the next year it will have it's 40th anniversary,i really enjoyed making it 100%,it's one of that games you can play three trillion times and never get tired of it

Todos deveríamos agradecer esse jogo por ele existir, é basicamente a fundação dos jogos modernos. Mesmo depois de 40 anos ele continua excelente, o que chega ser bizarro para mim...

Gostei muito desse jogo, bem difícil de zerar mas nem tanto, não tem muita história mas é bom

I pretty much owe my interest in gaming to this game lol

Um marco na história dos jogos, mas bem datado

One of the original old school games, didn't realize how difficult it actually is at times

Não sei se seria exagero chamar esse aqui de jogo mais importante da minha vida. Acho que está ali empatado com Super Mario 64... e até ontem à noite eu meio que nem me lembrava dele. Foi só quando estava vendo alguns vídeos à procura de um outro game (Mario & Luigi, encontrado em todo santo computador na minha adolescência) que parei pra checar se não seria o primeiro Super Mario Bros., afinal de contas, quando--ei, esse aí é o jogo que passei a infância jogando no Dynavision! Que loucura, como não tinha adicionado ainda?!

Hoje em dia é uma outra experiência. Quase dá vontade de falar que lembro dele ser mais difícil, mas não é uma comparação justa: jogar isso aqui sem a opção de salvar do NSO e sem poder conferir algumas coisas, como o caminho certo em alguns dos castelos finais, devia mesmo ser uma experiência de outro mundo, e não no bom sentido. Mas eu adorava, então acho que dá pra dizer que é uma maravilha de qualquer jeito, em qualquer era.

A menos que a gente esteja falando do Lakitu. Lakitu, você é horrível e merece a PRISÃO. Você sabe o que fez.

A game from before rules were established, so it has many failings. But seeing past that, you get a simple but satisfying platformer that understandably revolutionized gaming at the time.

The very first game I ever played. Although there is not much to this game, this is where it all began for me.


Divertido ate hoje e bem difícil

It's Mario. I don't know what you need me to say

Super Mario Bros. is iconic for a reason! It's a classic platformer that set the stage for so many games to come. The levels are creative, the music is instantly recognizable, and that feeling of finally stomping Bowser is pure joy. Of course, it's got its flaws – the controls can be a bit slippery, and it's definitely showing its age compared to modern Mario games. But as a piece of gaming history and a whole lot of nostalgic fun, it's still a blast to play.

this is a certified hood classic