even if I didn't play the first Mario Maker, while some omissions do hurt (rest in peace mystery mushrooms), I think Super Mario Maker 2 is "on an objective level" a better game creation tool than its predecessor, but, while it offers more, more isn't always better.
the level creator has so many options, leading to a game that can truly feel endless at times, like, if 2D Mario is YOUR thing then this will make you busy for ages. and yeah a lot of the most popular levels are really similar in concepts but if you search outside the game and get curious, you can find some rare gems! (I do wish the course search had more options and was more ergonomic).
the overall multiplayer experience leaves... a lot to be desired. the game can slow down to a halt making playing against friends/randos online frustrating (and don't forget the classic you get penalties for leaving when the online sucks!!!) and local multiplayer seems like an afterthought for how tedious it is to get going and how hard it is to find levels that are actually designed around it.
but I also really love the inclusion of things like the Story Mode and the Super Worlds, like honestly I think the single player modes are better than ever if you aren't the creative type and just wanna play some levels.
so in the end I'm positively mixed on Mario Maker 2, the concept is so solid that it's hard to call it a bad game, but I also truly wish the game was a lot better.
the level creator has so many options, leading to a game that can truly feel endless at times, like, if 2D Mario is YOUR thing then this will make you busy for ages. and yeah a lot of the most popular levels are really similar in concepts but if you search outside the game and get curious, you can find some rare gems! (I do wish the course search had more options and was more ergonomic).
the overall multiplayer experience leaves... a lot to be desired. the game can slow down to a halt making playing against friends/randos online frustrating (and don't forget the classic you get penalties for leaving when the online sucks!!!) and local multiplayer seems like an afterthought for how tedious it is to get going and how hard it is to find levels that are actually designed around it.
but I also really love the inclusion of things like the Story Mode and the Super Worlds, like honestly I think the single player modes are better than ever if you aren't the creative type and just wanna play some levels.
so in the end I'm positively mixed on Mario Maker 2, the concept is so solid that it's hard to call it a bad game, but I also truly wish the game was a lot better.
Too many hours of my life spent on this game! The review is after the final major patch update.
I was really looking forward to this game once announced and excited to design and play. With each update, the game has grown to something wonderful. I enjoyed making levels and enjoyed the world building feature. However the game has some issues that mildly annoy me:
- The main menu interface I feel is not over intuitive. Why my maker profile and my costume selections in completely different areas of the game? Me checking and customizing my profile should be in one spot.
- I cannot search levels using words like "Bowser" and getting Bowser named levels as a filter option
- I cannot copy and re-upload my levels if I want to make a change. Have to delete and re-upload the same level with a change instead of having two levels uploaded, really don't like that.
-No 100 lives challenge. Having endless mode you don't get a finale and your progress seems empty.
I had fun playing the game but my passion faded as I feel 90% of user levels were... less desirable, but that has little to do with the game itself. I recommend buying, playing and learning some mechanics. This game, at least, upskills you in gaming in general
I was really looking forward to this game once announced and excited to design and play. With each update, the game has grown to something wonderful. I enjoyed making levels and enjoyed the world building feature. However the game has some issues that mildly annoy me:
- The main menu interface I feel is not over intuitive. Why my maker profile and my costume selections in completely different areas of the game? Me checking and customizing my profile should be in one spot.
- I cannot search levels using words like "Bowser" and getting Bowser named levels as a filter option
- I cannot copy and re-upload my levels if I want to make a change. Have to delete and re-upload the same level with a change instead of having two levels uploaded, really don't like that.
-No 100 lives challenge. Having endless mode you don't get a finale and your progress seems empty.
I had fun playing the game but my passion faded as I feel 90% of user levels were... less desirable, but that has little to do with the game itself. I recommend buying, playing and learning some mechanics. This game, at least, upskills you in gaming in general
En teoría debería ser mejor que el primero. Tiene más opciones, herramientas, mundos, estilos, mejoras de calidad de vida y la opción para crear tus propios mundos juntando todos los niveles que has creado.
Pero, por alguna extraña razón siento que el primero tenía más personalidad y encanto. La falta del gamepad también no ayuda a la facilidad que antes se tenía para crear niveles.
Sin embargo, sigue siendo un excelente juego que fomenta mucho a la creatividad y la experimentación. Una serie que espero Nintendo siga desarrollando a lo largo de los años.
Pero, por alguna extraña razón siento que el primero tenía más personalidad y encanto. La falta del gamepad también no ayuda a la facilidad que antes se tenía para crear niveles.
Sin embargo, sigue siendo un excelente juego que fomenta mucho a la creatividad y la experimentación. Una serie que espero Nintendo siga desarrollando a lo largo de los años.