Reviews from

in the past


It's far better than the second game, only because I was actually able to build my own levels so easily. Even my friends who never touched a Wii U were able to make levels, there is something about it the second game wasn't able to capture.

The first few years of this game were so much fun

Its Grover
Very Nostalgic, the community, the levels, the gamepad features all worked really well.
Atleast I can say it ended with a nice memory

When my parents first bought me and my siblings the game it came in its own box and had a cool little booklet that was included with it too...being able to make your own levels was an incredible concept and I loved the vent levels and the tall mushroom costumes <3

I got this on launch, but I never got super deep into the game's community. No indictment on the game by any means, just not something I spent a lot of time on myself. Normally I make a point to only cover stuff I've completed one way or another, and that's not really possible for this game. But since online's been shuttered, I suppose there's no harm in giving some quick thoughts.

I think it is so cool that Super Mario Maker exists. A 30-year anniversary celebration of Super Mario Bros. (down to coming out right around the original Japanese release date: Friday the 13th in September), placing the power of game design in the players' hands. True, things like Lunar Magic had existed in an unofficial capacity for years, and especially these days there's way more you can do with ASM. But Mario Maker is a GREAT tool for general access. Taking its cues from Mario Paint, the UI is perhaps initially intimidating but quite easy to navigate once you settle in and start poking around.

Being able to switch between game styles is suuuuper cool. I definitely wish the different games (Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U) all retained their own physics, instead of just reusing the New Soup physics - a subtle thing, but you notice it when comparing to the source material. But I get why you'd want all of Mario Maker to feel the same, and New Soup is a solid enough physics engine. Besides, the real fun of each style is seeing all the hallmark elements of each game, as well as seeing reinterpretations of game elements across games. It must've been a fun challenge, for example, to reinterpret the Ghost House and Doomship level archetypes for the games that didn't originally have them.

The main thing I've always loved was the crossover stuff with Costume Mario. Like, okay, cute idea, getting in all the Mario characters as alternate costumes. Amiibo support was the REAL treat, meaning that all the other characters in Smash Bros. got to have some fun. Including third-party characters! Playing as Sonic in a Mario platformer was a little mind-bending. But then they just kept going! I don't claim to understand why Shaun the Sheep or Hello Kitty are here, but I'm not inclined to complain. And even within Nintendo, the picks got enjoyably obscure. Ayumi Tachibana? A lady from the Japanese team in NES Volleyball? Friggin' Master Belch??? There's sort of this feeling like all these characters were invited to Mario's birthday party, it's great. Granted, I dunno why you'd invite Master Blech to a birthday party, but hey...

Like I said, I didn't spend a ton of time with the game, but I did make a small handful of levels. There were two I was pretty proud of. One was called "Buddy Beetle", and it was a SMB3-themed one where the player worked with a big ol' Buzzy Beetle to collaborate on puzzles and get to the end. The other was "Koopa Troopa's Walk", a SMW-themed one where a Koopa Troopa navigated a straight line at the top while a player navigated an obstacle course and tried to keep up. Both pretty simple high-concept ideas, but I had fun telling little stories through the level design.

...I guess they're lost now with everything else, huh? Still, for a good 8-9 years, an innumerable amount of people would've interfaced with them. I wonder who all played them, and what they got out of 'em? Were my levels part of peoples' rush to beat everything before the service shut down? I hope folks had fun.


You can make Mario in this one

It's a pretty good tech demo for Mario Maker 2

The Amiibo costumes made this game so good.

I went back to this game before the shut down just to experience one of my favorite games of all time again. reexperiencing this game was such a trip down memory road. playing my old levels, playing all the event levels, 100 Mario challenge was such a great time. While Mario Maker 2 is way better, something about this game is charming. I'm going to miss this game.

Just spent the day rushing to play and download as many of the best Mario Maker 1 levels I could find before the servers shut down. And even despite all those amazing levels I found, I still chose to keep some room for many of the old crappy levels I made when I was 11 (except for "Sextuple Giant Bowser Fight". I think I'll let that level become lost media). I think that shows exactly what makes this game so special. Mario Maker captured the imaginations of players and created a sense of unity and community like no other. Truly an incredible game that gave way to so much creativity and passion, and I will truly miss this game and this era. I played this game on its release date and now I've played this game on its death date. Rest in peace Mario Maker 1.

As an 8-year-old I cried SO fucking hard when I ran out of slots to make levels

I am happy that I will probably be the last person to ever have suffered through the majority of those levels I played. The world will be a brighter place when these atrocities get purged from existence. 10/10 wouldn't play again, because it's gonna be gone soon.

Super Mario Maker empowers players to become the architects of their own Mario dreams. With intuitive touch controls, you can drag and drop elements to design unique levels inspired by classic Mario themes. The possibilities feel endless, and the ability to share levels online brings a community of creativity and challenges. While the Wii U version lacks some features found in its sequel, it's still a fantastic tool for budding designers and Mario enthusiasts who want to experience the joy of crafting their own platforming playgrounds.

Rest in peace, Super Mario Maker.

Gaming peaked when they added Shaun The Sheep

Simply put, this game was a dream come true for me. I was well aware ROM hacking existed, custom fangames existed & all that ---- but being able to create my own official Mario levels? That was something childhood me absolutely yearned for. And through an easy-to-learn, intuitive interface & a myriad of options, Mario Maker made that possible. It's a bummer the Wii U servers are down now, but believe me when I say, it was great while it lasted.

That fucking bird that I hate!

The only reason this isn't 5 stars is because Mario Maker 2 exist. But the fact we got an official Mario Maker is insane. So much charm, so much customization, for any platform developers, this is for you.

I sunk 1000 hours into this as a kid

This is a dream come true for Mario fans.

i was so hyped for this game before it came out, and then i got it and barely played it. dunno what i expected but wading through nonsense courses was not it.


Coolest game ever when I was a kid