Adoro los juegos de misterio. Desde Obra Dinn, siempre he esperado la oportunidad de jugar juegazos que desafíen a la mente con misterios trepidantes y resoluciones que hacen explotar tu cabeza.
Y Golden Idol es todo eso. En un sistema SUPER CÓMODO, y recalco esto, de investigar diferentes escenarios de un crimen, avanzas en una historia que va creciendo y creciendo cada vez más. Cada giro y cada descubriendo que acabas haciendo te acaba sacudiendo con mucha fuerza. Es alucinante.
The Case of the Golden Idol es uno de los mejores juegos bajo la categoría ''misterio'' que he jugado en mi vida. Y os lo recomiendo a todos.
Y Golden Idol es todo eso. En un sistema SUPER CÓMODO, y recalco esto, de investigar diferentes escenarios de un crimen, avanzas en una historia que va creciendo y creciendo cada vez más. Cada giro y cada descubriendo que acabas haciendo te acaba sacudiendo con mucha fuerza. Es alucinante.
The Case of the Golden Idol es uno de los mejores juegos bajo la categoría ''misterio'' que he jugado en mi vida. Y os lo recomiendo a todos.
A really cool spin on what could be misconstrued as just a typical point-and-click mystery game. It was pretty well-balanced for me too, where no puzzle felt like it took too long or was too difficult - I was surprised at how in-depth some of the mysteries went, and the connections you had to make.
The DLC also helped to expand on the base game and round everything off, so I'm glad I didn't have to wait for those to release! The music and artwork all felt consistent and thought out, and I'm glad there was an option in the settings to toggle an indication for what was interactable, as I am not interested in wasting my time pixel hunting.
The DLC also helped to expand on the base game and round everything off, so I'm glad I didn't have to wait for those to release! The music and artwork all felt consistent and thought out, and I'm glad there was an option in the settings to toggle an indication for what was interactable, as I am not interested in wasting my time pixel hunting.
I'm delighted to see more deductive reasoning/"Obra Dinn-likes"--although in some ways it felt like a step back from Obra Dinn's ingenious logbook form of deduction. Instead, Golden Idol takes a "mad lib" approach: so as a necessity the game must rely on directly giving words to bank for solutions and explicitly providing information (for example, telling me directly a sword is clean or a latch is broken in tool tips) instead of allowing me to deduce.
Still, this allows for a wider variety of mysteries with more complicated stories playing out over many years. You'll come to recognize the same characters weaving in and out of the story and your general knowledge of the secrets of this world evolve alongside it (but not entirely paying off for me--I guessed the major twist early on). Golden Idol makes it easy to hop back to earlier scenarios to refresh your memory like you're Columbo coming back for "just one more thing"--although I couldn't always shake the feeling I was cheating when I did this.
I love games that compel me to pull out a notebook and start writing things down, which I was definitely doing here--although due to the heightened complexity of the type of mystery you're trying to solve, at times it felt more like rote information gathering, especially whenever the game would dump a pile of clues on my head. On that note, I do wish the game had let the player log a personal clue bank, like notes or diagrams that the player thought was valuable information.
The DLC saw a marked visual and musical upgrade, an improvement I'm excited to see Color Gray Games taking into their sequel, The Rise of the Golden Idol.
Still, this allows for a wider variety of mysteries with more complicated stories playing out over many years. You'll come to recognize the same characters weaving in and out of the story and your general knowledge of the secrets of this world evolve alongside it (but not entirely paying off for me--I guessed the major twist early on). Golden Idol makes it easy to hop back to earlier scenarios to refresh your memory like you're Columbo coming back for "just one more thing"--although I couldn't always shake the feeling I was cheating when I did this.
I love games that compel me to pull out a notebook and start writing things down, which I was definitely doing here--although due to the heightened complexity of the type of mystery you're trying to solve, at times it felt more like rote information gathering, especially whenever the game would dump a pile of clues on my head. On that note, I do wish the game had let the player log a personal clue bank, like notes or diagrams that the player thought was valuable information.
The DLC saw a marked visual and musical upgrade, an improvement I'm excited to see Color Gray Games taking into their sequel, The Rise of the Golden Idol.
The Case of the Golden Idol is like a game designed and written by Agatha Christie about the desperate need of control and power inside all mankind. If you are familiar with any of her works you would know that you are in for a treat.
The game starts very simple; a scene in which a man pushes another from a cliff, and the game shows you how each and every mechanism works, but that's just the tip of the iceberg. For that's just the beginning of a chain of crimes; and to find the real truth about them you have to find many clues and use your "little grey cells" to put them together.
The beautifully pixelated story takes place in the 1700s and spans 4 decades. A chain of crimes that happen for the "Golden Idol" ; the thirst to be in control and have the ultimate power.
The Case of the Golden Idol was made by only a handful of people yet it gives the feeling of accomplishment more than many multi-million-dollar games. A must play if you like puzzle games, even the slightest.
The game starts very simple; a scene in which a man pushes another from a cliff, and the game shows you how each and every mechanism works, but that's just the tip of the iceberg. For that's just the beginning of a chain of crimes; and to find the real truth about them you have to find many clues and use your "little grey cells" to put them together.
The beautifully pixelated story takes place in the 1700s and spans 4 decades. A chain of crimes that happen for the "Golden Idol" ; the thirst to be in control and have the ultimate power.
The Case of the Golden Idol was made by only a handful of people yet it gives the feeling of accomplishment more than many multi-million-dollar games. A must play if you like puzzle games, even the slightest.
The Case of the Golden Idol is quite a treat for fans of puzzle/detective stories. You follow a story about a device that gives people strange powers, but as a "3rd person helicopter" observer. Being given clues about 12 different cases, you are tasked to chronologically put the story together.
The story in itself is quite interesting, and solving the cases can be quite challenging due the introduction of constant new characters and places. On the one hand, this makes the game that much more nuanced, but on the other, it also becomes quite convoluted when you approach the ending.
And that is my main gripe with this game: after a while, you are given so many clues that it becomes frustrating to keep an overview of all the clues you have collected so far. To be honest, I recommend people to keep a system (such as only collecting clues about people first, etc.) instead of collecting all the clues right away. It doesn't help that dragging and dropping clues is a bit wonky, either.
Next to the main story of The Case of the Golden Idol, I also played both DLC's and reviewed them separately. I do think the main story is much better than the DLC's. However, playing both DLC's does give a lot of context to the events of the main game, so they are defitinely worth checking out.
The story in itself is quite interesting, and solving the cases can be quite challenging due the introduction of constant new characters and places. On the one hand, this makes the game that much more nuanced, but on the other, it also becomes quite convoluted when you approach the ending.
And that is my main gripe with this game: after a while, you are given so many clues that it becomes frustrating to keep an overview of all the clues you have collected so far. To be honest, I recommend people to keep a system (such as only collecting clues about people first, etc.) instead of collecting all the clues right away. It doesn't help that dragging and dropping clues is a bit wonky, either.
Next to the main story of The Case of the Golden Idol, I also played both DLC's and reviewed them separately. I do think the main story is much better than the DLC's. However, playing both DLC's does give a lot of context to the events of the main game, so they are defitinely worth checking out.
I love these sorts of slow-burning, player-paced, who-done-it-or-what mystery games, and this one was no exception. The Case of the Golden Idol progresses players through a series of scenes depicting a series of events in its game-world and asks the player "what happened here?". Then you collect clues in the form of fill-in-the-blank words and names, and lay it all out. Fairly simple in gameplay, but very satisfying in narrative presentation.
the core gameplay isn’t particularly distinct from your run-of-the-mill point-and-click mystery game and does become tedious when playing for awhile. however, the story is super compelling and well-constructed without taking itself too seriously—a whimsical exploration of aristocratic control, desire, paranoia, and ruthlessness borne out by the enigmatic power of the titular idol. there was an incredible moment of clarity between the final level and epilogue that will stay with me long-term. loved the grimey and exaggerated aesthetic too
Tenía ganas de más juegos de deducción detectivesca al estilo de Obra Dinn y este juego me ha gustado bastante.
Se basa en una serie de viñetas de crímenes en las que debes conseguir pensar bien en la secuencia de hechos utilizando distintas palabras. Me recuerda a mecánicas de Tangle Tower. ¡Y funciona muy bien!
Cada viñeta es un misterio con un tono diferente en el que realmente se ponen a prueba las habilidades de razonamiento y deducción del jugador. Estar atento a pistas, información, textos y relaciones es crucial para resolver puzles que van más allá de "Quién ha matado al señor, dónde y con qué arma".
También he jugado los DLCs y me han sorprendido para bien. Se nota una mejora de ciertos valores y proponen cambios interesantes en sus mecánicas.
Bueno, si queréis un juego de detectives, ésta es una buena opción.
Se basa en una serie de viñetas de crímenes en las que debes conseguir pensar bien en la secuencia de hechos utilizando distintas palabras. Me recuerda a mecánicas de Tangle Tower. ¡Y funciona muy bien!
Cada viñeta es un misterio con un tono diferente en el que realmente se ponen a prueba las habilidades de razonamiento y deducción del jugador. Estar atento a pistas, información, textos y relaciones es crucial para resolver puzles que van más allá de "Quién ha matado al señor, dónde y con qué arma".
También he jugado los DLCs y me han sorprendido para bien. Se nota una mejora de ciertos valores y proponen cambios interesantes en sus mecánicas.
Bueno, si queréis un juego de detectives, ésta es una buena opción.
A brilliantly addictive detective game which makes you feel like a genius. Methodically going through each scenario and deducing exactly what happened was so delightful. Every single case in the game (especially including the DLCs) sunk their mystery hooks into me, and I was more than happy to be reeled in for the 10 hours-and-change it took to complete.
I don't rave that often, but, if you have any passing interest in detective games, I would press this into your hands immediately, no question. And, to those of you who played Obra Dinn and wondered, "Why don't they make more games like this?" THIS GAME IS ONE OF THOSE GAMES THAT THEY DON'T MAKE MORE OF LIKE THIS! A MUST PLAY!
I don't rave that often, but, if you have any passing interest in detective games, I would press this into your hands immediately, no question. And, to those of you who played Obra Dinn and wondered, "Why don't they make more games like this?" THIS GAME IS ONE OF THOSE GAMES THAT THEY DON'T MAKE MORE OF LIKE THIS! A MUST PLAY!
I'm afraid you have to compare this to Obra Dinn, their similarities are too obvious and there aren't that many fill-in-the-blank scene-frozen-in-time historical-fiction mystery games... it's a pretty tiny genre.
Golden Idol is Obra Dinn streamlined, with much of the potential friction removed and a much more controlled player path. As such, while Obra Dinn may have impressed me more and was (eventually) much more satisfying to complete, now that I've finished it I've had enough of it. But I could keep playing Golden Idol scenarios forever. Drip-feed them to me until I perish probably in some "freak accident" surrounding a mysterious statue.
Oh wait... there's 6 scenarios-worth of DLC waiting for me! And a sequel recently announced! Hot dang
Golden Idol is Obra Dinn streamlined, with much of the potential friction removed and a much more controlled player path. As such, while Obra Dinn may have impressed me more and was (eventually) much more satisfying to complete, now that I've finished it I've had enough of it. But I could keep playing Golden Idol scenarios forever. Drip-feed them to me until I perish probably in some "freak accident" surrounding a mysterious statue.
Oh wait... there's 6 scenarios-worth of DLC waiting for me! And a sequel recently announced! Hot dang