Reviews from

in the past


find yourself a man who looks at you the way peter battley looks at mary richards

This review contains spoilers

You can tell a deduction game is good if it feels impenetrable at first, but once you know the full story, it's completely trivial.

By never clarifying what your role is as the player, and dropping you into the middle of scenes, it makes everything feel overwhelming, in a good way.

This is especially great when a new character was suddenly introduced and I was like "who's this guy?", but didn't think too much of it because everything felt a little confusing. So when I realized who he really was in the final scene I felt like a genius and an idiot.

it's a shame that every detective game is trying to find a validation mechanic half as good as Obra Dinn's, but hey, it's the greatest for a reason.

Essentially a more accessible, streamlined version of Return of the Obra Dinn, which at the end of the day, still makes for a pretty fantastic game. Not to say the game doesn't have its own identity, just that it wears its inspiration on its sleeve. While I personally prefer Obra Dinn's more esoteric, hands-off approach to deductive gameplay, Golden Idol is way more approachable to those trying to get into the genre.

Also played both DLCs (The Spider of Lanka, The Lemurian Vampire).

Fun mystery story about a bunch of nasty Britishers with some beautiful art and great presentation.

I've been itching for a mystery game like this since I finished Obra Dinn, and The Case of the Golden Idol certainly scratched that itch.
I plowed through this game with a couple of friends, and sharing the aha-moments once all the pieces were starting to fall into place was fantastic. A large part of the mysteries can be solved with enough trial and error, but we tried to challenge ourselves by only placing names that we were 90% sure were going in the right spot.
Looking forward to the sequel!


This game lived in my head rent-free after i just started chapter 11 so I accidentally solved the entire case at 2 am and physically sat up going ''OH SHIT'' when i Realized. Game good

These games surprised me with how nice the art and mystery is, I assumed there would be some moon logic but surprisingly almost everything was clear if you paid attention and really examined all the clues.

I just did not find anything interesting in this narratively or mechanically. Finding the clues is largely pointless, the UI is not at all conducive for piecing clues together, clues can too often rely on guesswork or visual similarities between crude lo-fi drawings, and the narrative is too banal and messy and disjointed to be helpful piecing any clues together - or vice versa,

An unique puzzle game where the player must investigate a murder scene or diorama . As a puzzle genre fan, I strangely did not vibe with this as it feels less detective work and more fill in the blank. It has its merits of surprises such as false leads but I did not get that aha factor that I look for. Perhaps it was not that difficult or did not feel I truly solved it on my own. For the story though, I do not truly think this is a mystery but more like a series of events with the idol as a key object. The twist though was okay but I did not like how it required guesswork in the last level to figure out the first part. This is still an indie gem worthy of recommendation and do play it with a mouse rather than a controller.

Loved it so much I finished it in two days.
Clearly influenced by Obra Dinn, but with its own character. Visuals are surprisingly charming and the ost is very nice. The story is legit great spanning many years. Each case is fantastic, some more complex than others, but all equally entertaining. If you like detective games this is one of the goats.

PSA: The Switch version has a bug where the game resets your progress when you exit it! It doesn't happen to everyone, but it did happen to me. Ridiculous that it's still unpatched.

Pretty good and very fun little mystery game! I may not be the smartest person (I didn't notice the main twist until the epilogue, yes I'm that dumb), but I enjoyed all the main cases and the DLC ones as well (although those didn't feel as good as the main ones).
Something about how this game handles the mystery feels very satisfying and rewarding once you figure stuff out and you fill in the blanks. Can't wait for the sequel!

I got stuck before too long and didn't feel drawn to come back.

Visually appealing and good narrative.
Unfortunately due to how clues are pieced together can rely too much on guesswork.
A logbook that retains clues from all cases would also be appreciated as some elements return in future cases and the only way to relearn them is to go back to already completed cases.

¿Qué tiene en los bolsillos?

Return of the Obra Dinn es una de esas experiencias que te marcan como jugador. Es una obra inteligente, perfectamente medida e indudablemente insólita. The Case of the Golden Idol parece querer recoger su testigo y, no contento con eso, lo lleva a otros niveles de profundidad.

Empieza de sopetón, poniendo sobre la mesa unas mecánicas a las que te adaptas rápidamente y, sin darte cuenta, ya estás atrapado dentro de un sistema de investigación, especulación, reflexión y resolución reforzado por una narrativa interesantísima que se aprovecha de la división en capítulos para evolucionar en todos los sentidos —en lo jugable, en lo complejo, en lo argumental—.

Es, también, una obra inteligente y bien medida, con escenarios y situaciones lo suficientemente enrevesadas como para retar la mente de cualquier jugador. Y es que es una experiencia que te obliga a recrear mentalmente. Se trata de analizar la información, visual o escrita, y darle una forma lógica a través de las palabras y rompecabezas que se te presentan.

Es un concepto tan, tan bueno y a su vez tan, tan poco explotado en el mundillo, que tiemblo de solo pensar hacia dónde podrían hacerlo crecer.

Recordaré siempre con cariño aquel primer instante del capítulo uno, cuando vi ante mí una escena y pude empezar a investigar. Entonces me pregunté, "¿qué tiene ese hombre en los bolsillos?". Y accedí a sus pertenencias y me envolví entre datos, nombres, personajes y asesinatos hasta llegar al final, emocionado y deslumbrado, por lo que ha sido una experiencia maravillosa.

dark, creepy, grimy, and weird. evokes a 90s adventure game without making me actually play a 90s adventure game.
and we love to see a great game like this made in the godot engine don't we folks!

A wonderful, intriguing game that glued me to the screen. If you like games like Obra Dinn and/or even remotely enjoy solving mysteries, this is an absolute blast to play. The DLCs are great, too.