Great roster of characters that span across the rest of the Orochi saga, making it a great way to end it. The game's visuals look amazing, with great stage art, animations, and some really impressive sprites for the characters. The soundtrack also features some good remixes and new tracks. The only problem is that sometimes the inputs can need to be a bit too precise, but other than that this is a great entry in the series.
Final score: 9/10
Final score: 9/10
I want to be with Blue Mary through life , through death, through thick and thin, through sadness and sorrow, and everlasting happiness, I want to be there. I know i've already said this before but I'll say it again make fun of me for falling in love with Blue Mary but you'll never break the love i have for her.
One of the best sprite works in history of gaming, amazing characters, soundtrack and remix of the classic songs and beautiful scenarios in the background. The controls are good and you have some extra versions of the characters (with gameplay from other entries). This is peak fighting game, eternal masterpiece.
Often you will see people ask what makes The King of Fighters 'different', and typically they will use Street Fighter as a base for comparison, there is many detailed mechanics focused answers to this question, but having ruminated upon the subject for a little while, I have determined the fundamental paradigm: In Street Fighter, characters wear costumes, and in The King of Fighters, characters wear outfits. This paradigm can be applied to the entire genre, for example: Virtua Fighter is a costume fighter, and Tekken is an outfit fighter. Mortal Kombat you might think is a costume fighter but actually it's an outfit fighter. Broadly speaking Costume Fighters are more common, but outfit fighters almost always become a long running series. I have absolute confidence that this intuitive system will be a universal tool for fighting game categorization within a year.