Reviews from

in the past


I did not try and find every single shrine or korok seed. Pretty fun

the sequel might be a have better gameplay, but the experience of playing this one for the first time cant be beat. compelling story and visually pleasing, its peak shaking **** emoji

As a predecessor to Tears of the Kingdom, its great! The gameplay was super fun and has a solid cast. The backstory was strong as well. The soundtrack is also good. However, the main quests are straight up awful. The backtracking with the Camera quest to get started for the Memories was awful, the lack of focus in the Memories also really didn't help at all. I didn't care for the Champions as much as I'd have loved to (though the fact that they're still relevant to Hyrule in TotK makes me care for them more (Mipha Court, Urbosa in Riju's Diary, Revali's Bow being important to Teba, Daruk's statue got new additions). Overall a great game, I just wish I could've gotten into the story more.

This is the best open world game ever made and a showcase example on how to approach open world game design in general. The lackluster dungeons are my only negative criticism. Hope they go back to classic dungeons like in the N64 and GCN days.


A game that kinda got lost in the background. Obscure the moment it hit store shelves. To be honest, I doubt very many people have even heard of this game, much less played it. But I encourage you to give it a go ---- we're talking a Switch hidden gem here. You venture forth as main character Zelda on a fantasy adventure where the main goal is to take deep, calming breaths. It's pretty wild.

In my opinion the best game ever made. Maybe because I haven't finished many games but this for sure is a very great experience.

Okay this review is gonna make me lose my credibility (if I ever had one)

I do love The Legend of Zelda series a lot and I remember being really really excited by this new title.
I love the series for different reasons, but if I gotta summarize what are the key aspects of a zelda game I always look for, it may be these 3: fun and addicting gameplay based on item variety and cool combat, challenging and creative dungeon designs and bosses, and enthrilling story full of memorable supporting characters.

I remember the day this game came out: I got it from my cousin, played it for a lot of hours, exploring around and trying to progress through the story, going all out until reaching the final confrontation with Ganon. And for all the game, I found 2 of these 3 key parameters to be really missing.

Don't get me wrong, this title is beloved for a reason: it's a open world that makes you wonder discorevries like no other, able to want you go around the land of Hyrule forever despite the common reuse of enemies and assets. The customization and ability to experiment with the game engines and physichs was so good that they perfected and used as a big selling point in the sequel. The breakable weapons can be annoying and weirdly restrictive at times, but the ability to improvise and use so many more options scattered around gives you enough incentive to move forward, instead of "farming for the best weapons over and over again".

In that regard, the gameplay and exploration is incredible...... but the rest of the things I love about a Zelda game got kinda sacrificed in the process:
If dungeons once where important world building assets, full of complex mechanics and cool menaces, now they are turned into the samey monotone sets of corridors and enemies..... sure you can break those dungeons with the game physics and you can solve a "puzzle" in more that one way because of it, but in all honesty I miss the more refined puzzle solving of older titles..... the dungeons are also cool in concepts (being some ancients mechanical beings used as guardians of the land) but I kinda wish they did more with that and gave a little more variety to the whole bunch.

And the story, one of the things I love the most about a zelda game.... is basically already finished: you wake up from a long slumber only to find out that all of your friends are dead, the evil resurfaced, and the only big ally you have left is fighting for her life as you go around and cook frogs and apples..... I kinda wish you will be able to... you know... actually live the story the game is trying to tell, instead of discovering it with bits and pieces. I feel like other videogames, like most of the Dark Souls titles, are able to introducing you into and already messed up world while still making you feel part of the narrative, in a way, something that I kinda wish this game did better. There are some fun characters like Sidon, RIju or the Yiga clan, but overall I felt a bit of... emptiness in the narrative of Breath of the Wild.
You are free to enjoy it of course, these are the best versions of Link and Zelda for many reasons, but it's just not for me.

Overall, I feel BOTW has many reasons to be considered an amazing game, but FOR ME PERSONALLY it's not able to translate well a lot of the mechanics that made me love the series in the first place, creating a new type of experience thhat in my opinion goes a bit too far from classic zelda titles.
I guess I just prefer the execution of titles like Majora's Mask, Twilight Princess or Wind Waker, I dunno..... so seeing this often considered "the best game of all time" is something I will entirely disagree.

This game was easily peak childhood memories. I was in the process of moving and it was rough, but this game helped me through it so much. The gameplay, scenery, and music are so flawless its insane.

One of the best, if not THE best open world game ever made. Personally speaking, I prefer the classic Zelda gameplay format to this one, but nonetheless a modern masterpiece.

A game that's only not perfect because its successor showed how much better it could be.

Increíble manera de entrar al nuevo estilo de The Legend of Zelda. Sin palabras. Juegazo!
PD: El doblaje al latino es GOD.

Almost no other game felt like playing this for the first time, super pretty and the story was great

Fantastic game overall, falls short of a perfect 5/5 due to an empty open world and the weapon durability system

Dios mio que juego. Sensación de libertad total y absoluta, te permite resolver las cosas de mil maneras gracias a como funcionan los sistemas que te otorga. No te dice NADA y por ende tenés una sensación de exploración y descubrimiento increíble que se siente totalmente merecida. El juego no subestima tu inteligencia. Un poquito flojo el combate nomás, pero increíble juego. No quería que termine.

👾 The Legend of Zelda: Breath of the Wild (🇯🇵 2017)

Perfect, excellent, foolproof, impeccable, splendid, superb, flawless, superlative, stainless... Shall I continue or do you get the idea?

🎮 Played on Nintendo Switch
Rating: 🏹🏹🏹🏹🏹

If we had to base our ratings for Zelda games on creativity and immersion, Breath of the Wild would be at the top, possibly only rivaled by Tears of the Kingdom which is barely a remix of the foundations laid here.

Its a good game. Objectively. But I played it at a point of time in my life where I needed it to be an escape. It wasn't, and because of that, all I see it for is what it failed to do. Most every other Zelda title, TotK included, does a way better job immersing you. You notice patterns in Breath of the Wild and it never seeks to break them.

I played this game when it came out, it became my favorite game and I'm sure it will always be my favorite game.

It's very rare for the next game in the series to invalidate the previous one. Breath of the Wild was a really neat and cool experience but, unfortunately, at this point I wouldn't replay it over ToTK which did everything better.

I think my main issue with this game is that even on first playthrough you get what it's going for way too early: by dungeon 2 you realize that actually interesting landmarks are few and far between and your rewards will mostly consist of Korok seeds and Shrines.

Even if I know that Shrines act not only as a fast travel point but also a piece of heart, it gets grating to see them even if it's a reward shrine. You do a cool thing and then one of the things of which there are a hundred and twenty pops out, making it feel a little cheaper.

Nonetheless, it's still a good time and a welcome evolution of the Zelda formula. The characters and situations are neat, even if very poorly voiced in English, and various armors are hella cute. I just don't know if this game needs to exist at this point in time when it has its own evolution that's plain better.

This is why we cant have nice things and by nice things i mean traditiontal zelda games

Literally perfect,its my second favorite game,i finished on switch and on cemu,and i have nothing to say.
perfect.

Simplesmente meu top 3 jogos de mundo aberto fácil. Um jogo repleto de conteúdo, história e boa jogabilidade, não tem erro. Sou pouco fã da nintendo, mas zelda tem meu coração. Ansioso pra jogar o TOTW


beautifully atmospheric sandbox pretending to have anything but intrinsic motivation to keep you playing. gets the creative juices flowing but the pay off is what you make of it

Incredible first draft of what TOTK ended up being the final form of. Never beat and hard to imagine going back knowing how the gameplay has evolved in the sequel.

The best game i ever played on the "new" generation