There's a lot to like here, and plenty of potential that I hope the sequel builds on, but man is this kinda mid. I remember playing it and liking it, but years later I remember literally nothing from it. No fond memories. Some of the writing was good I guess, but I couldn't tell you the name of a single character or location
The Outer Worlds feels like a classic Fallout game in space, and I mean that in the best way possible! The world is full of wacky characters, the dialogue is super funny, and your choices actually feel like they matter. The gunplay's not the best, and it's a bit shorter than I'd hoped, but the overall experience was awesome. It's got that old-school RPG charm mixed with some neat sci-fi twists – if you love story-driven games, definitely check this one out.
This game was good. Simple and good. I can't describe it in words. There was so much freedom like it. everybody in this game is killable even a lesbian I came across. damn! not a lot of games let you off with some freedom. Storywise it was good ig. until the end. It got a bit boring when I was near the end. Some side stories were on par with the main story, like Damn. Gameplay was typical. Nothing special. It didn't need to tho. it was ok as it was. But could have done a bit better with stuttering tho. whenever I entered an area it stuttered for the first 3 sec. Overall I enjoyed the game. I will finish the DLC when I am bored with other games.
As someone who never was into this type of games I actually enjoyed it quite much, specially the freedom it gave me to play it MY way: Kill everything and everybody on sight.
Yup. That's my playstyle.
And I could actually progress through the story like that (compromising a little here and there) with some cute details about me being an absolute fucking schizo deranged and unhinged character.
Yup. That's my playstyle.
And I could actually progress through the story like that (compromising a little here and there) with some cute details about me being an absolute fucking schizo deranged and unhinged character.
Not my style of game. Make a million decisions up front with no context about your character, go out and chat with people to gather quests, do the quests, gain generic loot which is identical to what you have, fight enemies in what is for the genre pretty excellent shooter combat, but compared to any actual shooter is ultra boring.
It is all fine. I see why people like it. To me, these types of games lack any sort of puzzling / strategy AND lack any sort of skill based gameplay. If I am going to play an RPG, I would much rather play something like Diablo with much much more interesting skill trees and loot. If I am going to play a shooter, I would much rather play an actual shooter with non-stop combat and interesting weapons or interesting tactics or interesting enemies.
It is all fine. I see why people like it. To me, these types of games lack any sort of puzzling / strategy AND lack any sort of skill based gameplay. If I am going to play an RPG, I would much rather play something like Diablo with much much more interesting skill trees and loot. If I am going to play a shooter, I would much rather play an actual shooter with non-stop combat and interesting weapons or interesting tactics or interesting enemies.
Decent game, I usually don't like to compare games from different series however, you can't not compare this game to Fallout. It's a serviceable game, with an ok story, but there is a lot less depth than Fallout. I would say if you were considering playing it, its worth playing, but not over any Fallout game.
This review contains spoilers
Enemy IA is REALLY dumb, there are times where I am standing next to them and they don´t notice.
Lots of useless items that fill your inventory and maintain you looting every enemy, locker, desk, etc.
That combined with the limited weight
Can´t skip dialogs and if you are listening to an audio and a character talks, it interrupts the audio.
Don´t like that when you have to pick one of two sides, with pros and cons, there is a third option where everyone is is happy.
The mystery´s resolutions felt cheap and made everything before pointless. It exchanged thinking about the evidence, the small details, the character's alibi's, only for shock points. Furthermore, the final decision was incredibly one sided.
Exploration is not rewarded. It is usually finding a bit more of everything (ammo, consumable, guns), but never sth good. What makes it bad is that you naturally already have A LOT of those things, so it feels pointless.
Most of the secondary missions barely paid off (story wise).
The companion mechanic was poorly implemented, couldn´t find more than 2 options and their utility was mostly for distraction. Maybe there were specific missions that gave you more companions, but after no finding anything after the first levels, I stopped trying.
A lot of loading screens.
The story is ok, the bad officer doesn´t feel like a treat, and the other characters are too exaggerated in their personality to feel real. The dialogs are mostly good. I liked that apparently every important decision, and how you related to certain characters counts in the end, but due to the end only being combination of a static image and a narrator, it ends up feeling lackluster.
The combat was too simple to be truly fun, it was entertaining at most. And some mechanics didn´t feel important enough.
Some game mechanics and interactions weren´t explained enough, or weren´t explained at all.
Despite all its flaws, I really liked the game.
Lots of useless items that fill your inventory and maintain you looting every enemy, locker, desk, etc.
That combined with the limited weight
Can´t skip dialogs and if you are listening to an audio and a character talks, it interrupts the audio.
Don´t like that when you have to pick one of two sides, with pros and cons, there is a third option where everyone is is happy.
The mystery´s resolutions felt cheap and made everything before pointless. It exchanged thinking about the evidence, the small details, the character's alibi's, only for shock points. Furthermore, the final decision was incredibly one sided.
Exploration is not rewarded. It is usually finding a bit more of everything (ammo, consumable, guns), but never sth good. What makes it bad is that you naturally already have A LOT of those things, so it feels pointless.
Most of the secondary missions barely paid off (story wise).
The companion mechanic was poorly implemented, couldn´t find more than 2 options and their utility was mostly for distraction. Maybe there were specific missions that gave you more companions, but after no finding anything after the first levels, I stopped trying.
A lot of loading screens.
The story is ok, the bad officer doesn´t feel like a treat, and the other characters are too exaggerated in their personality to feel real. The dialogs are mostly good. I liked that apparently every important decision, and how you related to certain characters counts in the end, but due to the end only being combination of a static image and a narrator, it ends up feeling lackluster.
The combat was too simple to be truly fun, it was entertaining at most. And some mechanics didn´t feel important enough.
Some game mechanics and interactions weren´t explained enough, or weren´t explained at all.
Despite all its flaws, I really liked the game.
It’s decent. Better than I expected. Easy to get lost in but the quests do get repetitive at times. As much as I don’t wanna compare you can very much feel the Fallout vibes. Also gave me Starfield vibes funny enough. Definitely worth playing if you’re looking for a simple enough rpg with a good enough story.
The Outer Worlds never quite got the credit it deserved I feel, it was quite a solid game. It had good visuals, pretty nice combat, some nice story & lore and some complex sidequests but it wasn't particularly amazing outside of the player freedom it offered. Your choices in it were very important and me personally player freedom is one of the bigger things I enjoy seeing in games so this game was quite fun for me