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Resident Evil 2
Resident Evil 2

May 04

The Outer Worlds
The Outer Worlds

May 01

Blasphemous
Blasphemous

Apr 25

Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy

Apr 23

Cry of Fear
Cry of Fear

Apr 22

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This review contains spoilers

Impressive considering it is a one man project.

This review contains spoilers

Gameplay
Map layout
No music
Nemesis
Story

Claire version of the campaign isn´t that different from Leon´s to justify a second playthrough right away, but it makes it replayable in the long run.

This review contains spoilers

Enemy IA is REALLY dumb, there are times where I am standing next to them and they don´t notice.
Lots of useless items that fill your inventory and maintain you looting every enemy, locker, desk, etc.

That combined with the limited weight
Can´t skip dialogs and if you are listening to an audio and a character talks, it interrupts the audio.

Don´t like that when you have to pick one of two sides, with pros and cons, there is a third option where everyone is is happy.

The mystery´s resolutions felt cheap and made everything before pointless. It exchanged thinking about the evidence, the small details, the character's alibi's, only for shock points. Furthermore, the final decision was incredibly one sided.

Exploration is not rewarded. It is usually finding a bit more of everything (ammo, consumable, guns), but never sth good. What makes it bad is that you naturally already have A LOT of those things, so it feels pointless.

Most of the secondary missions barely paid off (story wise).

The companion mechanic was poorly implemented, couldn´t find more than 2 options and their utility was mostly for distraction. Maybe there were specific missions that gave you more companions, but after no finding anything after the first levels, I stopped trying.

A lot of loading screens.

The story is ok, the bad officer doesn´t feel like a treat, and the other characters are too exaggerated in their personality to feel real. The dialogs are mostly good. I liked that apparently every important decision, and how you related to certain characters counts in the end, but due to the end only being combination of a static image and a narrator, it ends up feeling lackluster.

The combat was too simple to be truly fun, it was entertaining at most. And some mechanics didn´t feel important enough.

Some game mechanics and interactions weren´t explained enough, or weren´t explained at all.

Despite all its flaws, I really liked the game.