Tiny Wings. A game I first played the demo of over a decade ago in an Apple Store. It’s an endless game where you play as a rotund bird who goes island to island trying to outrun the night. It can’t fly, however, hence the title: “Tiny Wings”, but the physics are relatively floaty, and you can hold down on the the screen to drop very quickly, and if you time it well on the abundance of slopes on each island, you can build up a ton of speed, sending you soaring into the air. The gameplay is a lot more intuitive than my description might be making it sound.
I have a lot of nostalgia for Tiny Wings. The momentum based gameplay was immensely satisfying to me in the store. After leaving the Apple Store I begged my dad for weeks to buy the game on his phone, which only increased in frequency with every Apple Store visit. One fateful day of begging he did buy the game, and I was overjoyed to experience the full version of a game I had anticipated so much.
I have a lot of nostalgia for Tiny Wings. The momentum based gameplay was immensely satisfying to me in the store. After leaving the Apple Store I begged my dad for weeks to buy the game on his phone, which only increased in frequency with every Apple Store visit. One fateful day of begging he did buy the game, and I was overjoyed to experience the full version of a game I had anticipated so much.
I played Tiny Wings a lot in the early days of iOS gaming and liked the simple but challenging gameplay. But I only recently learned appreciating the two player split screen mode. With the (optional) automatic handicap it works really well with children and one wonders why not more games offer that option.
I bet there's a secret reason why this game got delisted. Being a teen with virtually no money wasn't great back in 2011. Which makes the existence of Tiny Wings a very fortunate occurrence. To me this was such a beautiful game with beautiful art and music. There was a time where games on the iOS platform could be good.