Eerie, grimly realistic and tense to the point of vocal outbursts, Rainbow Six's tactical approach to planning a mission before executing it lends to a really interesting trial and error concept, helped along by the feeling of sheer joy when a mission goes perfectly.
That said, I would find whoever came up with the stealth missions and have them arrested. PS1 port was my first experience with it and the first level in the embassy is burned into my mind.
That said, I would find whoever came up with the stealth missions and have them arrested. PS1 port was my first experience with it and the first level in the embassy is burned into my mind.
unironically love how braindead the partner/enemy AI is - it is critical in my enjoyment of the game. you're supposed to play it 'tactically' (and play some sort of mapping minigame?) but the AI is so atrocious you can just whip around corners using your realtime UAV and god mode it. let's me play out my elite soldier fantasy
Fantastic tactical shooter that forces you to take your time and treat the planning stage with proper respect. In theory, anyway, since you can also get away with bum-rushing the objective with a bunch of reserve soldiers, but what's the fun in that? Extremely tense and exciting and does a lot with such simple graphics (which I love in the same way I love System Shock 2's graphics).
The planning screen interface isn't incredibly smooth by today's standards but c'mon, this was 1998, it's pretty damn good as it is and gives you enough tools to get the job done.
Protip: You can speedrun the awful final stealth mission by running the default plan and pressing '/' to let the AI take over, they will get to the security box without being seen before the first AI cycle makes them wait outside your only entrance in for five minutes.
The planning screen interface isn't incredibly smooth by today's standards but c'mon, this was 1998, it's pretty damn good as it is and gives you enough tools to get the job done.
Protip: You can speedrun the awful final stealth mission by running the default plan and pressing '/' to let the AI take over, they will get to the security box without being seen before the first AI cycle makes them wait outside your only entrance in for five minutes.