Mex Payne
Total Overdose was one of those odd titles that seemed like it could've been a quick buck by previews but actually playing it (bugs and odd difficulty rises aside) is like someone forced Tony Hawk, Max Payne and GTA into a blender with tequila and told me to "drink it and stop crying, you're embarassing me in front of the girls!"
Total Overdose was one of those odd titles that seemed like it could've been a quick buck by previews but actually playing it (bugs and odd difficulty rises aside) is like someone forced Tony Hawk, Max Payne and GTA into a blender with tequila and told me to "drink it and stop crying, you're embarassing me in front of the girls!"
I tried to give this game another chance after trying it years ago. It didn't appeal to me then or now.
The positives are the gunplay and the soundtrack. Everything else was a chore. The game is set in this semi-open world environment, which doesn't help the pacing at all. In order to progress through the story missions, you must first unlock them by completing challenges, which are very repetitive.
I think I would have preferred it to be a linear shooter. From the looks of it, they did that for the PSP sequel, Chili Con Carnage. I might check it out one day and see how it compares to the original.
The positives are the gunplay and the soundtrack. Everything else was a chore. The game is set in this semi-open world environment, which doesn't help the pacing at all. In order to progress through the story missions, you must first unlock them by completing challenges, which are very repetitive.
I think I would have preferred it to be a linear shooter. From the looks of it, they did that for the PSP sequel, Chili Con Carnage. I might check it out one day and see how it compares to the original.