This is my favorite racing game on the SNES, and there hasn't been anything else quite like it.
You control a sentient unicycle with the drive to go as fast as possible while doing the sickest tricks. It only sounds weird if you're thinking too hard about it.
The controls make for a joyful experience, and racing against a friend takes it to another level. On top of that, there are stats being tracked, and plenty of stages to race on.
It's better than it has any right to be, and I will always remember how much fun it was to play.
You control a sentient unicycle with the drive to go as fast as possible while doing the sickest tricks. It only sounds weird if you're thinking too hard about it.
The controls make for a joyful experience, and racing against a friend takes it to another level. On top of that, there are stats being tracked, and plenty of stages to race on.
It's better than it has any right to be, and I will always remember how much fun it was to play.
Pros: Great sense of speed with cool CGI visuals on fun tracks to do tricks on... Well, to a degree. The game is a 2D side-scrolling racer, where you play as an expressively animated unicycle, vs. another expressively animated unicycle (2-player split screen is a real fun time, btw!). It has a bit of an Excitebike style to it, where you do jumps and can move around midair, but you have to make the landing or else you fumble your speed, in fact, doing tricks in the air will make you get a speedburst if you make the landing. And that's the fun part, there's several button combinations to perform tricks, and it's a good time when you're getting it right.
Cons: But most of the time you're getting it wrong. Back when I played this game, I didn't realize the track colors indicated what type of turns and loops would be coming ahead (something only the manual tells you, apparently), and as a result, I failed a lot, and couldn't get very far in the game.
What it means to me: This was a common rent, I just really liked the style of this game as a kid, and it was a really great time multiplayer too. The CGI unicycles were cute and fun, and I loved anything CGI back in the early 90s, it was a novelty then, rarely saw it, so it hyped me up. But also just the visuals in general, the colors, the abstract patterns, it's a great, well, vibe. Good vibes here. Fun jammin' tracks, everything wigglin and wobblin, it's groovy! Not a very deep game that I fell in love with or anything, but certainly not a bad time.
Cons: But most of the time you're getting it wrong. Back when I played this game, I didn't realize the track colors indicated what type of turns and loops would be coming ahead (something only the manual tells you, apparently), and as a result, I failed a lot, and couldn't get very far in the game.
What it means to me: This was a common rent, I just really liked the style of this game as a kid, and it was a really great time multiplayer too. The CGI unicycles were cute and fun, and I loved anything CGI back in the early 90s, it was a novelty then, rarely saw it, so it hyped me up. But also just the visuals in general, the colors, the abstract patterns, it's a great, well, vibe. Good vibes here. Fun jammin' tracks, everything wigglin and wobblin, it's groovy! Not a very deep game that I fell in love with or anything, but certainly not a bad time.
One of the best kept secrets of the Super Nintendo!
Unicycles. 2D racing. Ugly menus. It’s not something that screams hidden gem right away. But the more you play, the more the influences it had on future games like Tony Hawk’s Pro Skater or SSX Tricky start to seep in. It may not be polished. It may not be pretty. But its solid gameplay and skill ceiling will surprise you.
Unicycles. 2D racing. Ugly menus. It’s not something that screams hidden gem right away. But the more you play, the more the influences it had on future games like Tony Hawk’s Pro Skater or SSX Tricky start to seep in. It may not be polished. It may not be pretty. But its solid gameplay and skill ceiling will surprise you.