wish this game had better content, monetization, and optimization. great game if you love doing the same 4 missions over and over for minor increases in power and looks. all the cool armor costs real money. maybe in a few years this game will be great but as of early 2024, not enough has changed since release
I think at this point I have played every level at least a few times. This was an excellent Left 4 Dead-esque title. I’ve had lots of fun playing with friends. The combat is visceral and meaty. The higher difficulties are a great challenge as well.
This will likely be a game I come back to every now and then.
This will likely be a game I come back to every now and then.
Tried it out on gamepass, pretty fun with friends!
The only reason i can't put it above l4d2 is because the performance makes my PC cry but that's more of a hardware issue, other than that the game feels like it iterates on what made left 4 dead fun and makes it their own identity, kinda like what they also did with Vermintide
The only reason i can't put it above l4d2 is because the performance makes my PC cry but that's more of a hardware issue, other than that the game feels like it iterates on what made left 4 dead fun and makes it their own identity, kinda like what they also did with Vermintide
Definitely one of the better co-op shoot em ups out there. Started really rough but over time has become quite solid. Upgrades feel good, getting to max level feels good, and there's a lot of endgame content that's based on skill and teamplay rather than gear. All classes feel distinct and fun to play. There just needs to be more mission types and incentives to grind and they can have a perfect game on their hands.
Its launch was pretty bad, and despite content being a little too slow and low-impact it has most definitely made a recovery.
Right now the game is definitely worth picking up and will net you a solid amount of playtime.
It's as 40k as it gets and probably one of the best video game translations of it world/aesthetics wise.
Combat is extremely fun and polished too, which is good cus you'll be doing a lot of it.
Right now the game is definitely worth picking up and will net you a solid amount of playtime.
It's as 40k as it gets and probably one of the best video game translations of it world/aesthetics wise.
Combat is extremely fun and polished too, which is good cus you'll be doing a lot of it.
It's fun, but there's nothing really to write home about. I definitely wouldn't think it was worth the money had I actually paid for it, but since it's on Game Pass, I had a good enough time. It really doesn't feel like there's anything to work towards beside a bigger, stronger character, and that's just not something that interests me.
I am so deeply conflicted about this game. I want to love this game. It has the potential to be much better than vermintide 2 which has become one of my favorite games of all time but it just has some very shoddy design choices that bring it down.
The core gameplay goes hard and feels like mostly an improvement over vermintide 2. weapons feel better to use, they have more of an impact, ranged weapons are more fun and weapons have more varied movesets. Combine that with the music and that makes the game feel perfect in some moments.
I like the map layouts. They've def gotten better at that with time.
They also captured the atmosphere of 40k perfectly through the environments, dialogue and music.The class system is good tho rn I haven't messed around too much with it.
The mission board is not good design. Instead of a clear cohesive campaign or even just being able to select any mission after unlocking them you just depend on RNG. My early game experience was repeating one or two missions because that is all people in quickplay were doing.
Grims and Scriptures being randomized is a very bizarre move. Was this some misguided attempt to dissuade grinding or something? because it just dissuades people from going for grims and tomes in general.
Toughness is likely the second worst thing about Darktide for me. Its the opposite of THP in vermintide 2 and ends up rewarding playing safe instead of aggressive and the punishment for losing teammates is much harsher than in vermintide 2.
The worst thing tho is the progression system. Getting weapons is somehow more randomized than vermintide 2.
In v2 you get one chest every mission with the item rarities depending on factors you have a direct control over and each chest had three random items. You would likely not get exactly what you want but you could just scrap it and craft the weapon you wanted easily.
Here there's like two currencies for a randomized shop with very stupid requirements for upgrading them based on more resources that you get in missions. One of the currencies you use to get weapons is the same currency for the non-premium cosmetics. The last one feels extremely stupid.
I'll come back to this game after an year or so. Maybe it won't be a game held back by stupid progression paths then
The core gameplay goes hard and feels like mostly an improvement over vermintide 2. weapons feel better to use, they have more of an impact, ranged weapons are more fun and weapons have more varied movesets. Combine that with the music and that makes the game feel perfect in some moments.
I like the map layouts. They've def gotten better at that with time.
They also captured the atmosphere of 40k perfectly through the environments, dialogue and music.The class system is good tho rn I haven't messed around too much with it.
The mission board is not good design. Instead of a clear cohesive campaign or even just being able to select any mission after unlocking them you just depend on RNG. My early game experience was repeating one or two missions because that is all people in quickplay were doing.
Grims and Scriptures being randomized is a very bizarre move. Was this some misguided attempt to dissuade grinding or something? because it just dissuades people from going for grims and tomes in general.
Toughness is likely the second worst thing about Darktide for me. Its the opposite of THP in vermintide 2 and ends up rewarding playing safe instead of aggressive and the punishment for losing teammates is much harsher than in vermintide 2.
The worst thing tho is the progression system. Getting weapons is somehow more randomized than vermintide 2.
In v2 you get one chest every mission with the item rarities depending on factors you have a direct control over and each chest had three random items. You would likely not get exactly what you want but you could just scrap it and craft the weapon you wanted easily.
Here there's like two currencies for a randomized shop with very stupid requirements for upgrading them based on more resources that you get in missions. One of the currencies you use to get weapons is the same currency for the non-premium cosmetics. The last one feels extremely stupid.
I'll come back to this game after an year or so. Maybe it won't be a game held back by stupid progression paths then
If you're a fan of the 4-man horde shooter "L4D2" formula, you'll have a blast. The levels and atmosphere are gorgeous, and the 4 classes are all distinct yet equally useful and fun to play. However, I can't rate this any higher than ★★★★ because of the late game's PUNISHING craft system that relies heavily on RNG with few options against it. Play the game through to level 30, but just don't try min-maxing or you'll waste tens of hours that aren't worth it.