Reviews from

in the past


The vibe is so cool. The music hits when it should. The gunplay is satisfying. But the performances aren't that great and I feel like the game misses something. Not as polished as I feel it should be, but still open to play again in some time.

great core gameplay, sad that a game like this can still be meh, progression sucks and the game just gets boring fast

chugs on high end hardware
has too few missions to keep you grinding and player
each mission can and should be broken up into 3 or 4 missions because playing each one for multiple hours sucks. The last 30-45 minutes of each mission you're gonna be ready to wrap it up and move on to the end screen

one of the few Warhammer games that lets you play as a guardsman in first person though, and with them being my main army I enjoy having that

This game has really had a bounce back in the last year or so, with constant QoL changes, bug fixes, and content drops that have really fleshed it out into a satisfying experience to play, similar to Vermintide 2's lifespan. That doesn't mean it is without faults; the cash shop for cosmetics in-game is still somewhat egregious at times and doesn't really respect it's players with quality for the money they'd spend. In addition, the endgame crafting system for best-in-slot gear is still incredibly restrictive, and similar to what you'd find in a mobile gacha game honestly. If you can overlook these problems the experience is immensely fun (especially with the new skill trees), and worth the price you pay for sure if you don't mind the somewhat repetitive gameplay loop.

My character is schizophrenic and has a gun. Once you complete the first handful of missions, you’ve pretty much played the whole game. Need more space marines. The music is S Tier.


Genuinely incredible, introduced me to hoard shooters as a whole, got me into 40k. So much better than everyone says.

kinda fun with friends,idk didnt played much of it

The core gameplay is fun, but it is definitely a rushed product-- hardly any content and bugs galore. Puzzlingly enough, as of the time of this review, they still have yet to rectify the lack of content in any meaningful way.

"tell ya wot 'is game was coded by an ogryn" ~ my friend after crashing out 3 times in the prologue

the core gameplay is fine but the rest of it feels like devs attempting to imitate orkish engineering and just hoping that their mental strength alone will make the servers and the rest of this mess hold up. also they should increase blocklist limit or let us disable crossplay, every single person from xbox that i've played with was an absolute glue eater.


If only it wasn't always-online...

And the shooting felt satisfying...

And there wasn't a stamina meter...

Okay, so there are a lot of things that could've been fixed here.

Ever since Patch #13 dropped, this game is COMPLETELY different now and absolutely for the better. On launch? It was pretty stanky. But now each character essentially having 3 subclasses is such a literal game changer, never mind all the different adjustments they've made to effects, damage, extra skills added, Plasteel and Diamantine being much more abundant, and so on. However, I still do really wish it had a single-player campaign with a loose story of some sort like Left 4 Dead did. This is a much better game now than it was at launch though; very good of Fatshark to keep at it, and I can't wait to see what else they inject into this game.

Poor AI to mostly ruin solo play, excessive loading screens, and weapons that feel too similar to one another hold this game back from its true potential

This feels like a proper successor to the Left 4 Dead style of game. I know there's a few out there and I should probably give them a shot too, for science, but the guns and melee and maps, character banters evoke the same feeling I got playing those 2008/9 zombie romps, with that Warhammer 40K flavor of course.

Great stuff.

not really playing but "waiting" for a dedicated solo mode and new classes to play. The core of the game is an absolute blast but it gets old quick and is mired with performance issues and an absolutely infuriating weapon crafting system. You will NEVER have "the perfect weapon" that you crave since weapon traits are essentially a lottery. Imagine a game where you get a sword, you roll 3 traits on it: one is bonus damage, the other is say, very fast swing speed... and then the third is some shit like "+1 critical damage to lemurs" and you can only reroll once and you already spent it. thats how frustrating it can get.

gameplay is amazing, weapons all look and feel great, character abilities are okay but there's very little content to actually play in this game. there's about 8 missions total and we're approaching a year post launch, it's kind of sad. the mission modifiers can be really cool though, the blackout and fog ones being particularly fun.

Looks sick, but is pretty boring

At first I wanted to hold off on this review because I wanted to give the devs a chance to fix the game, and then they just didn't do that. Core gameplay is good, excellent if you can get a coordinated group together for the higher difficulties, but the game's stability means it's often unplayable.

I've tried to come back to Darktide every couple months since its release, and every time I have to deal with constant crashes. Starting a new mission has a 50/50 shot at crashing the game as soon as it starts for me. Searching for help pops up dozens of threads of people who have all kinds of different crashes - At the end of missions, loading into the character hub, a party member using a specific weapon, one kind of boss loading in. Buying this game is rolling the dice on which kind of bespoke crash you personally will experience every other mission that nobody else has ever had.

The core game here is great, and if you manage to dodge the absolutely infuriating stability issues then it's one of the best co-op experiences I've ever had. There are some issues with itemization and monetization, but these pale in the face of Darktide often being literally unplayable. You're better off just picking up Vermintide 2 while the devs take another few years to actually finish making this game.

Not for me, I don't like these L4D style games that much. And when I want to play them I prefer to kill some Skaven in Vermintide.

Good soundtrack and atmosphere in this game, though!

Its a Fatshark game, solid gameplay loop, needs some more time in the oven tho

Sadly a step down from Vermintide 2. The moment to moment gameplay still feels good and the extra focus on shooting worked pretty well with some of the better gunplay I've felt in a game recently and very and fitting representations of 40k weapons, but the lack of even the loose story of vermintide 2 and the shift from set characters with established personalities to just archetypes do quite hurt it. Adding that to the rough launch and some of the less generous microtransactions and... look the game is still fun (especially if you liked vermintide's melee but wanted a somewhat more traditional focus on gunplay) but it just doesn't quite hit the highs of vermintide to me.

I was promised a story.

But all i received was disappointment.

As someone who started off on the first Vermintide game and then the sequel both of which games i really enjoyed, In my opinion darktide is a little bit of a step down but that's not too say it's not fun or good!

Much like the other games there's not a whole lot of choice for levels, One night of fun on Darktide and you'll be likely to of played on all the maps. There is different difficulties on each map plus different effects such as Low enemies, High amount of enemies, no power so you've only got your characters light source and so on to keep it a little fresh atleast.

You also have the choice of 4 different characters to play as, Psykinetic, Sharpshooter, Preacher & the Skullbreaker.
Obviously each character has their own weapons, skills and usefulness for each type. When playing with others you can choose the same character to play as, so a full lobby could end up being just skullbreakers but there's usually a good amount of different characters people play as and achievements related to each seperate character.

To be completely honest, if there is a story to this game i have no clue what it is, this games just been a fun game to jump on and smack enemies heads in and hack n slash.

The Soundtrack is okay aswell, nothing special that gets stuck in your head and find yourself humming along too but i guess being this type of game it'd be weird if there was lol

definitely worth playing with friends for a bit of beat em up fun and just slaughter enemies.


Finished a playthrough on Zealot recently. The new patch brought a lot of improvments which raised the experience for me. Higher level missions are extremely well balanced and intense, if you have the right team, but that's true of all good horde shooters. Never gets as intense as GTFO but reaches about the same heights as LFD2 and the combat is extremely visceral and satisfying. The only element I think game really lags behind its contemporary's is its optimization and at times story. The world building is great, but the clear lack of direction for the story is a bummer in an otherwise fantastic experience.

After the amazing depth and abundance of content in Vermintide 2 made by the same studio, I felt very dissapointed by Darktide, After 20 hours I had seen almost all the content this game offered and after giving it another 20 hours to try and see if im missing something, I have simply come to the conclusion that this game is lacking.
This game at least boasted a very nice art style and is very lore friendly and pays reverence to the W40K Universe.

Played a little at launch, came back for the update and console launch. Enjoyed it very much, the soundtrack is absolutely amazing, and those 40k mega structures are always pleasant to look at.

it's nothing amazing but it is good. A lot of the missions feel the exact same though unfortunately