Reviews from

in the past


"Nah bro, this edible ain't shi-"

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Just pick a direction and start fucking walking.

I got stuck in the obentous world for 5 minutes and I never felt more suicidal

if anyone has this game down as 'mastered' theyjre fucking lying im telling U nobody has ever 100%ed this game or seen everything and nobody ever will

Okay, so take Yume Nikki, and fill it with so much fucking content, that I think it's impossible to see everything in this game.


"Completing" would mean to reach some kind of ending, right? I did no such thing, but I traveled many worlds, saw many strange things. I can't forget the girl perched on the roof. Still remember some great OSTs. The silver lining with these games hinges upon the soundtracks and the atmospheres being good. This nails a lot of such locations, but maybe its magnitude is also its weakness.

i luv my frens i made in this game :)

I've been playing this forever and I honestly don't think I'll finish it in my lifetime. Masterpiece

5000 mundos hechos por gente con problemas mentales y dos millones de horas de gameplay estan god

Yume Nikki if it was good

Play this alone and NOT the online version, otherwise the atmosphere is ruined

Hard to explain what makes this game so captivating but I've spent a lot of time playing it and only have fond memories of walking around the endless world this game has.
YNO has also contributed greatly to my experience.

Esse jogo Ć© simplesmente brilhante. NĆ£o sĆ³ por conseguir captar bem a essĆŖncia do Terror e surrealismo, como tambĆ©m consegue criar laƧos com o jogador e tem os segredos muito melhores que o 1 jogo e as mĆŗsicas que sĆ£o uma das melhores coisas que jĆ” vi na minha vida musical, os design dos monstros tem uns simbolismos meio pesados e os mundos tambĆ©m, som muito bem feito e quem joga esse jogo atĆ© hoje merece um lugar especial no cĆ©u e sim estou atĆ© hoje convencendo minha namorada a jogar e ter esse clique que tive.

Also the bestest game of all time

I DIDNT EVEN THINK THIS WOULD BE ON BACKLOGGD??? ABSOLUTELY AMAZING GAMEEEE itā€™s such an amazing collection of worlds made by so many creators. the music is INCREDIBLE. this game is so massive and in depth that it truly replicates the feeling of a dream with how endless and varied the worlds are. iā€™ve been playing this game for years and am still finding new things. could not recommend enough

just a beautiful marvel of game design and fully embracing what makes the first so mesmerizing in vibes to begin with, added by the fact that this actually has a communal aspect to it and so much customizability. I really do think this is one of the most special fangames ever, Ill be circling back around to this a lot and im logging this with dates and leavin a review bc even though its not a "beat" game, there's just no way anyone will ever be able to truly soak it all in and i think that absolutely embodies a moving breathing work of art

Yume 2kki is a fan game that keeps being updating to this day, if u loved exploring Yume Nikki, this offers a bigger, much more complete experiemces, it loses a bit the mistic, the mistery, but it has so much more exploration value

accidentally opening up the explorer menu is the equivalent of stumbling upon 200 siofra rivers i cant deal with this shit

yume 2kki definitely has a different vibe from yume nikki, but i think it really works in its favor. i love the sort of eclectic vibe this game has going on, since every area is made by its own dev. it makes it really feel like a dream, not every dream is a perfectly laid out set of events that tells a story, sometimes just some wack ass shit happens and i love that. yume 2kki is awesome, and i can't recommend it enough. absolutely check this out

Still want to go for a long trip, exploring the whole map and its different levels of depth. Just a thought about it makes me feel so excited. It's also fun to play the multiplayer web-browser version, try it out!

habre jugado un 2%
hace unos meses estaba bastante emocionado jugando y explore bastante, pero son demasiados los lugares a donde se puede ir!!! pero siento me requeria mucho esfuerzo, no podia escuchar nada aparte del juego y casi siempre necesitaba tener la wiki a un lado pq me perdĆ­a. cada tanto lo sigo jugando.

so aesthetic with a microdose of schizophrenia

I'm not even close to finishing this but I wanted to leave some thoughts since it's definitely a game I'll keep returning to for a while. Like others have mentioned, this isn't as cohesive as Yume Nikki, and the dream worlds can definitely vary in quality, but man does this game creep into my mind like no other. Yume 2kki is in equal parts soothing, and unsettling; for as many weird, abstract, creepy, and bizarre dream worlds there are, there's always a calming, meditative, and comforting dream world spread throughout the journey, many being the light at the end of the tunnel, but nevertheless, while the dream worlds can be extremely different from each other, I always get a sense of melancholy throughout my journey; it can be very faint, but it's always there. Maybe it's because the main character is always by their lonesome, but either way, I can't help but get lost in that feeling, just like how I get lost while exploring the endless depths of the dreamscape. Even when I shamefully looked up the location of a specific wallpaper I wanted to collect, I couldn't help but stray from that straightforward path anyway, it was borderline irresistibile; that's when I knew that this game was special. The exploration in 2kki is almost unparalleled. It might not have the cohesive atmosphere or hidden narrative you could theorize about in Yume Nikki, but as a collective of many peoples' ongoing efforts, It is undoubtedly special, and I can't help but find it beautiful


gostei dms! antigamente, eu curtia o .flow

I think, above all else, what makes Yume 2kki stand out as unique in not just RPG Maker games, or even just video games, but media in general, is how it still manages to impress years after its release. For all that I appreciate about my other favorite games, including those that so obviously inspired 2kki, none have managed to continuously leave me speechless so long after I initially played it like this free indie game has. If games are art, Yume 2kki is a canvas the size of the Louvre.

The fact that 2kki advertises itself as a mere fan sequel to Yume Nikki is an ultimate understatement. To be clear, Yume Nikki is fantastic, it's a 10/10 classic, and itā€™s an arguably equal game to 2kki. That said, itā€™s still a cute little hour-long experience thatā€™s fun to drop into from time to time in order to immerse yourself in its vibrancy and its melancholy. 2kki is a monster. Yume Nikki fans can easily count all of its worlds; Iā€™m not sure if anyone has ever experienced all of 2kkis worlds. Yet Yume 2kki, even with its massive amount of locations, would be considered like any other fan game if it just stopped there, but what makes the game stand out is that it just keeps going. Yume Nikki games stop when the player obtains all of the effects, but in this one, thatā€™s when the game really gets started. Collecting wallpapers and menu themes, and digging as deep as possible for the most obscure worlds and events is what really turns this game from a fantastic tribute to something all of its own, completely enjoyable as its own experience and even more impressive as a tribute to Yume Nikki and its community.

It's no secret that this gameā€™s range of quality varies wildly from world to world. Thatā€™s naturally going to be the case with this type of game. Some moments will feature some of the best pixel art and dark ambient music youā€™ll ever hear, the next world will look like a 10 year oldā€™s MS Paint portfolio, but I canā€™t help but feel that even these utterly mediocre worlds serve as a bonus to the overall experience. Despite a lack of artistic ability in some of these areas, theyā€™ll often simultaneously feature a lot of great ideas (see the Dream Park), and help further establish Yume 2kki as a passion project of passion projects.

Even if these stylistically lesser worlds bother you, that shouldnā€™t take away from the best this game has to offer, which goes far above and beyond what any other Yume Nikki game, dream simulator, or ā€œwalking simulatorā€ has to offer. Any vein of worlds made by qxy or wataru fit nicely within this category. Itā€™s so easy to jump to my favorite section of this game, the path to Lavender Waters, which provides such bittersweetness yet bliss as the player goes deeper and deeper into its worlds. It feels like itā€™s own game entirely, yet it, and qxyā€™s other worlds perfectly showcase 2kkiā€™s mix of emotions. Traveling through the Cotton Candy World, the player can continue into the surreal loveliness that world has to offer, but they may find themselves drifting into the horrors beyond the surface. Iā€™ve never been outright terrified playing Yume 2kki, but the ways that horror works itself into areas one wouldnā€™t expect made those few horrific moments stand out (see the Infinite Library and Static Noise Hell for my favorite examples of this).

Most importantly though, these sudden moments of horror call back to 2kkiā€™s crowning achievement: no other game quite recreates dreams and nightmares in the way that this game has. Most dream simulators are limited in the sense that they often simulate the dreams of its small team of developers, maybe even just one person. So it shouldnā€™t be a surprise that 2kkiā€™s state of being as a free, international, community-led project has led to a far wider, more realistic portrayal of dreams. The only other game that comes even close is the relatively new B3313, fittingly another community led, free project. Even that game only goes so far though. Yume 2kki really takes RPG Maker to its limits. The engine itself has often been viewed as an outlet for the independent developer, writer, musician, or artist, and in that sense, 2kki is an even more accessible outlet, by already giving developers the gameā€™s defined mechanics and just letting them explore.

To be fair though, so many dream simulators donā€™t even really try to accurately simulate the average dream. Take the original Yume Nikki, for example. That experience serves less as a simulator of dreams, and more of an open window into a tortured mind. Yume Nikki tells a story, and that makes it a different beast entirely from Yume 2kki, which has no greater story to tell (realistically, most Yume Nikki fangames come with a clear story to decipher). To call 2kkiā€™s symbolism and exploration meaningless would be a flawed perspective, though. Again, Yume 2kki is a canvas for the surrealist, and ultimately, these developers have their own story to tell. Itā€™s as if a character and a world were presented to a room of writers, and every one of them then crafted their own wildly different, yet similar stories out of them.

Still though, 2kki doesnā€™t really have a main plot, and much like Yume Nikki, all of the endings are very short. A short ending isnā€™t too big of a deal in a short game, but after spending maybe 30 to 40 hours getting 95% of the wallpapers for 2kkiā€™s final ending, only for it to be a 30 second abstract scene, might hit players the wrong way. The same might be the case regarding how obtuse the exploration can be sometimes. Realistically, the 2kki wiki is a requirement to complete the game, and itā€™s a great wiki. I find exploring the website to be akin to some kind of treasure map, especially when thereā€™s a menu theme or a cool wallpaper attached at the end, but some might find a constant referral back to the wiki to take them out of the immersion. Neither of these issues bother me too much, what my main issue tends to be is that some worlds are just a bit too convoluted for their own good. Sometimes, great art can get in the way and make worlds actively harder to navigate through, and other worlds just boil down to massive mazes that are easy to get frustrated by without, again, a constant referral back to the wiki. Far from a dealbreaker for me, obviously, though it does turn some potentially fantastic locations toward mediocrity.

For more or less two and a half years, Yume 2kki has been my go-to video game. It stands out so clearly among a sea of open world games where areas are virtually indistinguishable from each other. Thereā€™s still so much to discover, too, and many of my favorite discoveries only came in the form of updates from the last year or so. It may seem like I talked about a few worlds, but I didnā€™t even talk about the perspective shifting areas, if you know you know. You canā€™t really go wrong with at least trying out Yume 2kki. Knowledge of Japanese isnā€™t really needed at all in order to play, and there are so many different methods of playing through the game, whether you view it as a collectathon, or just something to blindly fire up once in a while and wander around. Iā€™ve never stopped loving RPG Maker games, but over the last month, Iā€™ve been looking at some RPG Maker horror games I never played before, reaffirming my love for this niche of gaming. That said, nothing Iā€™ve played comes even close to Yume 2kki (or Yume Nikki). Itā€™s a joy coming back to these games and realizing thereā€™s so much more to discover, though itā€™s a bit melancholic all the same knowing that thereā€™s likely no game in this field that will reach the level of ambition, community support, or raw artistry of Yume 2kki.

tldr: good.

Not as cohesive as Yume Nikki, but god damn if this game doesn't stick with you. There's so much depth to it, so many beautiful and equally horrifying things to find. I think about this game constantly

there's some stuff in this game that's just kind of burned into my brain forever. but like in a cool way not really a scary way