Bio
I don't have these opinions to provoke or to be a contrarian. I really just have objectively awful taste in video games.
Personal Ratings
1★
5★

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Noticed

Gained 3+ followers

Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

N00b

Played 100+ games

Favorite Games

Dark Souls II: Scholar of the First Sin
Dark Souls II: Scholar of the First Sin
Espgaluda
Espgaluda
Touhou Kaeizuka: Phantasmagoria of Flower View
Touhou Kaeizuka: Phantasmagoria of Flower View
Super Mario 64
Super Mario 64
Lies of P
Lies of P

269

Total Games Played

000

Played in 2024

013

Games Backloggd


Recently Reviewed See More

Main game is a solid but quite standard RPG with really nice looking animations and fluid combat.

The DLC is crazy difficult even for the recommended levels. It's not far from feeling like a Kaizo-hack which was an interesting experience to see in this kinda of game. I died a lot and ate plenty of consumables while getting through it.

Still enjoyed it even if it felt a bit unfair sometimes.

Finally an indie metroid-vania that takes advantage of it's movement with interesting encounters and terrain.
The tether is very versatile and all upgrades all work towards giving you more freedom when using it.

The level design and bosses really makes you have to think about how the tether works and I feel like it was properly explored as a platforming mechanic which can be quite rare to see.

The map is truly open and doesn't give you an illusion of freedom like most metroid-vanias do.

The City builder and Rougelike sections play along nicely and benefit each other in a way where you'll always spend time focusing on each back and forth without any neglect of the other.
I do think the city builder part of the game is a lot more developed and the rouge-like sections are quite basic and leaves a lot to be desired.
The different weapons aren't great and i always see myself trying to actively avoid some. Combat also suffers from everything being 2D cutouts which makes measuring hit-boxes during combat way too difficult and your only consistent defensive option ends up being the dodge roll with spacing being such an inconsistent option.

I also don't like the art-style since everything has this annoying vibe giving off something failing to be cute.
Babies making adult noises when u interact with them is also really jarring.

I've been very negative but that's cause i like everything I haven't mentioned and generally think this game was fun and addicting.