Reviews from

in the past


La escena del ascensor en el novel mode es peak de la comedia y nadie me hará pensar lo contrario

I've been thinking about Akane ever since I first finished this game and nvm I like this game more than AITSF lmao

999 seems to often be recommended as some kind of entrypoint into visual novels and maybe point and click, as a mix of both, somewhat similar to Ace Attorney. Hell, it has ladder jokes so you can see the common points.

It’s also an escape game… game. You are locked in places and you’ve got to figure out where to go. The game alternates between these escape puzzles and story sections where the party will progress inside the boat, looking for an exit.


The atmosphere is spot-on

You are locked inside a big boat and it’s gonna sink. The environments are modelized in very basic 3D but this works in the game’s favour because the poor 3D models make everything feel cold, alien and eerie. Similarly, the sound design is really nice. The sounds of the interface also have that eerie feel and the soundtrack manages to convey tension throughout the game.

The story perfectly captivates the vibe of being locked inside a mysterious location which you get to know through your progress in the game and your multiple runs, revisiting locations as the game centres around a few spots. It will introduce future locations early on too so you can get used to it: see that door? It’s locked, but now you know there’s a mysterious door with a mysterious symbol on it.


The puzzles are satisfying but not exceptional

999 is a hybrid between two genres and I don’t think it excels at puzzles. However, they are decent and provide a good amount of fun. I think that a lot of the puzzles are too linear and the solution comes up way too naturally: you usually can only do one thing at the beginning and you’ll easily know what to do next, until the end of the puzzle. For example, you do not get to pick up a lot of items that you’ll use later, especially because of the game’s nature where every puzzle is isolated instead of being a whole

You don’t get to visit the ship yourself but through the story, this is a pretty heavy limit and I think it does not play in the game’s favour as I would actually have loved having the freedom to do so. Linearity aside, it’s just too easy to guess what to do and the characters also give a lot of hints. Honestly, I think most hints sounded silly because the puzzles are simple enough yet you have to read all these talks where the characters are trying to figure out the solution but where at the same time the writing is trying to hide the actual answer.


A story too constrained into a single ending:

A lot of visual novels have multiple paths you can take yet ultimately a single “true” one. 999 is no exception and it comes with the flaws of the genre. The alternative possibilities in this story do not offer much and the main use is to have the player experience multiple attempts at solving the story. This ends up quite repetitive because the information you acquire through the alternative routes is eventually used in the true ending and thus had to be explained again, in a clumsy and redundant manner mostly (although there is a neat gimmick about it too).

Another problem 999 has is that it somewhat lacks a story for a good portion of the game. Because of the way the plot is designed, there aren’t many secrets to be revealed or progress to be made that wouldn’t give away the entire plot. Thus, the plot is heavily concentrated into the true ending of the game. This route is actually quite long and took me about a third of my entire playtime of the game, compared to other ending branches which would be maybe 30 minutes long.

Because the story is so concentrated, the feeling of progress is lessened and the incentives to move forward are limited. There are only little details that matter in most routes and nothing big to retain from them. You do one route, reach a dead end with no explanation of why you failed and you just got to try another path. Thankfully, the PC port has a flowchart allowing you to go back to any point in the story instead of restarting everything, this makes it very convenient to play through the entire content and I am not convinced at all by those who criticise this system.

The reason why I believe the flowchart is essential is that there’s no impact to the choices you make and your progress is up to luck. Almost all of your choices are about which door to go through and you wouldn’t know what happen ahead of time. The other choices are choices that appear pretty inconsequential yet they are required to reach two of the endings. I thought they were really bad. At one point, a character asks a maths question and I had to answer wrong to unlock a certain path: there’s no way I would guess it without indications.

That aside, I did actually enjoy the story and I think they were some very touching moments.


Pseudoscience and fun facts, I say no:

One last thing I strongly dislike about this game is how pedantic it can get. To explain this, I will try to make up a situation that didn’t happen in the game but in a way that would happen in the game:

The group finds a nuclear bomb with a timer counting down. They panic but one character manages to keep their calm and starts explaining, “this is a nuclear bomb, do you know how nuclear science has allowed us to make a nuclear bomb? It was discovered by…”. After a lengthy explanation of how nuclear bombs work, another character will reveal their expertise in this science and start adding some precisions, “hey, this is actually a 1 megaton bomb, the radius of explosion would be around 10 km. If this exploded, we’re all dead!”. After this, we finally get to see the characters do something and how it’s gonna matter in the plot.

Quite a lot of the time, the story is interrupted by this kind of needless jargon you would hear from a high schooler trying to tell you cool science facts, if not pseudoscience. Yeah, the game also has a lot of pseudoscience and because of the way it was introduced I really wasn’t convinced. Not only is the introduction improper but the fact that all of the characters turn into some weirdos with random fun fact encyclopaedias in their head is just absurd to me.


Overall I did enjoy the game and appreciated it. It’s not the VN nor puzzle game I liked the most but I still think it has its merits.

This game had some of the best "what does that have to do with anything that's going on" monologues ever.


simple and well written. the puzzles were well thought out.

Do not play any version of this aside from the DS version w/ a text speed patch

This game has some genuinely good story moments and did a good job of making me curious. I was so fascinated to see what was actually going to happen I could look past a lot of my issues with the game.

And then it explains everything and it's just the most frustrating and inane shit I've ever seen. Retroactively ruined itself for me.

Also a 9/10.

They did so much with this concept, I could hardly believe it. It's bonkers, it knows it, and yet it's still fucking incredible.

i was talking about ace from one piece

This is the exact kind of shit that I love. I love insane anime adventure games with weird plot twists, puzzles, and characters who talk like living wikipedia articles. This game also uses the form factor of the Nintendo DS in a pretty creative way.

Having to replay rooms and some shitty puzzles make hunting down all the endings kind of a pain, but the short runtime and batshit true ending make it all worth it. Love a game that utilizes its hardware in a creative way

I wish there was a 20 point scale on this site. High 7, low 8. Great game.

Please don't play the remaster. The voice acting and flow chart aren't worth the downgrade in writing.

Out of the Uchikoshi games I've played, unfortunately by default my current least favourite just because I find the cast of the AI games super fun and I just vibed with them more. Though this game easily contains the best story out of the three I've played, hands down, with a pretty out of left field twist that works really well. Junpei is a really great protagonist too, he's funny, he's smart, and he's really socially awkward in a funny way. I do sorta wish I played this on DS like intended but I don't think I'd have it in me to play every single room multiple times

this is an average escape room experience in my friend group tbh

Changed the way I view videogames forever

half of the characters are neurodivergent. insane and overly complicated etc etc etc. i loved it very very much. the themes, characters, writing, puzzles etc etc were all as if i was the ideal consumer

The worst masterpiece I've ever played. Absolutely genius from start to finish written by someone who has very clearly never talked to a woman. 25 hour long visual novel that ends with a shot of bare butt.

I played this game because the concept reminded me to YTTD, and it's good for the time it was relased. The concept it's very original, I totally se this game being some of the DS hidden gems. The only thing I disliked it's that the ending you get it's completely random, and the probability of you choosing the good doors in order to get the good ending the first time are very low. I understand that games before needed to extend the lenght of the game by making you play more than one time but I wuld have liked to at least feel that I had more participation in the ending that I got rather than "I guess I'll go here because that characater that I like also goes there".

Look. There's some really genius stuff in here, and I love that. But there's also some really illogical (read: stoopid) stuff and I do not love that so much. It's such a shame, as many great ideas aren't capitalised upon, and I'm torn as how to rate this. I was particularly peeved that a lot of the gameplay was more "trial and error" than inductive reasoning. Honestly a good time, but also a frustrating one. (As frustrating as trying to move a [heavy object].)

extremely rough ballpark on the dates. this was a really fun game

Persona 5 was the game that had hooked me the most in my entire life, until today. The story of 999 is unparalleled. I had no sleep at all because of it. It's probably the best story I've ever had the pleasure of consuming in my life. Being relatively short is an advantage to it, as the way in which from start to finish it goes at top speed and makes it impossible to take your eyes off the game for a second wouldn't be possible if the story lasted tens of hours. That's a point I have to give to games like Persona 5 and Xenoblade 1. However, I can't help but say that despite being a shorter story, it's probably the most flawless and impressive story I've been able to experience so far, at least in terms of video games, no doubt.

This game should be illegal, I couldn't tear myself away from it until I got all the endings and finally cleared up all the mysteries of this story. It's so ridiculously amazing. The setting is perfect, the soundtrack is perfect, the characters are perfect, everything is perfect. Bro, an escape game on a giant sinking ship is such a catching idea. And the twists are so crazy I can't believe them. It's genius. The thriller of the game is unmatched as well. It's perfect.

I don't have much more to add, the story is the strong point of the game clearly, but the puzzles are also very good and fun, and having to replay several story chunks to get all the endings never felt boring or tedious, especially since there's the function to skip the dialogues you've already seen before. I also just loved everything so I didn't care that much about going through some parts again. The game is amazing, five stars without a doubt.


a game about systems and working within systems and the people in those systems and how they use those systems and how they can't escape the systems and how they were responsible all along for the systems. Seek A Way Out.

simples e bom, puzzles e desenvolvimento da história
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