Reviews from

in the past


It's always really interesting to go back to the first entry of a game series in order to see where things started. I played Burnout in the early pandemic days of 2020, after a childhood and teenage years spent with 2, 3, Revenge, Dominator and Paradise in varying amounts. I was bored, looking for something to play, and I quickly came to a realisation.

Burnout 1 sucks.

It's the most generic and boring arcade racer you'll ever play, with the world's slipperiest controls and only contains Burnout's iconic crashes as a way of blindsiding the player and allowing the AI to get ahead to the point of breaking the rubber band that should prevent them from getting impossibly far ahead. Just play 2 onwards, Burnout 1 is essentially Burnout in name only, and it shows.

did they make the handling bad intentionally so you can watch more crash cams???

The lukewarm-to-cold reviews on this really almost put me off of trying it, despite really liking Burnout 3 as a teen (and adult, when I replayed it some years ago). I went ahead and tried it anyway, and boy, is it an exhilarating game. There is an enormous amount of butthole clenching to be had here as you hit the highway with 3 other people with a death wish, going triple the speed limit into oncoming traffic and trying to trip one another up and not lose your own life in the process.

Out of all the racing games I've played I'd say this one probably does the best job of capturing the feeling of being a cold blooded psychopath (in a good way?). At times you feel downright cold inside blasting past swerving civilians, and taking extreme delight in noticing that the guy who was catching up to you is now flipping 20 feet in the air behind.

Contrary also to a repeated opinion in the other reviews, I actually don't think the handling is bad at all, but I have a guess as to why people are saying so. The handling on the "easy" car, the first selection, is atrocious. Do yourself a favor and just go to the "hard" cars immediately. The truck is slower but offers a much better camera angle (higher) and so that will be your advantage. The muscle car on the other hand is very fast, handles probably the best in the game, but has a very low viewpoint by comparison. Either one can win races, but I found the muscle the most effective. You can also complete Face Off 2 to unlock the Roadster, another very effective and well-handling car.

The game also culminates in a very fun ~18ish minute race, 3 laps of the longest track you've seen which winds through just about every other track you've played so far. This gives you a long time to bask in the wonderful feeling of deep flow this game gives, just dodging, racing -- it's honestly joyous. Some of the most fun I've had in a game in a long time, just being allowed to play without any breaks over this extremely long race and soak it in.

The reason I don't give this game 5 stars is that it has two weakpoints. For one, it lacks content. I played the every GP and unlocked every vehicle by doing the 1v1 Face Offs in roughly 2-3 hours (I lost track of time, but something like that). That being said, this could also be construed as a strength, as I enjoyed playing this a lot, and it was over before it could wear out its welcome. If you really want to, you can tinker with the Time Trial and Survival modes, racing as fast as you can or as long as you can without crashing, while earning points for doing dangerous stunts.

The second downside is the rubber-banding AI. This is a pain point in any racing game, and it can be very frustrating. Luckily, it's not that bad here, as if you are being followed closely by an AI and crash, they will almost certainly all 3 pile up behind you, leaving you still in the lead on respawn. Even more so, at times I crashed, was passed, and still somehow respawned infront of the other drivers. All in all, if you're driving one of the fastest cars, you're never going to be out of the race as long as you keep a good pace and don't crash. You'll catch up eventually, and the AI will have a hard time overtaking you, so just... don't crash and the rubber banding won't be an issue.

I definitely recommend this one. I understand that the newer ones evolved the formula and they're good too. But this was a lot of fun. I'll play it again some day.

This game lets me experience what drinking sober must be like.
Banging soundtrack too.

My copy of Burnout 1 arrived yesterday and first impressions are mixed. Graphics are good. Presentation is fairly basic. The music was bland rubbish that didn’t seem to fit the adrenaline rush gameplay. I turned that off pretty quick. The actual driving is fun. A nice sense of speed, especially using the internal view. Handling is generally good, but I’m yet to fully understand the drifting mechanics.

So far I’m finding the game as frustrating as it is fun though. It takes ages to build up your Burnout bar - in a three lap race lasting around 8 minutes, I’ve been lucky to fill my bar once. And just one little crash can wipe out quite a lot of what you’ve already built up. Sometimes you drive really well, weaving in and out of traffic at full speed, and yet your bar barely fills. Often a crash will see all of your rivals speed past you leaving you in last place. The timer can be quite tight and seems unnecessary when you already have a ranking requirement in each race and limited credits to finish a championship. Several times I have run out of time despite not being in last place. In fact , after a couple of hours play, I’ve yet to complete the first championship - I was on the last lap of the third race and the game crashed as I ran one of my rivals into the central reservation.


A particularly ROUGH proof of concept

Simple fun for a few hours, much slower than its successors, but hey you have to start somewhere.

This game is such a mess. The fact you could crash everywhere is funny and bad at the same time. I don´t know what to say... Im shocked but how many times bus ruined my race and i had to restart the whole thing. 12 minutes I love it damn. The cars are kinda different and Sedan must be one of the worst cars I ever driven it´s slow, slippery and it turns like butter IT´S LITERALLY WHAT MY WORST ENEMY SHOULD DRIVE. the last race is way too long this isnt burnout at all this is more like need for speed in a different manner. IDK? Oh and i forgot to about how AI is unpredictable in a bad manner like either you are bonked or either they bonk themselves.

Final Score 40/100 - D Tier Game. I do not recommend.

Prima eerste spel. Mist veel het gewoonlijke in de Burnout Franchise (crash mode en takedowns). Je bent ingame fragieler dan suikerglas.

The driving physics are, to put shortly, terrible. Catch Up is really, REALLY annoying. Every contact destroys your car. Opponent AI is bad. It has some fun tracks, But I really did not have any fun at all with it.

decent for the time extremely dated

Burnout suffers from "first game syndrome". It's easy to overlook for those who wish to go through the highlights of the Burnout, and by extension, arcade racer peak. On the other hand, it's a bland slog that shows points of promise for the more historically inclined. A glorified tech demo, that it's been often described as, is just about sufficient to determine whether you wanna experience these frustrating beginnings.

The RenderWare engine, in it's sixth-gen infancy, still looks quite nice. The cars sheen, and the detailed and tight race corridors are all quite nice to look at... but the game suffers from some emptiness. Perhaps it's the boring music, or the maladjusted audio mixing, but it's hollow, and it makes the racing a bit boring at times.

The rubberband AI here is the worst, it discourages driving like you'd expect from a Burnout game. If you crash often but stay fast, you'll never be able to get to first place. The game contradicts itself by rewarding following racing lines and staying on the right side of the road (or cheesing your way to the end of the opposite end). There may be times where it all clicks together, and you find yourself chaining up Burnouts, but it's too rare to really get you to seek out this title. The hit detection is dumb. A slight nudge and you're done. The lack of damage you can take is such a major oversite. The racing itself, for whatever is worth, is okay at best.

Once you clear all the GPs, you can unlock some additional cars in "Face-Off" but I found myself too bored with the title by then to really go through the tracks again with my new fangled hardware.

Burnout, at this point, is better served as a historical capsule to be observed and maybe lightly played. You'd be hard pressed to find anyone saying the OG was better than the numerous sequels.

Der Spielhallenklassiker, der nie in einer Spielhalle erschien

Burnout ist durchaus eine ziemlich interessante Reihe an Rennspielen. Denn wenn man ehrlich ist, ist jeder Teil doch ziemlich unterschiedlich und legt einen ganz anderen Schwerpunkt. Die Reihe wurde erst so richtig bekannt, als sie sich eher zu einem Actionspiel mit Crashorgien entwickelt hat. Im ersten Teil ist davon tatsächlich noch nicht viel zu sehen, die einzige Gemeinsamkeit zu späteren Teilen ist dabei die Tatsache, dass der verursachte Schaden durch Unfälle während eines Rennens gezählt wird. Tatsächlich ist Burnout aber eher im Stile eines klassischen Rennspiels aus der Spielhalle entworfen worden. Der Karrieremodus umfasst fünf Grand Prix mit jeweils mehreren Rennen gegen drei KI-Fahrer, wo entsprechend die Anforderungen zur Fortsetzung der Karriere steigen. Nach erfolgreich absolvierten Grand Prix schaltet sich dann auch ein Duell auf jeweils einer Strecke frei, wo man dann mit einem Sieg gegen den einzelnen Gegner dessen Fahrzeug freischalten kann.
Dabei würde ich durchaus sagen, dass die KI-Gegner gar nicht die Hauptherausforderung in diesem Spiel sind, sondern tatsächlich der unerbittliche Countdown, der sich erst mit Erreichen des nächsten Checkpoints wieder etwas auffüllt.
Eben schon wie in den Klassikern Daytona USA oder OutRun.
Und weil die Strecken in Burnout voller Verkehrsfahrzeuge sind, kommt es entsprechend darauf an, möglichst fehlerfrei zu fahren. Zu viele Unfälle werden unweigerlich zu einem Game Over führen.

Gemeinsam mit den unzähligen Highscore Listen in diesem Spiel, schreibe ich hier durchaus von einem Spiel, womit man als Spielhallen-Betreiber durchaus hätte Geld verdienen können.
Interessanterweise war das Spiel aber nie für die Spielhalle gedacht und es ist ausschließlich für die Heimkonsole entworfen worden.
Das macht Burnout daher schon zu einem vollwertigen Rennspiel und dafür fällt die Spielzeit von 3 1/2 Stunden doch ziemlich kurz aus. Würde ich hier dagegen von einer erweiterten Portierung eines Spielhallen-Titels schreiben wäre die Spielzeit für mich dagegen vollkommen in Ordnung, weil die ja konzeptionell deutlich kürzer gehalten werden müssen, damit Kunden diese bei einem Besuch durchspielen können.
Technisch sieht man Burnout natürlich sein Alter an, man merkt an den anderen Plattformen auch, dass es nur eine Portierung von der PlayStation 2 ist, weder auf GameCube noch auf der Xbox reißt es grafisch irgendwelche Bäume aus und bringt die Konsolen ansatzweise in Verlegenheit.
Wirkliche spürbare Unterschiede gibt es dagegen in der Soundkulisse, es ist deutlich zu hören, dass die Xbox-Version unkomprimierte WAV verwendet, während die anderen Plattformen nur komprimierten Ton präsentieren. Dadurch fetzt vor allem der Soundtrack, der sogar dynamisch auf das Gameplay reagiert, nur auf der Microsoft-Konsole so richtig und lässt da auch die Muskeln spielen.

Auch wenn Burnout aus meiner Sicht hauptsächlich ein Rennen gegen die Uhr ist, soll das nicht heißen, dass die KI nur Beiwerk ist. Durch den hier zum Einsatz kommenden Gummiband-Effekt kann man der KI natürlich nicht total davon fahren, sondern kann einen auch schon unter Druck setzen. Zugleich ist die KI aber auch extrem Fehleranfällig, auch diese baut regelmäßig Unfälle, was aus meiner Sicht sogar ganz cool ist und durchaus das Gefühl erwirkt, als fahre man gegen andere menschliche Spieler.
Interessanterweise ist die "PlayStation 2"-Version die tendenziell schwerste Version des Spiels, denn aufgrund des deutlich kleineren Speichers wird der Verkehr nur für eine gewisse Entfernung berechnet. Schafft es die KI einen entsprechend großen Vorsprung herauszufahren, dann folgt ein fehlerfreies Rennen, weil für sie kein Verkehr mehr existiert. Sie ist dann entsprechend kaum noch einholbar. Es ist nicht ausgeschlossen, dass die Xbox-Version grundsätzlich das gleiche Problem hat, allerdings ist durch den größeren Speicher die Berechnungsentfernung vom Verkehr eine deutlich größere, die KI muss also einen noch größeren Vorsprung haben, bevor sie dann kaum einholbar wird.

Burnout ist durchaus ein gutes Spiel, richtet sich aus meiner Sicht aber tatsächlich eher an Leute, die gerne das Gefühl einer Spielhalle bei sich zu Hause aufleben lassen möchten. Denn das Spiel macht für mich einfach den Eindruck als hätte es eigentlich dahin gehört.

Burnout steht als vollständiges Let's Play auf meinem YouTube-Kanal zur Verfügung.

Full series review: https://www.youtube.com/watch?v=WrqPheHodXU

Burnout lacks much of the polish of the later games, its ugly, it's underdeveloped and it's downright frustrating at times. It's biggest sin is that wrecks are punished, rather than encouraged. I'd skip this one.