Reviews from

in the past


Set the creep to white and you get to simulate what it's like to be lactose intolerant

The game opts for basic, functional graphics over aesthetic beauty. Its story mode is well-balanced in terms of challenge and length, with a satisfying progression and new tools and weapons introduced steadily. This installment successfully combines elements from previous games in the series with new features, including a notable addition of a 3D environment.

One of the main issues that I had with the game is that is easy to trivialize
- I mean, if you are methodical enough, sooner or later victory becomes unavoidable because once you cover the terrain with weapons enough in number and variety, it's impossible for the enemy to penetrate that zone. That renders the game a repetitive experience for some levels. However, the continuous addition of new tools and mechanics makes it interesting enough, although most of them are only needed in the latter levels of the campaign.

Creeper World 4 appeals to both series fans and new players, thanks to its mix of traditional and innovative gameplay aspects.

The replayability added by the community made maps and modes triples this game's enjoyment. Highly recommend

For how shit it looks , it's surprisingly good and addictive. After a period of visual readjustment, the graphics will grow on you.
One of the best tower defence ever. It's as dear to me now as Bloon TD6.
Though, I'd recommend the studio to hire a ui/ux designer or two.

In my opinion, the peak of a very under appreciated RTS/Tower Defense series. I go back to this one every once and a while.

A really unique take on the RTS/tower defense genre. A little repetitive/slow at times, but overall an excellent experience.

I might like creeper world 3 a little better, but I think that's more because of me growing up with 3 and not 4