Reviews from

in the past


This happened to my buddy Brandon.

This review contains spoilers

cool run-and-gun game despite its janky controls and enemy AI (that gunshot trigger ending is something I will not forget)

I really enjoyed this game super fun short and sweet give it a go

simple but almost perfectly executed arcadey action that can be beaten in an afternoon but rewards replays

Gungrave introduces every level with the smash-header "Kick their asses." Gungrave is about one thing, kicking ass. Or more succinctly, shooting ass. You hardly aim, you don't reload, you hardly move. You mash a button and in response things either die or explode. Grave walks in a straight path, blazing everything in his way and taking every bullet wordlessly and painlessly as a combo builds in the corner of the screen. Get too close and he lifts a coffin from his back and swings it, insta-killing almost anything in its trajectory. The gunfire blows out the music and audio quality, and the gorgeous hard-black cel-shading lights up with muzzle flares as the screams gradient into the wailing jazz in the background. Gungrave is as primal as a video game can be without losing its status as pure, true art.


I only played this game since it takes two hours to complete; it can be entertaining at times but sometimes feels quite repetitive

Короткая игра, которую трудно отнести к какому-то из жанров. Битемап? Вроде нет. Ранэнган? Тоже не сильно.
Ясно одно: игра аркадная, так как делается упор на перепрохождение и побитие собственных рекордов.
Проходится за час и повторяющийся геймплей не успевает надоесть. Думаю, что могу порекомендовать к прохождению.

Super sick arcade-style shooter that was dripping in personality. Sadly on the shorter side but still a hidden gem worth checking out on the PS2.

PEAKGRAVE!!!!! GOTY EVERY YEAR BAYBEEEEEEEEEEE

the gnarliest video game. pure shonen schlock. style is substance type beat (shoutout maraganger). has the first 10 seconds of the final cutscene play in-engine so you can take the dramatic plot relevant killshot yourself. starts its kickassery when the intro cutscene plays and doesn't stop until the credits roll. a buttonmashy bad time for any bimbos that bumble in front of your boomstick. play it on hard mode, you scrawny fuck.

Square button destorys both enemies and enviorenments designed by Nightow i couldnt ask for a better formula for an old game

No soy un japones asalariado de mas de 30 años, y aun asi siento que este juego es para mi

Gungrave é curto, clunky e extremamente charmoso, de fato um jogo divertido pra caramba pra quem quiser algo de 1 a 2 horas pra brincar.

Loved the anime and the game it's based on was a damn good time. Kinda feels like an old arcade style shooter but on a console which is pretty cool and the music slaps to.

I am very glad to make this the 500th game I have played.

More games should be sub 2 hours

Terrible game, a shame it uses Nightow's art. The nap I took during this game was killer tho.

Cool game, but that kinda goes without saying, this game is oozing with style and pizazz. I dunno why I held out on playing it for so long, I didn't realize how short it was. It was fun, but it's a little bittersweet, as cool as Grave and his world are, I would've much preferred to have that Trigun game RED was also making.

To have a Trigun game with this kind of crazy balls-off-the-wall shootout style cel shaded type beat would've been the tits, but it just wasn't meant to be. Hopefully we'll get a beta build someday, or maybe we'll get a shitty Bamco game with the new TikTok fuckboy Vash...

Here Comes The Rain....

Tad boring at times but it's insane how evocative it is, feels like a crossover of late 90s anime westerns and 90s shounen wrapped in a game that honestly just kinda fucks thanks to it going full vibes.

could NOT get past the first mission I was too bored of the nothingburger I had just experienced

A definição de estilo sobre substancia.

Stylish as hell and fun to play. Pity it always felt incredibly short.


Here's a game that I find to be quite underrated when it comes to the PS2's anime library. Gungrave is short and simple, with a good art style and decent visuals. The player takes control of Grave, a guy who was killed, and then resurrected to get revenge on those who wronged him. You'll see yourself playing through 6 stages and fighting 8 bosses, all within the length of about 1 hour and 30 minutes to 2 hours. While the gameplay isn't in-depth by any means, it gets the job done and can offer you some fun to be had.

When it comes to combat, Grave can:
- Dodge in 4 different directions (and shoot while doing so)
- Rapidly fire all around him (by rapidly pressing Square)
- Sling his coffin around his body (by pressing R1)
- Fire a Demolition Shot (by pressing Triangle)

As you progress through the game and complete the stages, Grave unlocks new Demolition Shots to use in battle. To use Demolition Shots, you must create a combo by rapidly firing your guns at everything, be it boxes, enemies, barrels, tables, or anything else that can be gunned down. A blue orb will then enter your Demolition Gauge and you'll be able to use a Demolition Shot once it's filled. You can store up to 4 total Shots, which you can then unleash, or if you're low on health, you can trade 1 Shot for half of your health bar back, which allows some slight strategy as you can choose between a room-clearing Shot, or more health to survive. The game has no upgrade system, so the only new moves you'll get on this journey are the Demolition Shots.

The music isn't anything special, but it works well enough for the areas that the tracks are used in. There were only a handful of songs that I enjoyed enough to listen to outside of the game, but that doesn't mean the OST is awful. Once your adventure is over, you unlock Extras where you can view the character models from each stage, which is pretty neat to look at. In the end, Gungrave is a good game that stands out on its own as a niche little PS2 gem.

Sólido shooter arcade con buena estética, soundtrack y diseños de personaje memorables. Lástima que el último nivel es espantoso, aunque visualmente es un viaje.
Estoy 99% seguro que Kojima se inspiró en el final de este juego para el final de mgs3.

Gungrave is exactly what it promises, a nice fun action romp with some really cool style. Gameplay's fairly simple, Grave aims on his own so all you have to do is fire (I recommend turning on the autofire option, unless carpal tunnel syndrome is your cup of tea) and watch enemies and the environment blow up. There's just enough strategy to Gungrave for it to not feel completely mindless, but still quite easy to breeze through: Grave is very sluggish normally but you have a few movement options like a dodge roll, and a mode, normally activated by clicking in a stick but that I recommend you remap via emulator to a free shoulder button, that lets him run a bit faster, plus a score system that grants you some consumable super attacks/heals throughout the stages and a rating at the end of them.

On the presentation front, yeah this game goes pretty hard, especially for a small scope PS2 game. Beyond the Grave is a really stylish protagonist (Incredibly smart of Nightow to design him from the back first, since that's what the player would be looking at most of the time), but honestly what I really liked were the stages- some are less interesting than others but on average the atmosphere is quite great. I especially loved how the last one looked but unfortunately that's the only one that seemed very unpolished and not fun at all as a result. Still this is a very low-commitment super neat game, highly recommend it.

the greatest 7/10 i've ever played