Reviews from

in the past


The peak age of point-and-click adventuring. Difficulty mixed with puzzles can be overwhelming but its humorous nature relieves that stress. The variations in puzzle solutions make this one a step above of the other ones.

Sierra's masterpiece.

Everyone clocked into work for this one: the story is engaging, the writing is fun and interesting, the puzzles are satisfying, the voice acting is incredible, the music is memorable, and its all wrapped into one nifty game.

This game is a love letter to classic romance fairy tales, and its so easy to get immersed in the world this game presents to you. It may not have the iconic King Graham, but Prince Alexander is in a league of his own and just as great as a protagonist.

If you don't play this game, at least watch a Let's Play. This game means that much.

The answer is love.

Probably as good as this series ever got. The sixth entry in the franchise had great visuals, both the 3D intro which was very impressive for 1992, as well as the colorful 2D art in the rest of the game. The voice acting was well done, and the story worked well as both the setup for the many puzzles throughout the game as well as a nice narrative in its own right.

I know this game is kind of a design mess but I still love it. It's just so charming to me

While I understand some of the annoyance that this series sometimes provokes I think they are pretty fun and silly. The sprite work is really readable and the voice acting is pretty good. I disagree with Roberta's position that it's fun to spend months thinking about a puzzle, when I do that when I finally figure it out I usually feel mad. Which is why I played with my friend feeding me information from the hintbook. We felt like that was a good compromise between finding solutions ourselves and not pulling our hair out over a solution that we were missing pieces to complete.