Reviews from

in the past


Добрая часть рецензий которую я читал писали что игру блять не прошли и дропнули в середине но игра им очень понравилась! У игры неплохой сценарий, её приятно читать(за исключением того что у персонажей нет голоса озвучки хихи, я напоминаю у игры бюджет был как у дивинити ориджинал син в которой каждая сука тварь была озвучена), но в это просто невозможно играть. Когда люди без зазрения совести копируют НАСТОЛЬНУЮ боёвку и суют её в игру БЕЗ изменений, это пиздец как плохо. И нет, аргумент что "мне нравится днд боёвка тупо перенесённая кому не нравится не играйте" не работает, потому что это ВИДЕОИГРА. И когда я вижу в ВИДЕО игре такую халтурно перенесённую боёвку, рыдать хочется. Короче противно в это играть, да вообще в любую изометрю противно играть после DOS2

While the pathfinder rules, gameplay elements and kingdom management all together were a bit to much of an information overload at times, the worldbuilding and story were worth it.
I believe this game is adapting a well known tabletop pathfinder campaign. What seems to be a simple rags to riches hero fantasy story, becomes something else entirely when all twists and turns are revealed. A slow burn longer than persona 5 royal. With sidestuff and companion stories included it can easily count 200 hours! What's even more insane is the fact that i have the feeling they had to scrap some content towards the end as well for budgetary reasons (Numeria gets a bit of buildup but is a big empty spot on the worldmap).
This game asks a lot of the player in a lot of aspects (time, mechanics, management, following the lore), so i wouldn't dare recommend as something anyone could like. But as an acquired taste it checked a lot of specific boxes i have a weakness for (i love DnDlike fantasy settings). It does have some flaws, and the very last dungeon is a major pain in the ass.

More a game that personally really clicked even with it's flaws. than a generally amazing game.

This review contains spoilers

This was, in all honesty, a really good game. Sure, it's incredibly long, but it was adapted from a tabletop pathfinder campaign, so that was pretty much bound to happen.

Going all the way from a simple adventurer to owning your own barony and then to a full on kingdom and annexing other kingdoms into your own was an excellent experience. Sure, it has it's bugs and some parts are slow, but overall, the characters gripped me and the story was pretty good too.

Again, it's a very long game (even more so than Persona 5), so I can't imagine I'm going to go back to it to get the achievements. Therefore, I count it as complete.

After 130 hours I can only say three things about this game:
1) CRPG developers should stay as far away from TTRPG mechanics as possible
2) The debut game of a new game development studio should not be a 100+ hour CRPG
3) The best chapters are the first and last ones because linzi stops talking

+1 star because I could turn into a dragon and the writing was okay sometimes (whenever nyrissa was on screen)
but -1 star for having some of the worst dungeons in the genre

Love Kingmaker as the TTRPG but holy Christ 100 hours is like the minimum play time


Pathfinder: Kingmaker is a game with a lot of charm, deep lore, interesting gameplay loop, charismatic characters, interesting premise and fun story. But it has some glaring issues that spoiled my fun.

This game can be lots of fun, but can also become a source of frustration if you're unlucky like me. As these types of game are, where most of what you can and will do is determined by a dice roll, if the randomly generated number is too high or too low you'll have a bad time.

Even playing on the "Story" difficulty, I had a lot of trouble on some sections, specially one right before the end of the game. In these encounters, you can have your entire party buffed, with the best items and such, and still be paralyzed for 1 minute or straight up one-shot. There are also many effects that reduce your stats or even level and LAST FOREVER. Very poor game design, as I supposed the "Story" difficulty would allow me to play without having to minmax or keep reloading constantly.

The game is also very long. I took 105 hours to finish it, and, by the time I got to the end, specially the section where I was being one-shot constantly, the game had overstayed its welcome.

Overall, I became very frustrated, but I also had lots of fun, and I'm sure that, in the future, I will mostly remember the fun I had and will even replay this game, choosing different paths and choices.

The game takes us into a classic fantasy world. We explore the land of the Stolen Lands with a band of brave heroes. Players will have the opportunity to learn the stories of their companions along with the main plot of the game. Our task will be to build a kingdom and protect it from enemies and fantastic monsters living in the wilderness.

Fans of the original tabletop Kingmaker will feel right at home here, but they've also managed to tell the story in a way that new players will definitely enjoy and won't feel like they're missing something. Combat in Kingmaker is presented from an isometric perspective. As you play, you'll explore the game's expansive world, do main and side missions, and fight enemies as you encounter them. As in many similar games, we can use your typical fantasy weapons and spells while fighting. As we progress, our heroes gain access to new powers and abilities.

Ruling our kingdom plays a very important role in the game. But it's not an easy process. Not only will we build castles, towns and settlements, but we will also make various decisions that reflect the nature of our character. We can be a just ruler or a ruthless tyrant. Pathfinder Kingmaker features eye-catching colorful visuals. The game's natural and detailed backgrounds are eye-catching, as are the lighting effects that appear when we cast powerful spells. The game can be replayed over and over again and has a huge amount of content, with a single playthrough averaging 200 hours.

very convoluted and janky but has plenty of redeeming qualities

Fun, but the kingdom management is just... Not what I would've liked, it really detriments from the experience

I've tried making this game multiple times, but it suffers from one MAJOR flaw. The Combat. Fallout 1 came out 30 years ago and it has better combat than this game, which I wouldn't mind that much but the combat is half the game. And a handful of characters are VERY annoying. I don't doubt it's probably one of the best games ever it gets good after the first 2000 hours but I don't care. Play Rimworld instead, much better singleplayer storyteller type game.

Gosh I don't know where to start with this one! To be clear, I only completed the first act, and have ended up dropping it a short way into act 2.

Let's start with the positive shall we? I really liked the setup of the first act, the rival you start with is extremely hateable in all the right ways, and the idea that your choices in that early moment of crisis influences which party members trust your leadership enough to join your team is super cool. The story is one of the less eye-rolly I've played in the genre which I suppose counts for something. The character portraits are all very good and in general the design and atmosphere of these early areas I found quite nostalgic in a way I'm finding it hard to put to words, and is the main reason I find it a great shame that I didn't really have much fun actually playing the game.

Alright time for the negative... The roleplaying and dialogue options are severely limited by the alignment stuff (I've always disliked D&D style alignment so I'm somewhat biased here) and I was often presented with a set of choices that forced me to act out of character. I'm a bit of a role player even in games like say, the Yakuza series, so this is a pretty major downside for me. The character building is also extremely obtuse and filled with options that sound good but are secretly useless.

The combat is fine for this type of game, although I, like many people it seems, found the turn based mode to be the better way to play (despite a number of pathfinding bugs, ironically). The vast majority of encounters in the first act are either completely trivial, or borderline impossible unless you know this one weird trick that makes it completely trivial. This usually comes in the form of making sure you have a specific spell on hand (or more likely scroll in act 1) that nullifies whatever thing the specific enemy you're going up against does. Given how key preparation like this is for even the earliest fights/dungeons in the game, it's then baffling that the game purposefully directs you away from the quest that unlocks the merchant who actually sells those items, by pressing the importance of catching up with the rival rather than progressing the main quest. I don't necessarily dislike the idea of proper prep or character building being key to an adventure (I love the Etrian Series for example!), but I just don't find it fun or satisfying in this game. It doesn't really ever feel like you came up with a clever strategy to win a difficult fight in these instances, since it mostly just boils down to applying a bunch of buffs pre-emptively getting a sneak attack in and then just doing what you'd do in one of the trivial encounters. Winning an encounter that previously gave me trouble didn't feel triumphant, it just felt like I'd cheesed it.

The game also suffers from an unfortunate combination of being deliberately obtuse, and frequent bugs that mean any time something doesn't go the way you expected, it's hard to tell if it's on purpose or not. Did that spider react to a spell that has never provoked an opportunity attack before because it had some skill that let it, or because it bugged out? I guess I'll never know.

Turn based mode also ends up with many wasted turns due to a number of bugs/oversights that make knowing how much of your action a given move will take unreliable at best. I also had a number of moments where I'd click to attack an enemy, only for my character to run off in the other direction prompting multiple opportunity attacks on the way, which made a lot of encounters far more frustrating than they should have been.

Exploring the world map by forging these little pathways by picking which direction to go at crossroads was really neat I thought, but generally getting from place to place is a bit of a chore as none of the random encounters are particularly interesting, and the story encounters you have often foist ridiculous negatives on you (healer kidnapped by slavers followed by an event that causes the main character to be permanently fatigued until you backtrack to the start of the map for example), that just make the game a complete slog to play.

In general, I think a lot of the games problems come from being a little too faithful to the source material while lacking the thing that makes it all work: a human GM who wants everyone to have fun. It being so close to the ttrpg draws a lot of unfavourable comparisons, and the game often feels like it's being run by one of those GMs who thinks it's their job to do everything they can to kill the players, aka the type no-one wants to play with.

I only had a brief look at the barony management stuff so I'll reserve comment on it, but it did look like it could have gone either way.

None of the above is necessarily enough to make me feel badly about a game, and in isolation I've played and loved games that had the above flaws, but for me the good moments are just not interesting or fun enough to make me feel like continuing to slog through the bad parts. It's a game I really wanted to like though, so maybe I'll try the sequel in few years time once I've washed the taste of this one out of my mouth.

Euh bah les blagues du Roi Lanterne bah ça me fait pas rire

Pathfinder: Kingmaker is an RPG that is a lot of fun at the beginning, but unfortunately quickly becomes redundant. In the game, the kingdom is constantly plagued by threats such as pandemics, wars with neighbours and barbarians. Although the story is okay at the beginning, it eventually becomes uninteresting due to the unreasonably long playing time. What we have here is a story for perhaps 30 to 35 hours stretched to almost 80 hours, according to HLTB.

Another point of criticism is the unnecessarily difficult battles in the later stages of the game. Instead of the enemies becoming stronger and more powerful, you are simply bombarded with an excess of 20 to 30 enemies. This not only affects the game performance, but also the enjoyment of the game.

One annoying aspect is that potential companions can be missed. As these companions are needed for kingdom management, this leads to problems. An example is a companion who is found in an uninteresting location during a single specific main quest. It is possible to spend the entire game without a chamberlain, causing the kingdom to fail and the game to be lost. One could argue that you should simply explore more, but this leads to the next point of criticism.

All quests have an invisible time limit, which reduces the enjoyment of the game. Although it is realistic that NPCs do not stay in one place indefinitely, this gives the player little freedom. What if you want to pursue the main quest before doing the companions' side quests? What if you want to explore the map, but time passes and you run the risk of losing the game? What if you just want to spend a few months in the game managing the kingdom?

The questlog often does not give you enough information. In the majority of the quests you will find yourself wandering all over the world map hoping to finally find the place you are supposed to go. I think it's pretty obvious that this, along with the time limit, is pretty bad design.

Despite these points of criticism, there are also aspects worthy of praise. The level of difficulty can be customised very nicely so that both pros and newcomers can have fun with the game. In addition, kingdom management can be minimised by only taking on the most necessary tasks. The lore of Pathfinder is also explained quite well, so that even players who have never come into contact with Pathfinder before are not completely lost.

Moui, c'est pas mal, mais le combat ... Boarf.

COMO ODIO CUANDO QUIEREN COPIAR EL INFINITY ENGINE

This game was okay when I started it. Has so many bugs and basically I quit 30+ hours in because the game wiped my save from the face of the earth. I don’t think I’ll ever play this game again.

This game has interesting parts but boring parts. It is very long. The kingdom management sim is meh.

Character customization is crazy and you really gotta think before just blindly leveling stuff. Late game becomes really hard at higher difficulties.

Will definietely pick back up later

pathfinder is a terrible rpg system and there's a reason people with brains play 5e instead of this garbage

I enjoyed the intro quite a bit but couldn't will myself to keep playing. At most I could play an hour at a time. I didn't find the combat that engaging. While I liked the story, I had trouble "finding it" throughout the world, making my time with the game feel a bit more like a slog. I'm sure it's a fine enough game and I intend to return to it in a few years, but I'm pretty certain it's just not for me.

loading screens are too long, and save files are enormous.
In my opinion it tries to do too much. some royal quests should be adventures and vise-versa.

Summary: A near-perfect RPG, marred only by unforgiving and opaque kingdom mechanics, occasionally poorly telegraphed consequences, and its commitment to a hardcore ruleset that breaks down in ways that can make things less fun at high levels.

This is a labour of love: A digital realization of a tabletop campaign that would take years to experience. Such things don't easily translate to video games, where the lack of a human storyteller to nudge you in the right direction, or soften harsh penalties can create harsh breaks. These things are true here as well, but I've never played a game that is as true to the old-school tabletop experience as this.

Good game with really advanced RPG system.
Battles can be really complicated, especially later, so it's a nice game for players, who like this kind of RPG games.

Kingdom management part of this game is fine, but nothing too special.

Its fun but can get tedious, having to look at guides so you don't have a bad squat is anoying. Ther is a dungeon crawl horribly slow, long and boring at the begining of the game. It kills the vibe sooo hard...
Oh, and bugs

I got right to the end of this game and just gave up. It becomes so incredibly tedious that the resolution to its incredibly long story just isn't worth putting up with it anymore.

As everyone ever has said i think that the kingdom mode is actually heinous BUT i think the main game is so fucking good it doesnt matter.
This game made me care a lot more about golarion than wotr, though i liked the cast less. I also finally learned how to use magic classes in these games because my mc was a druid. Valerie being practically invincible and kanerah dealing shitloads of damage definitely carried me through the early parts and last 2 dungeons tho.
I would recommend this game to anyone tbh

The last bit of the game killed It for me


Maybe I'm just a bit spoiled by Larian CRPGs, but this feels like it's got too much jank & baggage for a game that's relatively recent (as far as the genre is concerned). The game follows the Pathfinder 1e ruleset way too closely, failing to adequately adapt it to a computer-controlled scenario, especially considering the lack of transparency it provides in the mechanisms at work, making it feel like I'm playing with a shitty GM who's changing rules on the fly. I was excited to see that choices seemed to matter, only to have a character immediately decide to join the other team, accusing me of doing the very thing I had just gotten a scolding for not doing, and that's where I decided I wasn't even going to bother finishing the prologue.

As much as I like Pathfinder more than DND5E and I specifically like this Adventure Path, this game was miserable to play.

judging kingmaker is so terribly difficult for me. i can see the charm and earnestness through the bars of the jank jail it's thrown me in. but i utterly despise its structure and what an awful blow its pacing takes from that. the amount of time i spent just hitting "skip day" was frankly ridiculous. i wish it didn't impact my enjoyment of the game as much as it did, but god, there were moments i hated the game.

i definitely don't hate it! but its particular flaws are ones i really struggle with. this is an insanely scrappy first attempt at a crpg this huge, and nothing in me could ever hate that.

the ways wrath of the righteous improved on the structure and storytelling is really impressive to me now that i've played both. no regrets in playing kingmaker, but hooo boy, if i replay, i'll be much less reluctant to use various mod features.

Got me hooked on CRPGs. Super deep class system, lots of content and surprisingly thematically consistent writing. It does have some frustrating dungeons at the end of the game but aside from that it's an amazing experience.